I find that learning c++ unreal engine is going to basics , for example understanding polymorphism and interface and template.. most importantly how unreal engine manage memory cause cause garbage collection . Learning basic c++ and make smales games like Mario . And better place to learn also in github by learning from open source project .
Dude this is absolutely so cool and dope I'm happy i came across this I have so many questions!!!! Like wow, i wish I had even a fraction of the ability you have to make games
You'll need to store all weapons in inventory in an array, then setup an input to equip the weapon in the array how you equip it depends on how you're making it
@@Acromata I tried to make a modular system but I give up for the moment too complicated, I manage to pick up my item, weapon, food but it does not want to attach to my character
@@Acromata with following this tutorial. my player doesnt follow the camera and ii think it has something to do with SetupAttachment(RootComponent), is there a quick fix to get my characters arms following the camera?
@@timotheenobilet7020 you probably missed a step in the tutorial, or could have typos. Make sure you've added the input in project settings and binded it in C++ without typos
Hey, Im trying to use this Tutorial to learn C++ For a uni project on Unreal, and When I use my InputCharacter to create a blueprint, Neither the Enhanced Input nor the Camera appears despite having the same code down to the file names.
Yes unity can technically do this, but unreal engine is better catered towards this while unity doesn't because it is a more beginner-friendly workflow
@@Acromata I'm a Unity developer who is learning Unreal at the time and I must admit Unreal has many good features and is an incredible engine but it is absolutely not an indie/beginner friendly engine. Coding in C++ is hard and significantly time consuming. For example you have to close and reopen the Unreal engine for the smallest header file changes, there is no IntelliSense for C++ unless it is 999 bucks and etc. And C# is a ridiculously powerful language as some pros say that it's reaching C++ in terms of customization and capability. So each engine has their ups and downs and please don't think that one engine is better.
@@ADevAura I never said one is better than the other, nor did I say unreal c++ is beginner friendly. I said unity has a more beginner-friendly workflow and unreal is better catered torwards making classes and children
@@Acromata Oh sorry for misunderstanding. You're correct and sorry of my tune was bad, I actually got pissed off with every developer trying to bring down Unity for no reason.
Bro your keyboard sounds amazing, could you tell me the details about it? I'd like to purchase one in the near future hopefully And thanks for the tutorial I will be using it in the future, I just started learning C++ today, unreal engine will do after I've understood should of C++, hopefully my not so good laptop won't explode when using unreal engine 5 You just earned a sub 👍
@@Acromata Oh boy, I didn't know you coded the game in C++! I thought you only used Blueprints. Pardon me if this's a stupid question, but do you have the actual UE5 files as in the levels and being to directly open it in UE5? I'm just starting out and that would tremendously help me :)
@@TikiSnaps It's more optimised, allows more advanced functions, and it's good for people like me who have programming skills and doesn't like visual scripting. If you're an indie developer making small games, it's up to personal preference