13:12 the green aura around rage's card missleading him to think he had mana to play echo. casters didnt even noticed.. WTF THANKS BLIZZARD. 18:04 flamestrike & acolyte have green aura while he only has 2 mana. what the hell ? everyone seems to think rage did multiple mistakes but the game was missleading him into it.
Reynad played that so well against a nearly perfect draft from rage but the most important part he missplayed. 7 years old and i was sitting on the edge watching this lol.
Crying because I love and miss firebat’s content so much, and hearing his voice is just so nice. Plus, the old guard of hearthstone pro’s is so top tier
This just came up in my feed today, but I fell conpelled to provide an unpopular opinion about this match. It actually epitomizes one of the biggest problems with HS, and gives a clear demonstration of why so many left the game. Explicitly, 1 - it's non-interactive; you can't do anything on enemy turns 2 - you need to psychically figure out exactly what the opponent is running (archetype and specific cards) to an extreme degree 3 - decks types aren't actually diverse; you only get the illusion of diversity 4 - can be slow as hell sometimes 5 - no side deck / Extra deck / Market / etc. I currently play Eternal (which ain't perfect either), but is vastly superior to Hearthstone in those aforementioned, specific ways. Players should be responding and not playing a slow, waiting game based on primarily meta knowledge. Skill should be demonstrated in how one responds.
Rage threw the game by not killing antonidas with flame strike the first opportunity. Reynad had the perfect amount of fireballs which is only because he generated that 1 extra fireball the following turn to not killing antonidas. Tough way to lose
@@Hankks never watched a whole lot of HS in its prime, but this is definitely the best game i've ever watched. i rewatch it every few years. very entertaining game
Is it just me or was Frodan smarter back then? He had some fast pick ups on smart plays like duplicating the mad scientist (which kinda ruined the illusion of the perfect game for me when Reynad didn't do it).
Rage just gave him victory with his 2 missplays -- playing all healbots at once, and then leaving archmage for 1 extra turn, while he could kill him with wall of fire + ping.
+Koffciak because Secrets cannot activate on your turn, so when the player takes fatigue damage 99% of the time it's at the start of their turn as they are forced to draw a card.
that's just a specific case in which it's currently the only secret that can activate on the players turn due to the way it works since it has the requirement of minions in play at the start of the turn to activate on their side of the board. But there was a time where secrets could activate on the player's turn which is what lead to it being changed cause it was excessively broken in certain cases (even more so now, just think of Effigy/Duplicate if it could activate on the players turn it'd be beyond broken).