WTH!? I posted pregnant female-ish robots on YT and I got no views at all. Then I posted robotic fetus growing up and I got entirely shadow banned, permanently. So I went to Instagram to post cyborgs with visible brains and juicy guts and I got banned there too, so I made a new channel and only post suns and rainbows now. So why TF do you even have views? and subscribers!!! Fricking YT. I knew it wasn't worth posting stuff in social media at all. They chose who they'll let succeed and I wasn't chosen. Meh.
@@digital-guts i can visualize this being the case for some indie devs crafting a workflow to get the same results but with more care in terms of topo and else.
This is awesome! and so easy to follow i cant wait to see more of your channel! its so hard to find good blender tutorials about gore and bio stuff! this is a gem!
@@digital-guts Thanks. I was pretty sure you could, but every video which talks about exporting only mentions unreal engine. I just wanted to be sure I could create a character and add that character to my usual editing software using green screen
How can we generate 3d models from multiple depth maps of the same character from different angles? I have a comfy-ui workflow that produces identical characters from multiple angles so I should be able to combine these to avoid things like mirroring and sculpting , right?
yeah in could be done with textures on material but in this case in was vector graphics that i converted to meshes and made an extrusion. its all opaque meshes.
You probably see these things as rudimentary, but your knowledge of networks combines with knowledge of 3D just shows me endless horizons in such a small amount of time, it's insane. Большое спасибо. :)
Awesome research and development. As for your question about video length, I personally like your content. With information like this, short and to the point is a great approach to teaching artists. I myself can get lost easily in drawn out videos because I most likely am looking for a tutorial on how to do something in the moment, such as for work. I feel the length of a video tutorial should be judged by the different use-cases of the tip/trick you are advertising/presenting. Then maybe the "why"s or "why not"s I like longer videos if it's a 'work-along" kind of vibe. Thanks and keep putting out great content.