I've driven thru Loma so many times on my way to Havre. I always thought that if I won the lottery, I'd buy an old house just off the main road, buy the bar, and buy the old fire station. Loma is such a quiet out of the way dusty old town, and I'd love to settle down there comfortably.
There are a few different options. There is one with the Expandable Pastures mod in-game, but here are some of the others I have used: ljr-modding.itch.io/open-cattle-pastures squatchmonky.itch.io/pasture-anywhere www.farming-simulator.com/mod.php?mod_id=267055
Hi, i'm trying to load custom filltype and fruittype for a mower that i've modded to cut cotton. I made all the changes into the games xml and it worked fine, but i'm trying to clean up things and making those custom files into the mod itself, (so i don't have to rewrite ad every game update, and so maybe someday i could post somewere) but he doesn't want to load the FruitTypes.xml, no matter what, so the mower doesn't cut anything and no error are showed in the log, the fillTypes is loaded with no problem at all, but i don't need since Cotton it's already a vanilla crop. Are custom fruitType somehow forbidden to be loaded from the ModDesc? I'm trying with <fruitTypes filename="cotton_fruitTypes.xml" /> but nothing happen ingame, as he's looking for ingame xml instead of the custom one. If i make any change into the fillTypes and doesn't load it the game obviously give me errors and warnings, but if i make any change into the fruitType, the game completely ignore it.
Man this is cool my favorite tractor brand is allis even though they’re no longer in business and my favorite allis ever produced was the 200 and my papaw own an allis chalmers 200 but it doesn’t have a cab
I just finished binging the series. I really like this style of game play and have recently started doing so myself. I appreciate all the trouble you are having with the mods, since I do as well! I'm subbing so maybe 13 will be a lucky number. Cheers from an old dude in Canada