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Division369 Studios
Division369 Studios
Division369 Studios
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Division369 Studios specializes in high-quality 3D assets, game design, and virtual production, offering top-tier resources and tutorials for filmmakers and developers.
linktr.ee/division369
🌟CHANNEL INTRO VIDEO 2
0:49
14 дней назад
🌟CHANNEL INTRO VIDEO
6:40
21 день назад
🌟World Creator Intro Video
13:55
21 день назад
🌟MIXAMO Animations into UE5
8:06
28 дней назад
🌟GAEA 2 to UNREAL ENGINE
3:55
Месяц назад
🌟 GAEA 2 Tutorial
16:51
Месяц назад
🌟 GAEA 2 Tutorial
22:38
Месяц назад
🌟 PRODUCT - Rock Asset Pack
4:16
Месяц назад
🌟 GAEA 2 and Unreal Engine Test
6:34
Месяц назад
🌟 UE5 Nanite Tessellation
8:28
3 месяца назад
Комментарии
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 2 дня назад
Great, BUT for me the music killed your voice the volume was to low, That said I wear hearinf aids just to be clear
@d369studios
@d369studios 2 дня назад
thanks for the feedback, bought a new mic, and will lower the music on next videos!
@wertup123
@wertup123 10 дней назад
Sick just plain sick
@d369studios
@d369studios 3 дня назад
@wertup123 thank you! appreciated!!!
@wertup123
@wertup123 10 дней назад
Dude this helped big time!!! Great and simple explanation
@d369studios
@d369studios 8 дней назад
Glad you find it useful man, thx for the comment, really appreciate it @wertup123 🤜
@S9universe
@S9universe 12 дней назад
hello i hesit between Wolrd c. and gaea 2 (+ does gaea 2 still have stability issues please ?)
@d369studios
@d369studios 9 дней назад
GAEA 2 is great, still with many updates coming, I think it is best to use any app for various needs, I have not had any issues with GAEA and I also do not like limiting my self to one app only and try anything out there as each one offers different features!
@S9universe
@S9universe 9 дней назад
@@d369studios thanks i already have geogen i will try gaea then world creator
@dasbuchi
@dasbuchi 12 дней назад
The black spots in the normals are visible most likely because your image texture node in blender isn't switched to non color data.
@d369studios
@d369studios 8 дней назад
Appreciate you taking time to comment thanks @dasbuchi
@RoryMcC42
@RoryMcC42 15 дней назад
Thank you for sharing your knowledge - I'm excited to see where we go from here!
@d369studios
@d369studios 13 дней назад
You bet Rory!
@RoryMcC42
@RoryMcC42 15 дней назад
Awesome!
@d369studios
@d369studios 13 дней назад
Thanks much appreciated! Rory
@skysun-s5f
@skysun-s5f 21 день назад
Are there any more comprehensive GAEA tutorials that cover examples like deserts, snowy mountains, and single mountain generation?”
@d369studios
@d369studios 21 день назад
I will try to add this to my list and create some videos
@UnchartedWorlds
@UnchartedWorlds 22 дня назад
Thank you, your passion shines through, looking forward to more terrain, gaea2, substance painter and UE5 videos :)
@d369studios
@d369studios 21 день назад
Thank you @UnchartedWorlds glad you are enjoying the Channel, each weekend regular uploads of new videos will be added to my channel, and I will add Substance Painter to my list, thanks!
@UnchartedWorlds
@UnchartedWorlds 22 дня назад
Hi can you talk about the material for that terrain in UE5. I've had some issues importing the Gaea2 exported texture into UE5, I mean it imported but it did not look the same as exported map, I'm not sure if I messed something up when importing or if there is some setting I have to make sure is checked for the albedo map to look the same when imported into UE5. Anyways great content, I've put your channel on all notifications! please more of this stuff! Break down the importing and setting up the terrain etc :)
@d369studios
@d369studios 20 дней назад
Thank you for the support! Here’s how you can address the issue with your terrain material uncharted make surethat your Gaea export settings are correct (16-bit PNG or TIFF for better quality). In UE5, also check the texture settings, and make sure the compression settings are set to "Default" for color textures. For your material, make sure the texture is plugged into the correct nodes (Albedo into Base Color) adjusting the material properties like roughness or normal intensity to better match what you see in Gaea, it never looks exactly the same, you might need to tweak the scale or UV mapping in UE5, hope this helps. You can join my Forum, as I have a dedicated UE5 space and you can post your questions there, and I’ll definitely create more content on this stay tuned!
@UnchartedWorlds
@UnchartedWorlds 17 дней назад
@@d369studios Hi, thank you! I will join the community, I'm looking very much forward to your next videos! :)
@d369studios
@d369studios 16 дней назад
@UnchartedWorlds, for importing Gaea2 textures into UE5, make sure the texture's color space is set correctly (sRGB for albedo maps). In UE5, go to the texture's properties and confirm it's set to the right color space. sometimes, textures may appear different if the compression settings/mipmap are not configured properly. I’ll definitely cover more on this topic in future videos. Stay tuned for a breakdown of terrain importing and setup! Thanks for watching and the support!
@UnchartedWorlds
@UnchartedWorlds 16 дней назад
@@d369studios thank you, I am looking forward to next videos, I've set your channel to receive notifications when you publish new video, so that I do not miss anything! :)
@UnchartedWorlds
@UnchartedWorlds 22 дня назад
Subscribed! Just the kind of information I need, Gaea2 and UE5 and Substance Painter :) Plz keep up the experiments and share with us. My favorites are terrains, large buttes and rocks and making them look realistic/cinematic in UE5, seems your channel focuses on that as well :)
@d369studios
@d369studios 20 дней назад
Appreciate you, thanks for the sub & sharing your thoughts, will do more videos, mostly check back on the weekends!
@KernitTheFont
@KernitTheFont 22 дня назад
13:14 ABC is an Alembic file. Re: 2:35 This is just a guess as I use C4D, the black shadows are probably due to not having global illumination on with just a single directional light.
@d369studios
@d369studios 20 дней назад
thanks for sharing your thought much appreciated! @KernitTheFont
@k_designs02
@k_designs02 22 дня назад
what scenarios do you see world creator excelling compared to Gaea?
@d369studios
@d369studios 20 дней назад
@k_designs02 I think both apps offer unique set of tools and I don't like limiting my self to one app, they're both great, and WC has some amazing features as well
@marklavania3680
@marklavania3680 22 дня назад
Good decision to start making WorldCreator videos....your channel would gain more subscribers since there are not many tutorials for WorldCreator
@d369studios
@d369studios 20 дней назад
@marklavania3680 thanks you for your comment & support, I will start making them on the weekends! stay -tuned!
@marklavania3680
@marklavania3680 20 дней назад
@@d369studios thanks...looking forward to it. The lack of good WorldCreator tutorials is keeping me away to buy this software otherwise would love to try it. Definitely more artist friendly as compared to Gaea. But dont have much time to watch those many 3 hour live stream videos on their channel
@jonathanvelting9945
@jonathanvelting9945 23 дня назад
Playlist/ music artist please
@d369studios
@d369studios 20 дней назад
@jonathanvelting9945 if you are asking for the track I am using licensed music by Envato
@borakian
@borakian 23 дня назад
New sub today. Great content.
@d369studios
@d369studios 22 дня назад
Really appreciated @borakian look out for tutorials and more videos on the weekends, thanks again!
@whitehorsemilitia
@whitehorsemilitia 25 дней назад
Okay, so how do you export? I keep getting a Validation fail, something to do with Nodes not being Baked.
@d369studios
@d369studios 22 дня назад
What maps are you trying to export? Did you hit F3 on each node you want to export? To keep comments short here, you can post your questions in my Forum here division369.mn.co/spaces/16324729/feed
@whitehorsemilitia
@whitehorsemilitia 22 дня назад
@d369studios it's all good now, u managed to figure it out haha thanks. Though I'd asked how detailed should I make the height map, I'm currently developing an Archipelago for a game so working on each island separately.
@perilzof1
@perilzof1 27 дней назад
I am extremely disappointed in Gaea2. It will not run on my machine and I have had terrible support from their team. I paid for early access and right now I am trying to get a refund. It is frustrating especially since Gaea 1 has been such wonderful software.
@P9_STUDIO
@P9_STUDIO 28 дней назад
You can create tileable terrains, just use the "seamless" node ;) Good video by the way!
@d369studios
@d369studios 27 дней назад
Thank you and also for sharing @p9_Studio
@gaigelarock3970
@gaigelarock3970 Месяц назад
Please show the process of exporting everything and importing into ue5
@d369studios
@d369studios 20 дней назад
@gaigelarock3970 will do, I mostly record my videos on the weekends, thanks for your support! Much appreciated
@d369studios
@d369studios Месяц назад
Need to watch more tutorials on it ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Yw8qtIk_-AI.html
@MichaelBlackMPI
@MichaelBlackMPI Месяц назад
Thanks for the great overview. Next, you should try out the latest release of MoCapade --- our markerless mocap product. You just upload a video and you get back the animation. This way people can easily get exactly the motions that they want. It's just in beta and is constantly improving but it's already pretty good for getting rough animations. I'd love to see what you can do with it.
@d369studios
@d369studios Месяц назад
Hi Michael, thanks! Would using a solid white backdrop _wall) help the capture? Also, the hand motion could be captured better maybe if a separate ML network focused on just up-resing that area of the video for better finger motion. I will try the Mocapade next for sure!
@MichaelBlackMPI
@MichaelBlackMPI Месяц назад
@@d369studios Actually, no. The method is trained on complex videos with a moving camera and doesn't benefit from simple backgrounds -- in fact the current version may work worse with simple studio backgrounds (we will change that). Hand motion does use a separate network but isn't perfect in this beta release. We will be improving that and adding facial motion also.
@d369studios
@d369studios Месяц назад
@@MichaelBlackMPI looking forward to these updates!
@DestroVFX
@DestroVFX Месяц назад
it would be amazing if you did a tutorial on gaea
@d369studios
@d369studios 29 дней назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-k1oIzDuYYk0.html
@Marco-tp6zc
@Marco-tp6zc Месяц назад
thanks for the tutorial, I have a question about clay render, its instant crash for me , is it global bug for everyone? also I don't understand why quadspinner block comments on all their videos, very weird
@d369studios
@d369studios Месяц назад
I did not try the clay render as much Marco, try clearing your cache see if that helps.
@iamkevinrichardson
@iamkevinrichardson Месяц назад
Fluff yeah!
@d369studios
@d369studios 20 дней назад
@iamkevinrichardson thanks, much appreciated!
@DamienRamirez
@DamienRamirez Месяц назад
Another cool trick exporting to Unreal Engine (or just Exporting) Using the node is you drag all the outputs to the UE/Export Node & an option pops up to add new input. A lot of people didn't know this.
@d369studios
@d369studios 20 дней назад
@DamienRamirez so awesome of you to share, really much appreciated! Thanks Damien
@hakankosebas2085
@hakankosebas2085 Месяц назад
can we just make tiled maps by stiching side by side with gaea and make irregular pattern other than grid? could we move seed by dragging for better seams?
@d369studios
@d369studios Месяц назад
In Gaea, you can create tiled maps by stitching them side by side, and you have some control over how the tiles interact to avoid repetitive grid patterns. However, creating an irregular pattern rather than a strict grid might require some additional steps.
@zaakasaka
@zaakasaka Месяц назад
Please do a tutorial on how to import these into iClone 8
@d369studios
@d369studios Месяц назад
Seen iClone 8 but have not used it yet
@Popkorn28
@Popkorn28 Месяц назад
Cool animation!
@d369studios
@d369studios Месяц назад
Thank you!
@Popkorn28
@Popkorn28 Месяц назад
Great video. I have never used GAEA but 2.0 kind of sparked my interest. Sadly there are basically no videos on it. Glad to have found yours. Although GAEA 2 is pretty buggy and unstable atm.
@d369studios
@d369studios Месяц назад
Really appreciated! You should try it for sure, I think if you get use to it, you'd enjoy it!
@d369studios
@d369studios 20 дней назад
Welcome @Popkorn28, it was hard for me to find decent videos when I was starting out, will share more stay tuned! Again, welcome to the Channel, thank you for your support!
@nemanjagavrilovic8812
@nemanjagavrilovic8812 Месяц назад
Awesome! And thanks alot! Can you tell me where can I get gaea 2.0 bridge? Since I can't find it in plugin's option? Where can I download gaea 2 bridge?
@d369studios
@d369studios Месяц назад
To install the Gaea 2.0 Bridge in Unreal Engine 5: Download, and get the Gaea 2.0 Bridge plugin from the Gaea website or the Epic Games Marketplace. Install and extract the plugin files and place them in the Plugins folder of your Unreal Engine 5 project directory. Enable and open UE5, go to Edit > Plugins, find the Gaea 2.0 Bridge plugin, and enable it. Then restart Unreal Engine for the changes to take effect. Hope this helps!
@nemanjagavrilovic8812
@nemanjagavrilovic8812 Месяц назад
@@d369studios Thanks alot!!
@d369studios
@d369studios 22 дня назад
@@nemanjagavrilovic8812 anytime! You can join my Forum here to post more questions for longer discussions here division369.mn.co/
@XerazoX
@XerazoX Месяц назад
could you do a tutorial on texturing a mesh from gaea with megascans in unreal?
@d369studios
@d369studios Месяц назад
Will do
@nemanjagavrilovic8812
@nemanjagavrilovic8812 Месяц назад
Awesome stuff. But whenever I export terrain into unreal, when you are for example in third person walking and getting close to the let's say mountain area there are a lot of "jagged" edges. Even if the texture is awesome you can still see those unrealistic jaggines on the peaks etc...and then I have to you use smooth tool...but then it breaks those peaks which are needed to be "naturally sharp". Btw I saw a guy using zbrush to create mountains and slopes...and those look really natural even in unreal. Hopefully you can make some tuts about how to properly export and make stuff for unreal engine. Keep it comming :) Cheers!
@d369studios
@d369studios Месяц назад
It may be a resolution issues, but it is hard to say without seeing some screenshots. I also do use the smoothing option sometimes in UE5, but this can be time consuming assigning it to the entire Terrain. I'll be posting more detailed videos. Thanks!
@xyzxyz-u7r
@xyzxyz-u7r Месяц назад
awesome stuff, loved seeing your workflow
@d369studios
@d369studios Месяц назад
Thank you! 🤜
@Spealer
@Spealer Месяц назад
Do you know if Masks are working currently? I'm trying to use them but I cannot figure out how.
@d369studios
@d369studios Месяц назад
Use the file node to insert your alpha, then attach it to where you want it
@Spealer
@Spealer Месяц назад
@@d369studios Thank you :)
@ZodiacII
@ZodiacII Месяц назад
I was wondering if there were any tutorials on Gaea 2, and then you posted a video. This is a wonderful connection for me with the channel. +1 sub
@d369studios
@d369studios Месяц назад
Thank you, ZodiacII, for the sub/ support! I'm glad you enjoyed the video. Looking forward to sharing more content with the community!
@xjuliussx
@xjuliussx Месяц назад
looks cool, good material decays!
@d369studios
@d369studios Месяц назад
Thank you! Much appreciate it.
@mebessusn
@mebessusn Месяц назад
This was great! I've been working on learning Gaea 2.0 myself. Hopefully I can put something together like this soon myself.
@d369studios
@d369studios Месяц назад
Thank you! I will be sharing more videos, GAEA 2 has a very simple & easy to use UI, and now some of their nodes have the erosion, and you can start creating really cool Terrains in a short amount of time.
@ABO_SHHAB0
@ABO_SHHAB0 Месяц назад
i love it
@d369studios
@d369studios Месяц назад
Thank you!
@d369studios
@d369studios 11 месяцев назад
Appreciate all the likes, thank you very much!