Hey! I am a software developer who also happens to like fighting games a lot! I play some other types of games though. The purpose of this channel is to publish edited footage of my gameplay, mostly gameplay that you can see on my Twitch channel: www.twitch.tv/luigifgc It would mean the world to me if you can like, subscribe and comment, I'll try to interact with all of my comments as much as I can!
KOF in EU is def growing! We have a biweekly tournament, new people are trying the game and 2 eu majors will have kof and both are SWC Qualifiers! Im attending both 😁
@@SalahKoF-AFL my recommendation is doing to training mode and setting the dummy to block randomly, and learn how to confirm from there. Dont mash light punch or light kick to confirm, but rather learn the correct rithym for the character of your choice
Hello everyone! I am aware that Hinako and Duo Lon are missing from this video, I am still waiting on EVO Vegas to see if they announce anything else for this game, if not, I'll reupload it with both hinako and duo lon, team building recommendations and both english and spanish subtitles!
Es muy poco el contenido que hay de kof xv en español y por eso a la mayoría de los que jugamos en paises de habla hispana nos toca aprender a las malas, que bueno que este video tiene subtítulos en español
since when is KOF random? characters have move sets and unique animations for a reason, the only time ive ever encounter randomness would be Shingo's "Critical Hit" gamble lmfao
Damn bro this is perfect in introducing KOFs neutral game and the mind games that go on. The high level analysis was icing on the cake. Let us see all the things you were talking about being used to a high degree.
I remember watching this game on a random stream at a local and thinking “what the fuck is going on here” but honestly I’m inspired to try it. My big breakthrough with fighting games was from strive and I’ve been loving sf6 but I’m kind of looking for something different. Biggest thing I like about streets is how important meter economy is on top of a bigger emphasis on neutral rather than just pressure. KOF seems to have that but instead of being a slow footsies game just an air based neutral (at least for the most part dont assassinate me on overgenralizing). Plus I haven’t played a team game yet. Good video man.
@@boltycakehole5752 ya pongo subtitulos en español para ello, pero de igual forma la grandisima parte de mi audiencia vive en estados unidos y de hecho la segunda mayoría de mi audiencia no hablan español sino que son de Brasil.
How is this random at all? Like I think that using that word undermines the fact that they are choosing to move in a way that expresses their ability as a player and what the game is about the game. Just because you don't know that it's coming for certain doesn't make it random. Random means that it's done without a conscious decision, and it seems like the aerial moves are just fantastic party starters, like I do that in kof and I'm a scrub because its how you get combos man lol, but to some degree if you showed footage of me jumping in neutral as someone who mainly plays GG and tekken it might even be confused for anyone else until you see the damage. Random would be like you press a button and the game generates a number without regard for anything going on and does something like if I had a button that moved me indescriminately in a direction or gave me an attack.
Thank you, this game specially need these kind of videos focused on neutal. I really appreciate it. Please if ther's more you can do on neutral for kof, whenever you can, I'll be waiting for it.
Next video will probably be an updated version of my character overview with duo lon and hinako added, subtitles and a postion recommendation for each team. After that theres 2 ideas im working on 😁
@@luigifgc7485 Need a vid like this to help me understand the game a bit better I myself like many others easily get opened up because of lack of proper neutral play, and getting use to the games complex mechanics and pacing is certainly a challenge but I've been playing the game getting use to trying to make quicker decisions. Any other tips would help :)
Damn, made those hops look easy. I haven’t played KOF in a while. But I remember practicing hops for months lol. Easier with stick. But on dpad, it was hard to consistently do hops fast
My recommendation is hitting the "down" input as soon as u jump, that way u "force" ur thumb to release the up button and that way you'll get easier hops. I play on pad and thats what I do!
I have only won two online matches in this game so far but man it's so fun. Hops are such a cool movement option, the neutral game just feels so varied. Outside of neutral, MAXMODE is also genius. I mean canceling super into super??? Idk, I feel like you don't see something like that in any other fighting game.
I feel like KOF XV is the only 2D fighter I'd actually enjoy but I'm afraid to pick up something that may not be as active anymore, especially considering the fact that I play alone. Is it worth learning this late, or is it dead?
Of course it is worth learning it now! The only thing I would tell you is that I recommend using Discord to get matches depending on your region. Those are not only super active but also have channels for novice-level players! You can join my Discord if you feel like it, there's a few amount players there that are learning the game and willing to play & improve! And of course I am here if you want matches, advice, replay reviews, etc.
Yeah in this game you gotta know shich attacks are soft knockdowns and which are hard ones. Knowing when to do quick recovery also plays a huge part in understand offence. There are a lot of characters that have tons of hard knockdowns that are quite simple to do tho! Like Iori or Sylvie (which are also great characters for beginners!)
@@luigifgc7485 with lab time I realized certain things but all the rolling around in both directions and one frame grabs just gave made it feel like it was always in neutral. I'm not hating on the game tho i can see why it's fun and I had a blast with luong but ultimately it wasn't really for me.
@@ZenseiSmoke The best option against rolls is the safejump OS as I mentioned it in my video and yeah one frame grabs has been a controversial topic for the game but there are a lot of counters to it tho. If you ever feel like going back im here to help!
A quick note: '94 and '95 are *significantly* different - this really began in '96 and mostly just got better with time, give one or two oddballs like '03.
Lo que yo realmente odio es el OS de Agarre por proximidad, hay situaciones en las que es absurdo, casi todos los juegos de pelea tienen un botón dedicado al agarre que NO ES UN OS, y usarlo implica un riesgo de punish inmenso, no que simplemente agarras o sale golpe
@@luigifgc7485 Yo notaba muchas veces que por ejemplo con Iori en el rincón luego de tirarlo al piso usaban HP suelto a la nada y pensé que era para calular un timing, pero luego me explicaron que eso es un ANTI OS en el Rincón al OS del agarre, por algún motivo si uno tira un golpe fuerte antes que se levante el enemigo en el rincón y luego intenta presionar no le saldrá agarre al otro aunque intente, pero sigue pareciéndome bastante ridículo lo de mantener Atrás+HP/HK y simplemente counterear con un OS tan fuerte infinidad de cosas.
@@Lanzetsu sii efectivamente esa es otra manera de vencer a los agarres. Una cosa que si confieso que tampoco me gusta es los puños fuertes que encima de que ya son OS que pegan a gente en el aire, entonces evitan el salto para baitear el agarre (ej iori, kyo, ash, etc)
@@luigifgc7485 Exactamente, juego contra un amigo que usa a Iori y con lo bueno que es HP de cerca es ridículo, hasta otro amigo que siempre agarra también se queja de él jajaja, pero bueno, es que también hasta los cross-under nos agarra así sin siquiera verlos, por eso odio esa mecánica.
Kof is so much a part of my muscle memory at this point that even when I play a non snk fighting game my first instinct is to hop around all over the place
Yeah its certainly faster paced than some games like street fighter, but with time you'll get used to it! I know it cause i come from strive and mk11 and u could see my reaction when I started playing this game 😅
i have a **LOT** of trouble inputting hops, my thumb can't press up on the dpad for a short enough time. and yes I Already Know About The "Press Up And Then Immediatelly Press Down" Technique, i still have lots of trouble doin it. 😢
Thanks for going into detail in beginner tips. My first KoF was 14. Coming from four years of DBFighterz, I was very confused how to approach opponents here. What angered me was how frustratingly difficult it is to open up people, and the "green parries" were the worst offender. Now, the fundamentals are still hard for me, but I enjoy learning as I fight (mostly losing). Also, I enjoyed watching you in tourney!!
Heey glad to hear you watch me in tournaments! If you need any help regarding the game just let me knoe, offence is something that I left out honestly but i felt like focusing on defence was more important
And even yet I felt like I left so much out 😅 I understand this game has a lot of depth and a lot of people said that they felt like they had to re watch it a few times to truly understand it. My goal was to not only give an argument about how they game is not random but to also explain since I think thats the core reason why people say stuff like that