I'm a passionate Mobile Android Developer since Android 2.3 (ca. 8 years). I created many mobile apps using native ( Kotlin / Java ) and cross-platform ( Flutter / Unity3D ) technologies. Nowadays, I work as a Freelance Android Developer.
I ran into a memory leak problem on configuration changes when using the renderEffect in the graphicsLayer. Profiler would show that It does not clear out graphics memory. Wonder if there is any specific missed handling that is expected.
I'm not sure I understand your comment. The GitHub link doesn't work for you, or is there something wrong with the code in the repository? Could you give me more context? Thanks
In gradient text the graphics layer clip property is not working in dark mode how ever it's working properly in light mode. if there is any solution please help.
but it is showing error since transform only take one fraction argument it is showing error if i am giving more arguments like you have given 3.5f,6.5f, animationProgress what shall i do ??
Just discovered your channel and being an Android Engineer myself, I'm already impressed with the type of content you're producing. The Android community needs more people like you! More power to you brother 🙌
Bro it looks amathing but not well optimized it is leading for recompositions and lagging in medium powerfull phones exept emuliator. Bro i would be greatifull if you can do optimized code.
Implementing memes is a whole another level of tutorials! 😂😂😂 I just thought of another idea. It reminds me of an old GIF where the login screen on an Android device smoothly rotates according to the device's tilt, similar to how a Bubble Inclinometer works. Just saying 🙂
😭 no sir, no. This is not what I want 😭 is want to make my snake game on my mobile phone. How can I do it? What do I need? 🐛 I have a Samsung Galaxy A03s 😬. How can I do it?