Awesome video keep up the good work. You are very talented to make clear explanation I must say. I would like also your opinion about movement of object on water like boat trail. No good tutorial updated works/ or explain it well like you do
I'm sure it's possible, but without me having to waste time figuring it out is it possible to simply load scenes and then add them as children to the existing root node once the loading index is 1.0?..or even at a later time? another question, and this is more complicated... Can you load a scene with and set a few of it's values on load(expoted properites)? e.g. I want to have my top level(scene root) main menu(control) and then load in the world...keeping the player and it's data constant(basically the player will always exist and only "pause" when loading parts of the world...????
Dude help me, in the mobile version of godot, Orchestrator is causing the engine to crash, to be more exact, when the installation finishes, the message appears telling me to restart the engine, but it crashes before I even do that, and when I try to enter the project again, it crashes
Orchestrator is similar to Unreal Visual Script. In Unreal you need to chain action like this too. At the first glance, I think why they do that, but when I thought about it, it make sense.
I'm planning to use Godot as rendering engine, with the C# ECS framework called Friflo. Godot has everything you need for rendering, and a Shader Graph, Materials, GPU instancing with MultiMesh etc..., makes it a good engine for graphics. And Friflo ECS is just fast, cpu cached, parallel and all the other good things about data-oriented ECS.
Great video! But does this cost a lot more than coding? - Logically, it would cost more either way. But how much more does it cost than regular coding?
Thank you! I'm not sure what you mean by "cost more", but It depends. Some operations take more time, some other take the same time as coding, in some cases it can be faster and easier to visualize. Depends which you like and prefer...
@@krys_is That is a good question. I think it'll be worth to test. A simple game with the 1st version is coded normally and the 2nd using the Orchestrator.
@@canuquackliekaDUCK I asked the developers regarding this. It does in fact cost way more than original GDScript unfortunately. But there are other alternatives such as LimboAI, which SHOULD be 100% pure GDScript, but just a visual representation of it. - So logically, it would not cost ALOT more, but still more either way.
Btw no fresh(only 3-5 years old) tutorials about graph node. Maybe its not hot topic, but maybe it can be good tutorial theme cuz no fresh tutorials :3
Maybe to you guys who can code reasonably well it's impractical. To guys like me, who can't do traditional coding, or in my case, is not good at it and hate it with a burning passion, this is an alternative, inferior to tradicional coding, but at least it's doable.
I think if it actually worked properly, it would be great. It needs to be a 1:1 conversion of gdscript with boxes. For whatever reason, these VS creators instead try to make it more "beginner friendly" and change the names of things as well as functionality, but in the process they create bugs and confusion.
In Duke Nukem 3d (the one from the last century ~1996), they had a wide empty space behind every mirror and would use that space to replicate every vertex/sprite you would see in the opposite direction. Worked basically like your first attempt, (and was just as stationary), but automated. Minds were blown back in the day :)
Wondering whether it's possible to do the copying method, take a snapshot of it, remove the extra objects and use just a texture of that snapshot, and then somehow render copies of any moving objects on top of that texture (despite the fact they'd be behind it).
it was a great video but since the character's body doesn't rotate neither does the flashlight and it clips behind the character and creates a shadow. But over all this video gives people a chance to learn the basics.
Please stop writing code and then changing it mid video it causes more confusion than anything else., and is slightly annoying. I had to go back multiple times because I didn't notice a change you made to a line you wrote less than a minute prior. Maybe it's just me, but otherwise good video man.
Where in this video did I say specifically this is a complete tutorial and flawless ? Also if you actually listen to what I say I didn't even watch it fully, It just helped me a bit, if you want more you can watch that video ( link in desc ), Also that is only one of the methods I used. this video is so that beginner get some idea and overview about mirrors.