Hello! We are an indie game developer couple, my Wife and me. Started making 3D games in our free time several years ago. Were inspired by our love of PC games, so we set out to create our own world. Meanwhile, we met the Unity Game Engine and the best free 3D modeler software the Blender. Here we try share our developer journey and experiences with You. Hope You will find somthing intresting :) Have fun!
Helló! Mi egy indie játékfejlesztő házaspár vagyunk, a feleségem és én. Néhány éve szabadidőnkben kezdtünk el 3D-s játékokat fejleszteni. A PC-s játékok iránti szeretetünk ihletett bennünket, ezért nekiláttunk, hogy létrehozzuk a saját világunkat. Eközben megismertük a Unity Game Engine-t és a legjobb ingyenes 3D modellező szoftvert, a Blendert. Az ezalatt megtett utat és tapasztalatainkat szeretnénk itt megosztani Veletek. Remélem találsz valami érdekeset :) Jó szórakozást!
I am absolutely in love with all your content! love the style of these landscapes! would love to know a little more about the creation process, wonderful!
Hi Luciaromanello, Thank you very much for your kind words I really appreciate it 🤗 I'm glad that you liked it. This scenes created in Unity3d, some 3D model (asset, trees, bushes, flowers ,rocks) in Blender. This softwares are free, and You can create the world you dreamed of in it. A bit need practise, but not so hard if you like it. After a time this softwares will be your good friends. The landscape creation process in Unity3D version 2021 (timelapse videos): Small Forset ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qz9-vi6dbVU.html Japanese style with pagoda ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-jrNDZjtVWE4.html Pagoda landscape walktrought ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-G9ob5fePu6E.html Desert Oasis part ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ocBIlgOo1GA.html A good advice for Unity, now the version 2022 have more realistic graphic and a great water simulation system. I not tested version 2023 and the lates version 6. Create 3D models, vegetation, rocks in Blender Tree 1 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-CctjZx-QyqA.html Tree 2 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-VOX9K1Oqn5U.html Tree generator software ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-1m2RUkXzk-s.html Palm tree ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-BweEQEMksA8.html Bush ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tPTsXr67zMk.html Aloe Vera ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-9YrZHv04VwU.html Rock 1 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-s-mjXubuDzI.html Rock 2 Blender addon ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ZyvQVYCiOwc.html If you don't want to create 3D models, you can find a lot of free tools (trees, landscapes, vegetation rocks, mountains) in the Unity asset store. I hope I was able to help a little. If you have any questions about this, feel free to write, I'll help if I can. Have a wonderfull day and happy creation 😊
Hi WetSoggyCat1, If You really need this cave I share vith you 😊: drive.google.com/file/d/13fkqlT3zw1srPFH8e4BYND0mgI5Tm5VA/view?usp=drive_link Just drop some like to our videos and subscribe, thanks Have a nice day and happy creation 🤜💥🤛
Hi DexKatsuragi, Siply just drag and drop in to project window, or copy into asset folder. Unity support the "native" blender files (in background do some concversion into library folder, but its automatic. from Unity version 21 its need to work). Only in one case drop error, if you use multiple version from Blender. example 2.x and 4.x In this case drop FBX convert error because its have compatibility problems btw Blender versions. If this happend, you need set up the default Blender version for blend files, or uninstall multiple Blender versions and use only one. Have a nice day and happy creation 😉
Thank you very much for the feedback DavidO I'm glad I could help you with this little video. I wish you much success in the future. Have a nice day and happy creation 🤗
good night sir Tannos 2023, how are you? this is your thing. How are you in your own life? Look, you would like to continue learning from making new tutorials so that the video works for you with all of these. (Blender Tutorial to Fix Normals) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-F8PKccVzcyk.html (Blender PSK/PSA Export Tutorial) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-pWF1v0zY_dg.html (Blender Animation Tutorial for BW Part 1) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-d2lvI4bXSMI.html (Blender Animation Tutorial for BW Part 2) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_SIOtJzjumY.html (Blender Basic Modeling Tutorial) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-1ep6PeHK-Ss.html (Blender Basic Modeling Tutorial 2) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-JEyIJPoKnNY.html (Blender UV Mapping Tutorial) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-nNASwohIOhs.html use the program with all this (Blender) www.blender.org/download/ I want you to start Log in again to a new fully updated Discord server discord.com/invite/2XTfKPa, you need to log in to your friends chat account with this discord.com/servers above that says log in. once you have entered the discord server. you have to look up he says. (bwut2k4downloads) before you have time to upgrade the new ballistic weapons. and then send me a Google Drive link to download a new one. in comments box. Use my favorite game with this (Unreal Tournament 2004 Free Download) steamunlocked.net/7dfc1-unreal-tournament-2004-free-download/ ah, I forgot to give you a new program with this (Adobe Photoshop, developed by Firefly) https: //www.adobe.com/ar/?sdid=49F59KY6&clickref=1101lydN34yz&mv=affiliate&mv2=pz&as_camptype=28_&as_channel=affiliate&as_source=partnerize&as_campaign=flickstree_ Here are the new models and material for this (Signalis Weapons 3D) sketchfab.com/search?q=tag%3Asignalis&sort_by=-likeCount&type=models I want you to show me your genius, your precious artistic ability at all times. I hope the tutorial works a lot for you. very good at your own art work. Greeting me again from Argentina. Very pretty! 😁😎😊🇦🇷🤓😼✌ Bro you have amazing designs and great creativity 10/10. Consider watching to catch future artworks!! :] is it if I ask another question? !Good Job¡ Until next time and goodbye.
Hola Roccizmartinez7800 😊 Thank you very much for your kind words, it's really an honor Thanks for the many useful links and information. It's good to see how many people are interested and how many people deal with 3D modeling. I hope you find more useful videos here. Greetings from Europe. Have a nice day and happy creation 🤗🤗🤗
Hi Ionic Yes, I often use it in sculpting mode, which is a very useful feature in Blender. I like it better than the Multires modifier. Have a nice day 🙂
Hi Maxterwillgaming, Created with Blender 3d modeling software. Its free and you can make what you imagine. Full sep by step tutorial is here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-UG2Qe6EbcWc.html Have a nice day and happy creation 😊
Hi Nessou, sorry I not understand exactly. If You dont have numpad you can rebind keys under preferences. Numeric pad keys use for camere view. Many times better and faster editing from a preferred view. Example move the length of object from side view. This view help to dont move the object or object part to wrong direction. You can use other tricks, but many times its faster. Or numpad dot (,) focusing the editor to the selected object, so this will the rotation center point. Very usefull. Have a nice day and hapy creation 😊
Thank you very much. Don't worry if you like the blender, after a little practice you will have lots of ideas and you can create anything Don't give up, try it. Wish You create a lot of cool 3d models. Have a nice day and happy creation😊
Hi, is it possible to create a shader graph that's compatible with Blender's parameters? I'm having trouble correctly inputting normals and roughness. Additionally, I can't achieve realistic glass or mirror effects as I can in Blender
Hi Adrianmatiasroffe7841 Unfortunately Blender and Unity shaders are not compatible with each other. If I remember correctly, there is no addon that works properly btw the programs. If you are using an HDRP project (standard, URP, HDRP), there is a relatively good glass shader among the examples. Top menu in Unity: Window / Package Manager Here chose Package: Unity registry Find the High Definition PR package. Under the samples tab You can download the Material Samples pack. Here are a lot of predefined material. This will looks total different like Blender glass shader, but give a good starting point, how to handle in Unity. After download samples, You will found under Asset/Samples/High Definition PR / Version (your current HDPR version) / Materials In Unity version 2022.3.25f1 or above have some great glass material under HDRP 14.0.11 or above version Hope its help a bit. Have a nice day and happy creation 😊
@@tannos2023 Exactly. There is no predefined shader that is compatible with Blender's shader parameters. That's why I think it would be good to make a shader that complements this. I have tried to add roughness by making the smoothness negative. But since I'm not an expert in this, it's too difficult for me to solve each node. Thank you very much for the answer.
Hi Filipe7383 When I create the blade sharp, extrude the faces where I want make the sharp part (hotkey E or ALT+E along normals) then scale on the right axis example (S+X+0 - sacle on X axis to zero) Here create the blade to sharp at 2:10 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-zE5wjkTRHEw.html Have a nice day and happy creation 🤗 Maybe this some small tutorial help: A good start for HotKeys and easy models to learn: Blender Basic - 1 Navigation ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-BATPNq_9w8c.html Blender Basic - 2 Object ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gXMPWe9SkpM.html Blender Basic - 3 Edit mode ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-pLvJWstQm6c.html Easy Model Totorials Axe ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-r6g8aDbrFsk.html Katana ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-yRupF76rxW8.html Barrel ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--uvf2HAukJU.html Moshroom ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vSXFnJYEkq0.html Complex Farm Set ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-B8z60kYWMVQ.html
at 7:56 when i try to bevel those edges it does not bend and make the cure on the edge like yours does, it only adds the lines on the faces with no curve or bend. im using blender 4.1
Hi 3xotic_plm214 Yepp, You have true, "Apply all Transform" help a lot, nicely found the solution👍 Hope You will like Blender, keep up your great work. Have a nice day and happy creation 🤗
@@tannos2023 Not so loud that's all. In the layers how do you stop spawns on a layer do you delete the layer in the layers lists? Also I have convex colliders on my rocks but when it spawns the rocks they have no colliders.
@@firstpeoplegovernment Hi firstpeoplegovernment, When using layer mask with Vegetatin spawner Minimum Strength (MS) 0 value let spawn trees to everywhere (all layer) 1 stop spawning. 0.9 but < 1 spawn maximum trees If You add more then one layer mask, you need adjust this values. Short example You have 2 layer Grass (green) and Sand (brown) Only want spawn trees on the grass paint layer. Add the grass and sand layer to layer masks. Set the MS on grass 0.9 on sand set MS to 1. Now trees spawn only on grass layer. Here the density, mass you cant adjust very well. Better if create a new Species on the top list, and create a new tree set. On each Species set you can adjust the spawn density rate and set layers. This Vegetation Spawner tool place the objects (trees, bushes, rocks, grass) on the basic terrain object, not on the Hierarchy. The rules is the same like on terrain placed object. The complex colliders not works in this case, only the basic like box, capsule. If you want use mesh and convex colliders, you need place objects, prefabs manualy on the hierarchy More info from terrain and colliders: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ZOu82_3ooK4.html Have a nice day and happy creation 😊
Hi Franomaker , MapMagic 2 not contain a lot of texture, you need find some other source or you can create with Quixel Mixer. You find textures here: polyhaven.com/ www.sharetextures.com/
Yepp, you can skip this step, just at end cant join togother the blade and grip. You tell right, if apply the blend modifier you can delete center point. At 19:00 I created a copy from the blade for backup, then apply for the copy the blend modifier. (maybe want more blend to the blade , its a good startiong point)
Hi Vihaanmohanta3070 Before delete the Empty, dont forget Apply modifier to the blade (18:58). If You dont apply and delete the Empty, this will lost the shape. Here I duplicate the blade (just for backup, if maybe want more blend, and later delete the original) Have a nice day, and happy Blending ;)
No, this katana is designed for warrior dwarf with very small hands. A lot of measuring preparing and planning. The blacksmith was very angry, becaouse we late with plans, but the warrior dwarf feedback was 5 stars, and He send us one amulet from the middleage. and say he will follow us 😉 But Seriously, here we show only the basic steps only, the freedom is your, to create what You like and imagine, use your creativity and pull the grip on the right axis a bit more. Have a nice day and happy creation 😊
Hi Shiru jsjs The Unity help is more detailed and very useful in this case docs.unity3d.com/ScriptReference/ Not sure my is the best solution but maybe this small code example will help: _____________________________________________________ using UnityEngine; public class ccolor : MonoBehaviour { //Create a basic cube, add your material and drop this script on the cube, save this script as ccolor like a class name void Start() { // assign the object with this script and material to the myOBJ variable GameObject myOBJ = this.gameObject; // Get the Renderer component from the myOBJ (this hold the materials) var myOBJRenderer = myOBJ.GetComponent<Renderer>(); // Call SetColor methode using the shader property name "_ColorBase" and setting the color to red // "_ColorBase" is different in all shader, in my shader variant I give this public variable name to the base color //So You need change this reference what you give in your shader, or what your shader is use for basic coloring print(myOBJRenderer.material.GetColor("_ColorBase")); //just test read and inform in console myOBJRenderer.material.SetColor("_ColorBase", Color.red); //set the new color to red print(myOBJRenderer.material.GetColor("_ColorBase")); //just inform from the new color in console } } ________________________________________________ Have a nice day and happy coding
Thanks J.o.t.u.n.n I dont know why inappropriate, this is only the short version of the full tutorial. Maybe the full video show more details ru-vid.comp3RkS0YvjNA Have a nice day and happy creation
I have a problem at 11:56, when it scales it is glitchy. I think it's a problem with my cut modifier, because the settings you used in the video didn't work exactly the same as mine. The circles are treated as if they were a separate object, not a joined object, which makes it somehow strangely disjointed for me. Is there any way to fix it or merge? idk I'm beginner 😅
Hi Nokxixr If your model parts broken, a bit hard to repair. Need merge the broken vertexes (M - merge - at center). At he moment I dont have good idea for this. If someone have a good solution please help us :) Maybe in edit mode if You select the full model (A - select all) and try use clean up, this will joint the closest parts of the model Edit mode - Mesh/Clean Up/Merge by Distance Here You can adjust the distance, but carefull a big distance value destroy your model This small video focusing only this part of the sword, mabe this help for you ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-TCMW9hes5rg.html Have a nice day and happy creation
Hi Haithammahmoud6825 Thanks so much your amazing words. The basic texture tiling in this shader is not difficult. For the puddle tiling need use other way. I dont know how can use the ProceduralNoise UV tiling. At the moment I can solve this only with texture, but this not so nice. In the future I add for the base texture one tile and offset node for You and create a new vide. Thanks your patient, have a nice day and happy creation
Hi Scusson23 Here are the full tutorial of this short (under the short video, with the small play button You can jump the full tutorial) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-C6lKrRIEvZo.html I not use addon and this is not paid, completly free. Simpy I only use the blender built in functions, just chek it ;) Not perfect, but good for beginners or on not pro models, like my. Have a nice day and happy creation
never mind I figured it out, for anyone wondering the same thing press s to scale, then type the number you want, in this case it is zero. you can also scale on the axis if you press the letter on your keyboard (x, y, z), and it will scale the axis. hope I could help people out, who had the same problem as me.
Hi Eyotef Sorry for late reply, I was offline for long time Million thanks for your kind words. You are absolute pro. Thanks a lot your help and shared your experience and knowlegde here. This make a fantastic community 🤗🤗 Scale(S) the selected axis (X,Y,Z) and the number is the key, in ths case S+0. You can combine with axis like (S+X+0) In this case scale only on the X axix. Here is my favorite Blender tips and hotkeys. If You are advanced this will not show new things. Blender Basic - 1 Navigation ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-BATPNq_9w8c.html Blender Basic - 2 Object ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gXMPWe9SkpM.html Blender Basic - 3 Edit mode ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-pLvJWstQm6c.html Thanks a lot again Your help 🤜💥🤛 Have a nice day and whis a happy happy creation for You