HLL IS way to cartoony and feels wierd when playing like super unrealistic duno how else to explain it. Iv served before and squad and squuad44 feels most realistic in terms of "feel" of the environment and sounds etc. Even arma doesn't feel as realistic even tho had more things hard to explain haha
Man i love when people put medal of honor or old call of duty songs/themes in the backround whenever they play a ww2 game, really ads to the feeling of ww2 in my opinion. This is enought to make me subscribe.
@@GeekyPanda404 same. Always hits home when i hear the icon themes/OSTs from those games. I like some of the squad44 OSTs, they remind me a little of the old medal of honor ones
Yeh I felt really bad for you guys. Folks really do need to be very careful with faction choices, because I have seen plenty of instances where one side picks Recon/Etc the the other goes all head with Heavy Armor which they can barely counter usually.
To anyone who's going to read the comments: Just hug the BMP-1. Arming distance exists in Squad for certain projectiles like rockets, missiles (both from emplacements and vehicles), grenades from grenade launchers, and in this case, the 73mm projectiles fired by the BMP-1 and SPG-9 recoilless gun. Meaning said projectiles need to travel a certain distance before being allowed to explode on impact with a target. Since 2 of the 3 weapons on the BMP-1 are affected by arming distance, it is effectively defenseless against any armored vehicle that is close to it. The coaxial machine gun cannot damage armored vehicles.
Is the deviation relevant to where the round lands away from your zeroed target? Or is it just how far the barrel moves away from your target after it is fired?
@@ostlandia That means Minute of Angle right? So if I'm not wrong, if the deviation in-game is 50 meters, a round is traveling for 60 seconds, it's impact may be off by 50 meters?
Skorpo is the biggest map out there and people hate it for a simple reason, every time any battalion with tracks is chosen, they suffer the most due to the elevation hindering movement A LOT. As for Mestia I think it deserves more love, the feeling that map gives you, big open areas closing in on themselves with thick forests, elevation differences where BMP2s are a mere support. Black Coast for me is S++ tier, its genuinely the best designed map, it allows for vehicles to use their amphibious abilities and the terrain changes well between urban to rural. You have great points to hold and set up FOBs, it has great accessibility for helicopters and armor. It has enough space where infantry can shine.