i'm trying this build for wyll as i needed a rouge but didnt want astarion in my party for this particular run, i super appreciate this video and how u took the time to put all the items in the description! great video :))
@@AugimanHydra bros never purchased windows. You can reactivate windows after hardware changes from within.... windows. it takes seconds. so I'll say it again imagine giving reviews while having an activate windows watermark lmfao
@@itsdinkd1771it is pretty odd I don't think I've seen it before lol fair play to the guy, he's playing black myth in 4K and hasn't even installed windows.. Hmm.. Clever guy lol 😂
Magic assassin works well as a dot build i like early game going into magic light so I can peoc the ice from enchantments and fire dot while stacking poison and bleed.
Spell is decent at best now. Seems very inconsistent at close range, has trouble going up hills, and shields can now tank it hard. This needs to be part of some hybrid build because by itself it’s just not good enough. Once you hit the mountain tops and snow plains that starts to become apparent quickly, especially on NG+7 runs
On the contrary. It's best on NG+ runs rather than raw power builds, bleed target's % health, it doesn't care about enemies getting more health. It's a bleed build, and hybrid at that, now that you mention it. You do have bloody slash with a blood infused weapon at 70 ARC. Enemies on NG+ do get more resistance, but it doesnot change the % damage base. Example, you deal 100 Physical DMG on a boss with a 30% Phys resistance, meaning yo do 70 DMG. On NG+7 they get 60% instead of 30% now you deal 40 damage, and they also have increase health. With bleed you have to cast it maybe twice instead of once, but the damage is higher the higher you go into NG, because it's parallel to boss's health. Impenetrable Thorns is still the best bleeding spell in the game. Sure, there are better bleed weapons, but in NG+ 7 you should already have enough stats to have a Meta bleed weapon as a back up from the spell.
I propose wait for the first gameplays when the game premieres on PS5. I own a PS5 and I'm waiting for the premiere to see what it looks like and then decide whether to buy it. but it should probably be good ps5
Bro, don't compare many different PC configurations with PS5. It is much easier for developers to optimize the game for only one hardware, more precisely only for PS5. That's why I think the game will be well optimized and with less bugs. There will also be a day one patch. That would be fine. I pre-ordered the game yesterday. The countdown is slowly coming to an end
He wasn't comparing PC performance against PS5 or any other console. He was relating his performance experience with the benchmark tool, and the overall sentiment he's seen online from others with regards to PC performance, which has by-and-large been favorable. He did mention the currently poor state of PC port performance optimization in the AAA scene though, and rightfully so. This issue with AAA titles releasing on PC with dogshit performance has been a serious and inexcusable problem with this generation, especially so for the last 3 - 4 years. The reason why the issue is particularly prevalent for AAA titles is because most AAA titles are actually developed within and for the console hardware environment, and "ported" to PC. But this issue isn't a result of the PC demographics hardware configuration variability being too difficult to optimize for, which is proven across the industry as games developed by studios with far less manpower and financial resource access manage to release console-developed PC ports at launch on a regular basis with no issues. That's because the issue is ACTUALLY one of developers not prioritizing performance optimization during the development and porting process. This is for a myriad of reasons, but ultimately the root of it is that many developers have yet to fully, truly understand and accept that heightened sensitivity to performance issues being a sentiment primarily exclusive to the PC player base is a thing of the past, and is now rapidly being assimilated across the demographics as they homogenize and co-mingle, and as a result console players are finally beginning to shift towards adopting the higher expectations they deserve to have met when it comes to performance and fidelity. To clarify, what I just said isn't intended to totally dismiss the point you've made regarding the challenges developers face when optimizing for both console and PC - you are absolutely correct as that _is_ still a major development factor which studios must take into consideration; but it's no longer the Mt.Everest level feat that it once was just a generation ago thanks to the hard work and innovation the industry has put in as it's attempted to meet and exceed the incredible demands posed on it by the unceasing and stratospheric growth of the consumer gaming market. Anyways, thanks for coming to my TED talk! 😅I know it was long-winded but I'm quite passionate about this beautiful hobby and art form we all share, so I often lose myself in verbosity when speaking on such things. Anyways, adios!
How do you go from 72 bleed to 17? Developers might as well have just thrown it in the garbage. Not to mention they ALSO cut the magic damage in HALF. As a sorcerer build, I paid for a DLC where I walked away with ZERO new good spells because of the last patch. I'm tired of FromSoft ripping me off. I paid them for the DLC and they gave me busted magic in return.
Dude , is this thorn still the best magic build? I kinda want to try magic and thorn seem to be the most suitable since i dont have to go for int , but ppl said it had been nerfed and i want something to use above NG+7 .... Im a heavy melee user with lv 340 XD , tired of chasing foe already .....
I feel like they add these op options in there for this exact reason. But then patch it to later change it again to keep the game alive. Stupid business tactics. I think if you add something to the game. It should stay there as is. That includes the weak stuff and mid tier stuff eliminating the stupid meta stuff having to change your build every patch they do. I agree too.
This is super helpful thank you. I’ve just switched to this build for Promised Consort but still getting slapped - will try some of these talismans and Terra Magica 👍
I actually kinda hope they give this thing a little more damage as a melee weapon. Since it doesn't do as much as a regular staff I'd like it to do at least almost as much as a regular sword since mostly spellblades will be using this. At least I'd think so considering if you want a sword that uses spells you probably wanna use the sword mainly and the spells as support.
How well would axes fit into this build? They also synergize well with leech, like sword, arguably slightly better. Though, I imagine the i-frames of great sword help out a lot, too.
I enjoyed this build and your humorous take on it. It’s always interesting to see non-meta weapons. I felt your pain about the lack of hyper-armor: what’s the point of an ash of war if you can’t spam it quickly at will for huge damage??? I have a list of melee weapons that I like to use. They all either have high inherent hyper-armor, fire off their AoW instantly, or else are used with Endure.
Pretty much. Savage Lion Claws if you want to power through attacks to trade for NPCs as well or if you know your enemies stance pool. For example tere are certain enemies I know to a T. I know this and that combo will stance break them. Or a Lions Claw/Savage Claw to break them at the right moment. It is a shame half the damn AoW are ridiculously weak as they take simply too long. (Don't have enough hyper armor, or not worth the damage as well.) Yet simply not being able to actually use them for a majority of the time sucks. Ones that lock you into combos generally just blow. They should make them give you a hefty damage reduction once you get to the second half. Rakashas AoW while fighting her was ridiculously powerful with that hyper armor. Not sure if it is just as good in PvP., yet when I tried it in PvE I basically just got reemed.
@@dianapennepacker6854 Well yeah, Savage is pretty good in PVE as well, but for example when fighting Rahdan in the DLC i had to switch to regular one as i was better for me. Both are good for PVE it just depends... savage is cooler though. But for PVP savage is significantly better.. you can bait people very easily, or some peepole dont expect the follow up if you time it right, and you can also easliy trade with it
@@user-dd3fk7yn4k Oh yeah I can see it being great. I am stuck on this bastard now. That is how I know it is good for trading. Even that bastard can't knock you out of it once it starts! That was a shocker really. He knocks you basically out of any move. So if he cant knock you out there are probably few moves a player can pull off that also will. Maybe a charged R2 that pancakes. I am trying to kill Radahn with Ansbach still alive. It isn't going to happen at all :( unless I decide to cheese him with a broken build. ) I just gotta avoid Consort Radahns final attack. It is annoying as I am told you just run in one direction yet everytime I do he hits me anyway, deleting me from full HP, or I run into a wall. Deleting me from full HP. Fuck his hitboxes too. They are much wider/longer than what his damn model looks like. Not sure how people are getting rot on him in the second phase as well.
@@dianapennepacker6854 Try and fight him solo, it's much more rewarding :D also make sure you have plenty of scadutree blessings. 60 vigor or 55 at least is a must. I killed him at 19, with my 175 strenght build. Replaying the dlc now with a quality build and I think it will be much easier this time round. Which final attack are you referring to, do you mean the one where he jumps into the air and skydives? If it's this one, you just run yeah and maybe roll on impact. It sometimes also hit me, but I survived and managed to have enough estus to continue the fight... didn't really bother me.
@@user-dd3fk7yn4k Honestly I stopped bringing Ansbach to the fight, and it made the fight 100% more manageable. Seriously summons just make him so much harder due to his massive spike in HP, and I think resistance/stance. It is actually easier sometimes to avoid his attacks as well when he is focused on you instead of someone else in the second phase. (I am melee mostly.) I also stopped trying to rot him. Once I stopped bringing him I finished the fight after I finally took a break then focused. I've been playing on autopilot for much of the DLC. It was actually nice having him make me play hard. Yes the comet attack has hit me even though I was ready for it, and started sprinting the second he does it! It didn't happen the last time I fought him, and I actually started running late. It was funny too as the last fight I went in there just to grab half a million souls. Thinking I would die with a twiggy tear on my flask. Then ended up unexpectedly beating him? Yeah my build sucks as I try to have stats to use basically everything. Quality builds suck at sl150 honestly. I might go to 200 game plus, but just trying to figure out my duplications then beat the last boss. I actually couldn't beat the Elden Lord with vigor at 20. He sort of vigor checks you with attacks, and was one shotting me. I am going to respec back to vigor 20 to see if I can do it now.