Hello hello! I have several questions about the build. 1. Firestorm of pelting or normal firestorm over meteor? I am interested why meteor and what are differences with others. 2. Flame surge of combustion maybe interferes with hinekora proc....i think normal should feel better. 3. juggernaut version with FF jewels for Hinekora viable over chieftain ? I know chieftain can have easy max 90 res. 4. I added shock nova in the build and have been using Pyroshock clasp Leather belt for dmg conversion since I am still on the budget. You think it is a good idea? (i replaced surge) Thanks in advance for your comments!
Hi. When I made this video, I was still in the testing phase, so my current setup is quite different, but I'll answer your questions. 1. Firestorm of Meteor is largely a personal preference for me, but Tornado takes care of hitting enough times, so it slightly increases the clearing power compared to pelting. 2. As you pointed out, I misunderstood the effect of Flame Surge of Combustion, so I switched back to the normal version afterward. 3. Since there are many core unique items, you might struggle with resistances and survivability could be difficult. However, I haven't personally tried building it, so I'm not entirely sure. 4. I think it's a good idea, especially this league, where dealing with physical damage is tough!
1. Xibaqua Glorious Vanity gives them 50% elemental damage taken as chaos. 2. Their Sublime Vision makes 30% of lightning and fire taken as cold 3. Their Watcher's Eye does the same as above but 20% So all their fire damage taken is getting converted away, hence they are taking no fire damage and don't need fire res.
Hi there thumbed up and need a suggestion. I’m new to the game and the build, just finished campaign with my chieftain, my goal is mapping t17 including boss, which version of ur builds would u recommend for me? And the cost plz thank u so much ❤
Thank you for showing interest in my video. Running this build as a Chieftain can be quite difficult, and I think there are other builds that might be more suitable, so I recommend looking into those. I know it can be challenging at times, but I hope you enjoy the game!
I would probably recommend some sort of Cast when stunned chieftain, they are pretty cheap and very easy to play but do require some gear to get going. Id say maybe 15 divines
Excluding the Mageblood, the cost when assembled is roughly around 400 div. Since I crafted all the rare equipment myself, the price might be a bit higher if you were to buy it. I just wanted to try making a wand, and it doesn’t really synergize with this build, so an enchantment that spreads ignite should be perfectly fine. The +2 gem level is also not necessary. In that case, you can reduce the cost by 100 div.
@@hirahira-game but the Haunted mod is really use this league. I recombined the shield last night and it perfect for me. Prepare to switch to this build! I seemed love ít playstyle, want to make it half MF tho xD. Moreover, It'll be very nice if there's a video about crafting process.
I've been working in something very similar lately. I use 2 corpse consuming skills in the helmet and 2 corpse feeder in the chest. In the helmet, instead of cruelty i placed volatile dead. And in the chest, instead of GMP or Enhance i placed Desecrate. I'm not sure if it is better or not, but it creates and consumes double-ish the corpses.
Also, why are you not using Vaal/Righteous fire 0 links just for the more spell damage porpuse? 🤔 I know it doesnt scale the corpse explotion portion of the DD, but it does for the other portion of the spell
Now im working in a Bodyswap of Sacrifice, with the Raise Zombie + Aukuna's Will gloves. Currently getting around 150k zombie's life and Bodyswap dealing 47% of their max life.
This build uses Whispers of Doom, so I'm already applying both Flammability and Punishment curses. If I remove Flammability, it would result in a simple DPS loss, but since the main damage source against bosses is the Ascendancy's corpse explosion, it might not be a significant issue.
When resistance is reduced by -20 through Ramako, it only applies to Damage over Time. Chain Detonate Dead is a hit-based skill, so that effect does not apply. Therefore, Flammability is effective for this build.
First of all, Firestorm of Meteors is purely my personal preference, so if the goal is to increase the number of hits, Pelting is more appropriate. Also, if you're seeing different numbers of Meteors with the same skill, it's probably because you're using Awakened Spell Cascade Support. When it becomes Awakened, the area of effect also expands horizontally
@@hirahira-game in your vídeos, u have way more meteors then me, um followingnall your vídeos and pobs. I tried firestorm of pelting + Blade fall, but i prefere your version of the Build, visually, pelting is boeing XD
This build relies on defeating the Shackled Phantasm summoned by Penance Mark to create a large ignite against single bosses. So, you should either consciously focus on killing the Shackled Phantasm or use Vaal Breach.
This build can handle any farm, but it feels like it doesn’t do any of them efficiently 😂. So, I think any farm is fine, and I often do Essence farming as well. If I had to choose, this build is not best suited for light maps with high runs, but it is better suited for juiced-up T17 farms. If you don’t find Abyss boring, the farm shown in the video worked pretty well.
Could you show/make a video or link something to explain how u made some of this gear this build seems very fun and I’d love to try it out. But I’m not amazing at crafting
I am currently using the no mageblood with risa of the phoenix version, but cant handle t17, any suggestions on what to improve in order to be able to go for t17s?
When using Risa of the Phoenix, the issue is that it becomes difficult to use Flesh and Stone. In that case, you can use Reservation Mastery or Enlighten to make up for the reserve needed for Flesh and Stone. For T17, I think the most important factors in this order are selecting the right map mods, the values of DoD, the values of Bloodnotch, and the mods on your flasks. Mageblood will help with survival stability, but it is not essential for T17 mapping. I wish you success.
The current CWS meta is being led by emiracle, and the standard setup aims for max resistance (any element is fine since it can be converted with Harvest crafting), socketed gem reservation efficiency (30%), physical damage reduction, and maximum life. However, this setup is very expensive. I bought a base and crafted it myself (using fire reforge). As long as you have socketed gem reservation efficiency, you can easily use Flesh and Stone. For other mods, I think it's good to start by compromising a bit based on your gear and stats, while keeping an eye on the max resistance values.
No, I just really like Firestorm of Meteors and include it in my build every season. It's purely for motivation to make a slightly boring build more exciting 😂 However, the role of Firestorm in this build isn't that significant, so I don't think it will cause any major issues.
Since desecrate was nerfed and can no longer use specters, when both Gems are at 21/20, desecrate can only generate corpses with around 20k life. In contrast, unearth generates corpses with 28.6k life. However, I haven't deeply analyzed this, so there might be some oversights. Regarding flammability, I'm using it for the ignite chance. If it can be supplemented with tattoos, punishment would be a better option.
Since I rarely do T17, I usually skip the mods that are the same as T16. So, there are probably a lot of T17 mods that I don't know about and can't farm. I'm sorry I can't be of more help
I'm more focused on having fun rather than efficiency or strength when I play, so I might not be the best person to ask questions about that. Thanks for your interest in the video.
@@hirahira-game That's why I like your build, because it's different from the others and it looks like it's super fun because of all the effects you do. My question is how many Divine should I have to create your build?Also if I can make content like maps, t17 and rituals with it
@@xTensu I crafted my own weapons and helmet, so my current gear cost about 50 divines. Nowadays, the price of DoD has dropped, so it might be possible to make it cheaper. Right now, I'm saving up to buy MB, so I haven't updated my gear for a while, but there are still plenty of areas for improvement. This build is very tanky, so it's well-suited for T17, but with the gear shown in this video, the Physical Max Hit is low, so to farm T17 consistently, you should invest a bit more in physical damage reduction. Mapping is very good, but it takes time to defeat bosses, so it's not ideal for farms where you need to complete many runs. Sorry, but I haven't tried rituals before.
Hi, your build seems very fun to me, I wanted to know if this build is useful for mapping and making normal bosses (not uber), also if it is useful for farming rituals, and finally, I would like to know the average of how many Divines it would cost me to build it?
Search "Olivianna" he is a youtuber from my country and he just made a badass build, if you don't mind language difference you can have better build because he shared pob and regex
I use this item filter because I am a fan of his. www.pathofexile.com/account/view-profile/alloces77/item-filters I'm not very good at English, so I apologize if I misunderstood your meaning.
I built it for about 50 div because I bought 1 div base for the sword and 50c base for the helmet and crafted it myself. DoD is dropping in price, so maybe they can make it now for a lower price.