Very specific, but this sounds like one of those overworld themes that keeps playing even in sub-locations. I hear this and picture the footsteps, jumping around, forest ambience, entering and leaving a one-room hut with a creaky door and short fades to black in between, all while this theme keeps playing. It'd be very relaxing
pretty :) i need to try goin back to that cerebral mouse-clicky composition style. i feel like you can do a lot of creative stuff with it. i spend too much time on the guitar/piano!
I do it often enough that it starts to look like an excuse to write music, but it is genuinely interesting to write music while holding thoughts of someone specific.
YOU ARE SO RIGHT. wtf mate . I have watched Dopamine for years now and I have also played dwarf fortress for decades. and you just come in here and drop a perfect comment connecting those two worlds like its nothing. what the ffffffff
@@nijinskiydf a friend of mine is a lot more into it than i am (kruggsmash made a video with one of his mods, called "Aves (Civilized Birdfolk)" on the steam workshop :D), but i am forever fascinated by its mechanics. adventure mode recently went into the beta branch of the steam version, and i thought that was a good enough time to buy it lol. i've tried no less than 6 times to get into the game proper in the past, but i just couldn't make the ascii art (or even the various tilesets, to varying levels of jankiness) comprehensible, especially when it came to navigating and interfacing with spaces that vary in height a lot, like a castle or a tree, et cetera. however, the steam version's level of polish and mechanical integration makes things so, so much better. It's a process, but i'm actually starting to get a foothold on making sense of the world on its own terms, if a little slowly :)