While juggling, Instant running tech to use Running wall smash works well like LJ. By the way I’ve used steam game recording function but today it’s weird. Video quality is so bad today. 공콤 중에도 주벽격, 손바닥 치기의 극 모두 문제 없이 잘 들어갑니다. 그나저나 스팀 게임 자체 녹화 기능을 사용해왔는데 오늘은 영상 퀄리티가 상당히 떨어지네요..
Mod is available now! Please read the description in the mod page! 현재 모드 다운로드 가능합니다! 아래 링크에 있는 모드 설명 디스크립션을 반드시 읽어주시고 설치하세요! www.nexusmods.com/likeadragongaiden/mods/322 0:11 Ability Check / 스킬 체크 0:28 Sumo Slapping / 손바닥 치기의 극 0:50 Running Wall Smash / 주벽격 화면전환님 덕분에 만들 수 있었습니다. 깊은 감사의 말씀을 드립니다. 바닐라 (원본) 에 위의 두 가지 히트 액션을 추가해주는 모드이며 1장에서 응룡이 개방되면 바로 얻을 수 있습니다. (거의 쓰이지 않는 히트 액션 구석 몰기의 극, 계단 떨구기의 극을 대체해서 추가한 것이기 때문에 해당 액션들은 사용할 수 없습니다.) 거기에 초반에 바로 얻지 못하는 일부 스킬들도 개방할 수 있도록 할 생각이며 이 부분까지 금방 마무리하고 올리도록 하겠습니다! 아 그리고 레전드 리믹스 가이덴 모드와도 호환되는 것도 올릴 예정입니다. 원작자분 허락 받았습니다! I couldn't do this without Switchscreen's help. Big thanks to him! With this mod, you can use two running heat actions (Sumo Slapping and Running Wall Smash) with Dragon style. FYI, very unpopular heat actions called Essence of Tragic Down Fall and Corner Break have been replaced by two new heat actions so you can not use those two grab actions if using this mod. You can get those immediately when Dragon style tutorial starts. Ofc this mod supports English and after skill menu opens, you will be able to unlock few skills from the start. It's almost done and I'll upload this stuff soon! Also, this mod compatible with Legend Remix Gaiden will be uploaded too. TripleAAA approved it!
Congrats on the hact ports! If i can leave some feedback/critique Sumo slap hact: 1: You could add some chromatic aberration, if you have ever worn 3d glasses the effect is similar to that. It's an on hit effect used since JE and is present in the running hact you ported from LJ. 2: You could stand to add some camera shake into the hact (Notably on the fall, and the two slaps before the big one). 3: the lack of any blood or hitsmoke lessens the impact. You can grab those from existing hacts but you might have to do some degree of manual repositioning. Blood and hitsmoke are also pibs. Running wall: 1: The particle trail on Kiryu's leg looks more attached to the ankle then the foot. This could be fixed by editing the pib's position 2: The flowdust lingering on kiryu's foot looks strange and should scatter away/vanish faster. Other then those, these look good
I still feel robbed of the fact that Ichi vs Kiryu/Joryu fight was skipped. Would have loved to play that part. This game despite short in chapters really lived up. Very little to non-existent Gaiden reference due to it being made second, during IW's production.