totally understandable, as an artist we can do alot of cool things! Just try things out and see what you like... If money comes in there's no need to worry brother -In the end its all about living live and enjoying it
You make a great point. I’m a huge fan of your work since going to your art show in 2012-13. I don’t believe that art should just be shared in a bubble with only other artist. It’s meant for everyone to enjoy.
I think you hit the nail on head in regards to cara's current state. It really feels like artstation 2.0 like you said. As artist who is still learning and not at professional level yet it doesn't feel like a place I should be uploading to, or would help in growing an audience.
I never liked posting on Artstation. I would say that my art is fairly average in skill level, and Artstation would always favor the realistically rendered art over anything else. It was not a place for an artist to grow, it was always a place for industry established people.
Is sad to see how websites like DeviantArt art-station and many other art related social media are opting for AI rather than real life artist I just read the new Instagram AI terms and it made me angry this companies just don't care about art anymore 😡
I think the pressure of filming yourself cook is what messed it up, much like how beginner artists like myself get discouraged because of social media.
Question,but do you make the story first or you just make the comic?? Im kinda confused if i should make the story first then the comic, kind of like i dont know if i want to be a writer or drawing the comic. Its as if my brains artistic side is warring with my lore loving side. Please help fr
Most people make the story first. In my own experience, doing this first is much easier since making corrections to writing is easier than making corrections to drawing. All this being said, do whatever is most comfortable for you.
When I started my graphic novel it wasn't going to be a graphic novel. it was just gonna be like a little 10 page thing about one of my then-recent D&D characters. 200 pages later (it sorta snowballed and I couldn't stop), I'm doing revisions on the early pages because my art's leveled up like 4 times in the 3.5 years since I started this, as well as how I actually draw the characters changing. Definitely would have saved myself some work with more planning, but if I over-plan I'll never start drawing the book, I need to just have the basic plot laid out and do the fine details as I go otherwise I'll get bogged down. But yes, the sequels I have planned are DEFINITELY getting planned out better (and already are). Thankfully I learned long ago that perfectionism is the enemy of productivity. So the revisions? ONE PASS. That's it. After that, on to the next book (which I'm already doing the roughs for the pages because honestly revisions bore me so I'd never fall into infinite revisions anyway).
Yeah, there is danger in over-planning & perfectionism, I've fallen for that myself. But all you need is something. An outline, a paragraph, a 200 page script, anything that sets the stage is a benefit in my own experience. Glad you're making more graphic novels, we need more storytellers in the world.
@@Timooee Once I realized I was gonna keep making the comic, I did outline the basic plot, I knew there were specific scenes that I wanted to happen and built from there. Compare to the previous comic I'd wanted to do where I spent literally years trying to get the script perfect and ended up never drawing a single page of it. I may yet revisit that though, now I've found renewed passion for drawing.
question for you if you're a webtoon artist, do you draw a few panels at a time THEN put them in the format webtoons scroll format is? or do you rearrange them after drawing it all as a regular comic to better fit the scroll format? I'm not sure if I want to do webtoons as a whole simply because of the flow of scroll comics that i'm not entirely used to but I also feel its a better place to start a following of my work.
If your goal is to eventually turn your webtoon into a physical book, then what is recommended is that you make the panels in a traditional book form first, then when you're finished you can rearrange it to fit the vertical webtoon format. It's easier to do it that way, than the other way around.
@@Timooee i figured as much, i just dont want to feel like the flow of the scroll comics (which people are usually so keen about from what i've seen) to be interrupted because I'm so used to do traditional comics. I've just been told a lot that webtoons is a great place to start getting a following lol
As a beginner I think Michael Hampton's book is fantastic. I've been working my way through his book page by page, section by section, and he builds solid fundamentals and provides a really good "here's form drawings, here's dynamic poses, here's adding volume, let's look at a skeleton, now the muscles" building blocks so not only do you get better you build a better understanding of how the body fits together. Haven't read any of the others, but if you suck at drawing people and want to get better without just focusing on hands and feet and faces, Hampton's book is worth its weight in gold.
I don't really know how actually good the "Teenage Mutant Ninja Turtles" exmaple is because I don't really think they pass the silhouette test, since they're all turtles turtles with ninja masks, and with SOMETIMES different skin colors. Which yeah, maybe differences them but still doesn't make them pass the silhouette test. I remember looking at their first comic in black and white and almost not identifing at all who's who, the only thing that differenced them is their weapons, which I suppose they don't take everywhere with them. Though then there's the "Rise of the Teenage Mutant Ninja Turtles" character design because they DO pass the silhouette test easily, they all have clear different body shapes, they design is not TOO complex, and yes even though they are animated, I believe that the rules you talked about in that video could also apply to animation because well, the animators have to draw the characters EVERY FRAME, which means you also have to draw them A LOT so they're designs have to be simple and recognize-able too. Also, I'm not saying that you should have used "Rise of the Teenage Mutant Ninja Turtles" as an example, just saying maybe you could have found a better example... /nm, /nf, /lh
I 100% agree what you're saying, but the main point I was trying to make was that their overall designs are simple compared to an overwatch character. Like you said, they're "turtles with ninja masks" Not how different their designs are from each other. I should have added a visual illustration to show what I meant, but yeah, maybe there may have been a better example.
@@jinxx2004 "what new comic book artists should avoid" Sounds like a good title for a new video haha 😆But yes I agree with your statement. Probably in one of my future videos, I can further explain what simplicity means. And how to create a simple, but impactful character to your story.
Good video. I am in the process of trying to simplify my character designs for a comic but I tend to make inherently clunky character designs. I love your art style btw, reminds me a bit of og dragon ball :)
Hello! I am an upcoming beginner digital artist and am very much still struggling with anatomy, dynamic poses and shading/rendering digital art. I just graduated high school in 2023 and I want my main job to be a comic/manga artist and illustrator. I have this amazing idea for my first comic, which I want to be a long running series If you're wondering how long I'm planning to for the comic to be, I'm talking like maybe a couple years at most! I have been drawing my characters as practice to get better at drawing, and as much as I've improved, I still think there's lots more room for improvement before I can officially start making my comic. I was wondering if you have any tips with how to improve your art, or if you could recommend any art programs, courses or classes that could help! If you read all this then thanks! I would really appreciate it!
That's awesome! A few great channels for learning art is proko, phils design corner, modern day james, marco bucci, and jackie droujko. I've learned a lot from these people after I graduated from school.
@@Timooee Thank You! The one I'm most familiar with is Proko, I've seen some of their videos and they are helpful! I will keep practicing and check out these other channels you recommend! Thanks for replying!