Wowww this video just blew my mind. The possibilities with procedural animation are endless. Im learning to use Blender geometry nodes and you just gave me a lot of ideas to try out ❤. You have great presentation talent. Respect❤
My only issue with this is movement starts with the head and everything else follows it like when you manipulate a chain from one end instead of movement starting at the limbs and transfering to the head last. I know it's a visual simulation, it's just the only detail I don't resonate with as much. Otherwise it's a great concept and an excellent explanation.
4:00, I think for restricting the free rotation, there should be some equation to calculate the muscle expansion and contraction instead of just relying on armature itself. I think, This will be realworld scenario.
I wonder if the leg process could be simplified. I don't feel like the FABRIK movement is necessary, but you could just leave the end of the leg as the anchor for most of the time, then when the leg needs to take a step, swap anchor to the joint and move the end of the leg forward. When that's done, you swap the anchor again and keep going. Maybe that's how FABRIK works, but I think the wiggling motion might be a waste of computation if it works how I imagine
actually for the fish it would look more natural if it kept the fin on the inner side of the turn sticking out while collapsing the outer fin. Extending the fin creates more drag, which looks unnatural to happen on the faster moving side.
It's an interesting technique, but it's not good for animating animals, as no animal moves like that. Maybe this would work well to animate a rope or chain being dragged across the ground.
Thank you! Right at the beginning: love it! You're showing how the Flower of Life is drawn -- choose a point, make a circle with a compass, and then put the compass point on the edge of the circle. I love when concepts align. :)
This was seriously such an amazing video! You explained it so clearly that I felt like I had to try it myself. 3 days later and I am proud to say I now have my own procedural snake and gecko!