Carpeted honeyblocks would make for great potholes to replace the fences. Easy to avoid normally, but I think with the game running the chaos will make for some funny stumbles when they forget to look where they're stepping. Also might be a good idea to honeyblock the 'snake' lane to make it less of a mad dash through the first section. Snakes in frogger don't tend to stalk the player if I remember correctly but that'd be tough to work around in the space in another way. Call it a Minecraft special to have a slow heavy hitting zombie at least try to ambush the player. The point being to not overpower the intricate ravager mechanic with a zombie that's always going to hit you since it seems the test runs didn't involve dodging or stalling to check the zombie. A final addition would be some cobwebs or something along the walls, to preempted any easy cheese strats. If they can manage to still hug the walls without that hurting them, they deserve the respect for towing such a thin line haha! In the distant future though, an interesting expansion theme would be ice levels or spider dens. Another fun idea would be replacing the ravagers with zombies, pigmen also snake for a pop-up witch for some fun underworld/cavern levels.
To cirvumvent having to manually push the ravager carts when they get stuck, could you not use a furnace minecart to push them all along as one big train? Like if they get stuck them you can pull a lever that powers a rail for a furnace cart to be released, filled up with coal in it's storage area via a hopper, & then let that run along the track to push the ravagers? I don't remember if they have a push limit though.
The Frogger game is starting to look great! How about adding villagers to the side of the snake path that are blocked off but every now and then gets in line of sight with snake. This could add some randomness to the snakes movement , the middle path could be more accessible.
i’ve always wondered what kind of monsterous pc you have😂 even ten years later my xbox one s still can’t even run vanilla minecraft HALF as smooth as this 😭
I feel like Scar's request for "make a shopping list and auto-fill the shulkers" should easily work via the ender-chest shulker refilling system plus (maybe) a couple of modifications? Conceptually it wouldn't be the most efficient thing for every project, since you still have to go picking to build the list, but for smaller projects/components that need an assortment with a few stacks each (especially for hermits that like to build with complicated gradients/texture by mixing up similar colored blocks)...could you go fill a shulker/series of shulkers with a "shopping list" of single items, say: stone,stone,stone,grey concrete,tuff,grey wool, purple wool, etc and use that to "shop" the existing ender chest shulker loader...my assumption is that if every slot was filled with at least one item, and you shoved that "shopping box" into the appropriate shulker loaders (stone, colors, etc), the filters would automatically top up every stack that they could...I suppose a series of shulker dispensers and breakers could automate pushing the shulker throughout the whole array, but honestly if you've already memorized where things get filled it'd be far simpler to just vaguely organize the shopping list boxes to take advantage of the extant system. Could be a fun thing to make custom loaders/boxes for various hermit's favorite gradients/color palettes--or any "staple" or repeating job (armor stand stuff for Cleo, booshes/palm trees for Keralis, Bdubs "rusty stains on an old wall" cyberpunk city building base materials, a specific shulker for setting up a new mailbox)...
For the road obstacles I may suggest using something that resembles traffic cones, maybe terracotta or glass? if you're looking for any other option than the gates.
Etho, you could probably add traffic cones to the road with two red sandstone stairs placed back to back. That might look better than fences. Though I suppose they don’t have stopping power as much as a delaying effect.
For some reason this was in my recs and i was like, oh weird, why is etho leaving his base to go start a jungle megabuild. well that's exciting,.. and it wasn't until we got to the nether hub that it clicked
I still think that it would be cool if there was a certain type of randomness for the map each game like pistons creating random obstacles every time the game is started idk might be a little crampy with the redstone