@@GalaxyMii Please do, it would be really helpful. I could probably figure it out myself easily if I messed around, but those who aren't really knowledgable on doing things without guides could have an issue.
I should show this to a friend so they can understand the game better, Interestingly about rivals though is there is a lot of use also in slowing your gameplay down to catch people trying to stuff approaches, ever since I started doing that in rivals like I would in other games, I have improved a ton
I have hundreds of hours in Rivals + I play in my local scene competitively, and I still found things helpful in this video. This is a fantastic video for anyone trying to get into rivals of aether
while I'm sure Rivals tournaments will be different come some time next year, I don't think the first game itself is going anywhere thanks to the Workshop. Still don't know if Rivals 2 will have it as well, seems like a thing too integral to the game's identity to not include. But I have a hunch it won't be in at launch - could take a lot of time to implement, not to mention the process of making custom characters will take a lot more effort.
Dan has already said they aren't focusing on workshop at all. While workshop is part of the casual identity of rivals, it's not at all part of the identity of the competitive game, which is what Dan said he is primarily focusing on for 2.