your tutorial is highly incomplete due to the fact that the cavity effect can't be exported in blender. so basically your visual effects = non existent
@@grashrossu5213 nope. the cavity is just for viewport. you could make a shader that would look similar though, and then bake that. but unfortunately that would require you to unnecessarily subdivide your object or smth to work properly.
With cycles you sure can ... just add a Geometry node and use the pointiness value together with a color ramp and a mix shader node to set up the shader/color for the cavities. And this can be backed to a texture.
@@MrDigitalWorks but that's not the same effect. it's a manufactured effect that will include a lot of redundant performance drawbacks like unnecessary subdivide. and might not look the same.