Welcome to Press Start to Continue, a channel dedicated to video game related stories, essays, analyses and other random videos. I put out content about every 2 weeks, and you never know what to expect from me. Be sure to stay awhile, and I hope you enjoy it!
What's weird is that Giygas's lair looks like organ pathways or tentacles. Then, as you get to the end of it, not only the devil's machine has Ness's face on it, but it also surprisingly looks like a woman's va*ina or u*erus. Not sure if that fits the theory, but it's pretty disturbing.
Damn I'm glad I found this video. You probably won't see this, but I loved it. Donkey Kong Country 2 has one of the best soundtracks of all time imo and I love hearing other people go in depth with how much they love it, I think you love it even more than I do haha! But seriously, I love what you said at the end. Music is special, it's an amazing artform and I absolutely adore music that is able to affect me the way that game's music has, the kind of music that makes me shed a tear, the kind of music that makes me feel like in that moment I understand exactly what the artist/creator was trying to convey. There's countless OSTs that make me feel that way, and everytime I listen to them, they make me realize just how beautiful, no, just how GORGEOUS music can be. Truly special. Great vid!
I have a question, why does Mario have 2 different running animations? Whenever I play the actual game he leans forward but I remember when I would play on my computer he would lean backwards which I like more
Donkey Kong Country is my earliest memory of video game music that has left an emotional impact on me. Of course i played alot of Mario World, All Stars, Sonic 2, and other games back then, but Donkey Country and its sequels are the first games where the music was so good i found myself pausing my snes just to listen to certain songs on loop and purposely going through levels for the music. Later games for the ps1 like the Spyro the Dragon Trilogy and Frogger: He's Back will give me similar feelings due to how much atmosphere, melodies, and interesting sounds the soundtrack goes through. The ps1 in general had so many ganes that made me appreciate the work that goes into video soundtracks.
This concept of Mario 64 being creepy is simply a mind virus. The idea of this game being creepy never once crossed my mind, conscious or subconscious, until now, when I've watched some stupid video about it and now I can't get it out of my head. Thanks for ruining a childhood classic...a-hole.
Ok so the first 5 things you said arent even true or a reason. Your talkiny about shit like mario not smiling lol ??? Nothing in this video is an limited space or intention. Ive never seen so much made up stuff in a video in my life lol. All your doing is just askiny pointless questions
I don't feel any of this makes SM64 creepy, but I now undertand why it feels so dream-like in a unique way Edit to add: it may actually be because of the dream-like quality, that SM64 taught me how to swim in real life in a way. I didn't understand it at first, and I was crap at water levels. Then I had a dream about the game where I realised there is a rhythm to it. The next day I could finally clear the secret stage next to dire dire docks without drowning and oddly enough, after that dream taught me to swim in the game, I kind of got it in real life too for the first time.
It's crazy to believe that 4 years have passed since the Gigaleak and the revival in popularity of Super Mario 64. This video is by far the best attempt at explaining why rhis game gives a feeling of sadness and slight dread to some of us. For many years I believed I was the only one who felt that and thought maybe I was crazy but glad to see there are more people that also have that feeling, I dont feel so alone now. I'd go as far to say it's not just Mario 64 but other games made by Nintendo themselves from around that era, I remember the first Animal Crossing for the Gamecube and Luigi's Mansion also produced that feeling in me.
20 titles in 6 years is too much for one franchise, and it shows with the quality of the titles overtime. This is why 3DO was no longer around since 2003 or 4. They should've focused on making fewer games and on different franchises instead of milking to what was arguably their mascot franchise too soon.
While the idea of buzz buzz being ninten sounds good on paper. You have to consider the fact that if he was why wouldn’t he try and tell his past self to track down ness and accompany him. He likely would be able to teach Ness and his friends how to use psi more effectively and at that point he could also track down his old friends to help as well. My theory is that buzz buzz is simply a warrior who used psi to stop gigas before. No relation to ninten or ness. Also as for why buzz buzz was only capable of using supportive psi his physical form likely doesn’t have the durability to contain that power like how gigue’s body couldn’t hold the power and became gigas. On top of that there exists another bug in earthbound that provides psi aid, the magic butterflies that relax the party.
My story: When I was about 8-10 years old, I made a new game... Enter the castle, bowser laughs, then... No music. Silence. Just footsteps of Mario. Everywhere was so eerily quiet. It gave me nightmares. It doesn't stop there. At one point, the game cart must have glitched (maybe hacked used copy idk) and the game FROZE and made a horrible stuttering/prolonged sound with LOUD SCREECHING/SCREAMING noises in between... I SHUT IT OFF and didn't touch that game for YEARS! Had my mommy put it away hidden in a cabinet because I was sobbing and waking her up, asking to sleep in her bed.
The entire video should be a message saying "it isn't, you got too into a creepypasta". People can feel what they want of course, but you might want to do some introspection to see if it's truly the game that's spooking you or the Every Copy is Personalized body of works.
Playing mario 64 always felt like a fever dream. The castle just holds many questions. Its a game i understand but i always wanted to understand the logic behind everything. Like where the castle is located and why its so empty and how tf does it work
Hmm…interesting theories. I guess I never put this much thought into it. For me at 12, it was neat to see a proper 3D game instead of the SNES graphics of Earthbound and Super Mario RPG. And then I realized platformers weren’t for me and I went back to my puzzle games.
Also I have never played Mario 64 but I've heard the Lethal Lava Land music and, it gives me the creeps. Especially the first bit of it, just creeped me out so much that I click out before listening to all of it.
@@wonderland9601 this is true. Ya know, as just a regular everyday middle aged workin joe, I've come to realize the easy manipulation of the general public. If they are too stupid to avoid click bait, I should just start making money off click bait.
The only thing I thought was somewhat creepy about this game were some of the weird skyboxes, such as the ones used in the Bowser levels and the Big Boo's Haunt one, as well as the infamous Wet Dry World one that I am legally required to mention here. Other than that, this game isn't terrifying in my opinion.