Hi. I'm a self-taught 3D modeler/animator. On this channel, I aim to share some guides/tutorials about Blender, as well as some random projects I've worked on.
There definitely is, but I'm afraid I can't really offer any help without a bit more info. What kind of gradient? Which colours? Does it need to be animated?
@@pmdesigns5798 doesnt have to be animated, but i was kinda wanting to have a green sclera with a gradient that is darker on the top (wish i can send pics for that)
@@jamabastionhyness99 a linear gradient (just a horizontal or vertical line) is relatively straightforward to do. You just need a gradient node, set to linear, connected to a color ramp connected to the colour of your sclera section. Get the texture coordinate and mapping node for the gradient node and that will allow you to adjust the position and/or rotation of your gradient line. Then just set the color ramp up with whatever colours you want to use. If you want a circular (spherical) gradient, it’s a bit more tricky. Especially if it’s not going to follow the tracking of the pupil.
Taking the whole clip, this is very nice work. Especially the styling of it all, I like the shaders. The lip syncing itself also seems alright, but the mouth animation isn't very complex. It gives me those 2000s videogame vibes, where mouth animations were never really good. This may sound harsh, but as an artist myself, I know proper critical feedback is rare. I think one easy solution, which doesn't make them perfect, but better, would be to just crank the settings for the mouth 50% higher, exaggerate them slightely, don't try to stay within absolute realism. The way they are now, every motion seems muted. You easily have the technical knowledge so far to make this better.
Thanks very much! When doing this, I was a bit caught between exaggerated cartoony visemes or realism. Realistically, people barely move their mouths when speaking, but that just didn't sell that they were talking. So, I tried to make every viseme clear, but not over the top. Anyway, it got cancelled, so I stopped spending time on it. I'll definitely remember your advice next time, though!
Fair enough. But you should bear in mind that I didn't spend a lot of time making the examples in the video. If you take the time to model it well and follow the steps in the video, then you can get a good morphing effect. And secondly, there is currently no other way to do it.
If you move the pupil away from the control (empty), or vice versa, the pupil will become smaller. Did you add the shrinkwrap constraint to the control, so that it can't move too far from the eye?
I had to use another tutorial 🫠🫠🫠🫠 but if you could still post that I would watch it and learn from it still cuz the other one was a different method totally
Depends what you mean by quick... You can easily append the material into your new file or assign it to a new head/character very quickly. You would just have to sort out the empties (controllers) so that they are aligned with the new head.
One of my intro practices with self teaching blender and animation is to make a hand and do basic hand gestures with it. I don't know why I'd never considered using the riggify bones, seems obvious in retrospect, but one thing i have done that's useful is to forgo most of the "complicated" modeling and instead immulate a posable mechanical hand used in drawing references instead, so mostly just ball joints instead of a single model. It helps elevate my novice looking animations go from a deforming mess to a relatively good looking robot lol. But then again i prefer the "puppet" aesthetic atm, others would prob think it looks ugly
I'm not really sure what you mean by making the threads triangular. I recommend you go ahead and add a bolt using the "bolt factory" add-on and see what you can do by adjusting the various settings.
What's with your microphone? All I hear is extreme sharp pitches in the sibilance frequency range and very little of the actual speech. Sounds like extreme noise cancellation under very noisy conditions.
@@pmdesigns5798 Yes that's what I had to do, but it makes it harder to follow to read the CC and carefully watch the video instructions. Blender instructions are hard to follow to begin with.
Have you compared the results of this method compared to rendering as video directly with the keyframes on a constant interpolation ? I'm assuming it would be pretty much identical, but I'm wondering if there's benefits with rendering as images for stop motion in Blender, aside from being able to re-render a specific frame.
I haven't, but I feel that this is faster. You don't need to manually input as many keyframes, and you can still decide to switch to 1s if you wanted to have a fast/sudden action, as in real stop-motion animation. Edit* Also, it's never a good idea to render as video directly. If it crashes, you have to start from scratch. If there's a problem with one frame, you have to render it all over again. I can't think of any advantage of rendering directly to video, other than it saves you 2 minutes of work in a video sequencer/editor.
What a masterpiece, and you worked a lot, bro just be honest and reply, i have started learning blender using youtube , will it be possible for me to work like you and how many days will it take to gain knowledge like you, bro please reply
It's a difficult question to answer because everyone is different. I've been using blender for about 4 years. But that's part-time. I'm also a father and work full-time, so if you have a lot of free time, you can practise a lot more. I've never trained in art or any 3D software, so if you have experience/training in either of those, that will also decrease the time needed to get good. There are a lot of aspects to learn - modelling, rigging, texturing, to name a few), so pick one and get that down first. Don't overload yourself trying to learn every aspect at once. Just keep at it! Do some tutorials to get the basics down, and then just try setting yourself some targets. Once you've thought of something to make, try doing it with what knowledge you currently have. If you come to something you can't do, find out how to do that part. The blenderartists weekend challenge is a great way to get inspiration, if you're not sure what to make. Would love to see you involved in the next weekend challenge. There's one running now... blenderartists.org/t/challenge-1092-ring-24-05-24-entries-open/1531192/8
This Video is so Underrated !! I was worried when I first saw the Video likes number ... But --- WOW - You are a true hero !!!! This is exactly what I was looking for. Thank you so much !!!!
@@pmdesigns5798 Please don't be sad, I am sure your videos are still on the right track as youtube algorithm brings me straight away to your video, it is on top of every search results ! Cheers mate !