Hi, I'm the developer, I'm glad you liked the game! Sorry for the translation, English is not my main language, and I had to translate it myself due to lack of budget, but I've already fixed the sentences that you said were odd. Julia appears again with Danny in the main game, Andrea does not, and Mike, well, who knows... By the way, you're right about Mike wanting to spend time alone with Andrea because he has a crush on her, I think you're the only one who noticed! Thank you very much for playing the game!
I encoutered the same with the duck adnlike you I want to know why I was dead XD, I've firstly thought that I had run too much and I had an heart attack but I've got the impression that you don't have run so much, so I'm confusing :)
So... this game seems to be a little TOO inspired by Alisa, to the point where it basically lifts the style of enemy (the living doll person) and their introduction cutscene from that game. It also lifts Alisa's menu/inventory UI as well. I can respect games that are inspired by, but this one is basically in the realm of straight up plagiarism.
Guessing the "lock must be broken" thing keeps you from progressing in the demo? Wonder if you can double tap the walk backwards button to spin around in a 180 like in the resident evil games?
Tak for at have prøvet vores lille gratis prolog! :) Vi er fra Danmark, hvilket forklare, hvorfor det kan spilles på dansk også. ;) Hovedspillet, Security: The Horrible Nights, foregår faktisk også i Danmark, hvilket du vil lære, når du spiller det. ;)
So you got the story mostly correct Claire didn’t turn into a demon spirit because of the Ouija board. If you read her note again, or go back to your video to read the note, Claire talks about, performing a spell and a ritual to bound her soul to the house to protect it for all eternity. The reason you don’t see her fiancé spirit max is because, the way she performed the spell she released his spirit so it wouldn’t be trapped in the house. Once the attic door is open, where the spell was performed, you release the full potential of the spell, allowing the spirit to kill. Technically, her baby, and Max were the sacrifice for the spell to work.
It's been a little bit since I played. Which segment is this (if you don't just meant he whole game)? I would like to at least leave a time stamp warning if I can.
Man, I wanted to like this game, cause the main couple is really cute, but those random elements, plus the buggy chase sequences...might be a deal-breaker, honestly.
Okay, that witch is wonderfully grotesque. Yeah, it's a standard jumpscare ending, but the monster has so much personality you don't even care. Also I think there's a bit of a tell in that the kid will sometimes look toward the noise, if you pay attention to where their eyes go.
I actually really like this concept, a little girl dealing with various yokai on her way home. I'm also pretty sure Umbi is based off the umibozu, a mythical Japanese creature with a big round head that supposedly was obsessed with pulling ships under. (More likely the first one of these was a surfacing whale.)
Love, Sam is pretty great. Same developer is currently working on a game called "Letters of Bernard Rose" that I recently played the demo of. Go check that out!
In fairness, I think these are less mannequins and more automatons, since this guy owned a factory. Not much of a difference in the long run, but it is a difference.
I wonder. If you don't eat any chocolate, and only eat the rare apple you find, will you get another ending with a happy red belly? The story said he liked kids that ate their fruits and veggies. Also newer anomaly game called Bring Me i think. Looked promising.