Hello and welcome everyone. This is ReapeeRon's RU-vid channel, where he posts videos pretty much everyday and streams twice a day everyday of the week except Sundays Mondays and Thursdays. ReapeeRon also holds a charity stream every last Saturday of each month.
A bit of advice. If you snipe enemies from the Sink’s balcony make sure you have mined the entrance to the Dome. A labodimite raiding you arsenal is not fun.
The Legion isn't "Evil" , it's "Neutral Evil" . They're pragmatically evil. They do fucked up shit for the good for the nation, and it works. There isn't a more effective faction in terms of tactics and strategy both in the game; even the VERY efficient Mr House is far less efficient than the Legion, and in a post Apocalyptic society you could justify being that shitty in favor of stability for all of society. I HATE the Legion and rarely use it for any of my playthroughs, but I feel that it's the least justified position amongst youtubers, but actually does have a position to be argued as an effective faction on those grounds.
I’ll go first with the Chinese assault rifle. I’m generally a gun guy and it’s viable at every point in the game and the ammunition is available especially in downtown.
Paulson's Revolver is crazy good on a crit build. I was oneshotting supermutants and deleting the health bars of overlords and albino radscorpions. Absolutely bonkers damage.
One slight problem with these weapons is that they start with 0 shots when swapped. You need to wait a little for it to be charged up before you can fire a burst. It is no issue if you have it equipped(holstered or drawn) all the time. I think they can be much more effective if they can charge up while put away. But I suppose they are intentionally designed this way to avoid abusing 2+ recharger pistols/rifles for continuous firing.
Fallout 76 really does have a great selection of weapons, way more than 4. Not sure if it's more than new Vegas but it sure has a ton. 4's weapon selection is pretty ass even with the dlcs in mind, mods really are needed for that games selection
@@Simply_better22343 Yeah Fallout 76’s weapons and power armor designs are very good, especially the power armors. I wonder why none of that 76 magic was rubbed in 4.
I super disagree on Swift Learner. 30% XP from all sources is bonkers in any RPG setting, that’s my feeling anyway. I pick it up and feel like I’m speedrunning my way through the levels, more levels=more perks which is just more fun for me.
I love how people have grown so used to saying "No" to darkness via gamma adjustment that it invalidates entire systems implementer into games that try to help provide immersive means to beating the dark Night Vision is never getting good stocks
Hope you dont find this weird but i totally plan on sleeping to this video. not that i find you boring or anything! I like, 'listen' to podcasts and stuff and sleep like a baby haha.
I personally use the Goodsprings Source for my main dumping off point for stuff. Sure it's sparse and barren, but, there is a bed you can sleep in and a couple places to store shit at, as well as CLEAN water and a campfire. And you barely have to move around to do shit. It's the perfect little hovel until you can get to The Sink
Hey, quick question, do you think built to destroy and the 20% faster fire perks would be good for my lever action shotgun? my character already has really high luck and he's being built to be a crazy damage while resisting damage build.
Fallout London next ! Yeah ! The mesmetron is great to possibly get stuff from people without killing them and selling raiders to slavery is always hilarious.
If you're very proficient at interrupting reload animations, one glock is really all the gunslinger needs. Shorter reload times on single means you can basically reload whenever you have a brief moment of downtime. Medic SMG is also pretty powerful when fully upgraded, although I'm not sure how it compares. But the point is it's easy to underestimate. The incision also has healing needles so strong, it can be used as free ammo, and depending on difficulty and team scaling, are also free significant hits on big zeds. I've also been playing firebug lately with dragonsbreath. On hard difficulty, they're also capable of taking down the big ones if you let them get close and stumble them with heat wave during their opening.
My brother once triggered the firelance encounter. Spent a good 20-30 minutes or so looking for it when we start to hear the sound of something above us. Turns out it got stuck on top of a nearby radio tower/power line tower. (I forget which, some kind of metal structure on the way to Werner iirc.)