This is the official Captain Sarge RU-vid channel. Here you'll find video reviews and discussions on various games and gaming topics. I tend to focus on single player experiences for reviews but don't want to limit myself in that way for potential discussion topics. When collecting footage for new reviews you can find me streaming on twitch, so be sure to follow there as well and come say hi in the chat. Follow me on twitter or leave a comment on a video to let me know what you'd like to see me review next!
I found your review interesting,but unlike you this game is everything I wanted. Sure it won’t beat the Mario,but I think it’s a little bit better than Crash in my opinion. Spyro is a great game,but it’s also too easy. I think what really does hurt this game is that they didn’t make it a trilogy like Crash and Spyro. Instead they took the Insomniac approach ,which is remaking one game being the first.
@@aultra-magawhostandsagains7974 I definitely agree they should have done more than just the first game. I'd need to replay crash and spyro haven't played them in years. Glad you enjoyed the game so much!
@@capn_sarge I mean the trilogies felt like a package and as much as the graphics look good in Pac-Man Repac I’ve seen better from Crash and Spyro. So when “Crash N Sane Trilogy” came out the graphics were great,but odd enough Crash was a little stiff. “Spyro RT” is a great game,but it crashes often and that means it was kinda rushed. When it comes to Crash they get nearly everything right,and even add two cut levels. Spyro just hands you three games and calls it a day. So to me the “Crash N Sane TrIlogy” feels like it had more love to it,when “Spyro Reignited Trilogy” feels like they cashed it in. It kind of makes sense,as the Bandicoot is more loved than the Purple Dragon. People love to play Crash for the challenge,and as much as “It’s About Time” calls itself a Crash game it doesn’t feel like one. You really feel Naughty Dog not being the developer in it,and to be honest they’re the only ones who can do Crash right.Activision got away with the N sane Trilogy,because Naughty Dog was very much involved in the reimagining/remake of the games.
@@capn_sarge Now when it comes to ranking which remastered games got it right this is my list. 1)Crash N Sane Trilogy 2)Spyro Reignited Trilogy 3)PAC-MAN World 4)Crash Racing 5)Medievil 6)Ratchet and Clank
Bullets per minute is actually a pretty fire beat shooter. Imagine guitar hero or beat saber but instead youre shooting bugs and fiction enemies with guns at the sound of the beat. OOH AND you reload to the sound of the beat too.
Metroidvanias are alright, most can’t do them right, if you’re not finding good games you’re not looking hard enough. Kunitsu Gami: Path of the Goddess was a very original and genuinely great game I haven’t seen many people talk about despite them constantly crying about games not hitting the same. They’re out there
Lol I guess that speaks to my ability that I never got one and had no idea that it exists. That's actually really cool and a nice reward for those who want to really try to speedrun the level
Neon White was the first game I truly considered speedrunning. Mario Kart Wii introduced me to individual level timetrials. Warframe and Destiny 2 made me wonder if I could run through a level wasting less time killing enemies to grind more efficiently. Roguelikes and gachas made me consider more efficient usages of sparse materials. Neon White combines all of these aspects into an algorithmically satisfying puzzle. And if you ever overcome that barrier of willingness to simply TRY speedrunning Neon White, there is even more to discover over that hill. Now I've spent almost 100 hours in Neon White enjoying it to the fullest. You may find me on the leaderboards of Climb in chapter 1 :)
That's awesome! And a great summary for how the game captures a number of aspects into a single package. Glad it's resonated with you so much. Thanks for the comment!
Speedrunning is fun. Especially a game you enjoy the life out of. I speedrun celeste. It's so much to go through the chapters. Like nyoom and zoom. Recently tried neon white which I'm enjoying the hell out of.
@@dandynguyen9643 I enjoy watching speed runs for sure. Theyre so impressive. And Celeste is a crazy one to pick! That games tough enough for me just to complete!
I have always been so interested in people who speedrun and optimize games to a T. I watch a lot of Stardew Valley speedruns, a game that you don't think would have speedruns but it does. You would think that there are somethings that can't be speedrunned but are.
I def. gotta play this game. Looks like its secretly a puzzle optimization game which is right up my alley. Also, pretty great reminder how game design is much more important than graphics.
Excellent video. I'm a little obsessed with both games and I like them both the same although 2 is prettier. These games are so satisfying, there is not much else for me at the moment. I like to watch all the reviews on RU-vid and I like yours a lot. Thanks.
This game is a masterpiece, brought it for both Xbox and switch, about to play through a third time to 100% it. The extra little details they put in this game is very heartwarming and showed how much the devs care about their work. Can't wait for a possible sequel or anything else they're working on currently. Highly recommended.
I play surge1 as my first dark souls game andvi Say ther was a lot bad words but finaly i like this fast and chalange gameplay.Now i play lords of the fallen 2014 and omg this is so slow.
I totally agree with you on all points. Metroidvanias are my go to game because of the focus on gameplay. I have played most of the games you mentioned most recently beating ori and the Will of the whisp, and prices of persia: the lost crown.
@@kylegantert4568 thanks for checking out the video and for the comment! Nice! I didn't enjoy the second ori as much as the first but it's still a gorgeous game!
I don't like most metroivanias because.... i get lost. I unlock some new ability and have absolutely no clue where I have to go to progress the stupid game. And so then i'm running around and of course all the mobs have respawned so now i'm annoyed and bored. And for some inexplicable reason the maps are always intentionally vague, if there is a map at all. This has happened with both Hollow Night and Monster Sanctuary. I stopped playing them pretty quick because I had no clue where to go and couldn't be bothered to look it up. Amazing gameplay for both games but because traversal is such a chore it doesn't work.
@@SteveBarna you should try Prince of Persia! It has a setting where it will highlight on the map places yii can now access when you get a new movement ability
you should give hollow knight another go your seriously missing out on a masterpiece BTW there's maps for each location don't think your on a specific route you have to take , get your Map, get your bench, and explore fight bosses and keep going your map will show you areas you haven't been to yet that's where you need to go and die and explore and keep going until you become so strong and experience you will know most of the Map by heart
I may be the first one to say this but marvels Spider-Man 2 has really died out since release man. Feels like this game went 2 steps back compared to the first game. Swinging/ combat wise they taken stuffs out which angered me and also they didn’t go beyond in that aspect. The game has been out for 7 MONTHS….. and still no dlc and ppl wonder why the game is dying. I got bored of this game cuz it didn’t have that replay value like it did the first gam. Also another reason why this game is dead is cuz the symbiote plays the exact same way as the other regular suits (apart from surge) but outside of that it’s the same combat/ dodge/ swing animations and the finishers… you can’t even morph into the symbiote in the game🤦🏾♂️ it don’t feel different when wearing it cuz it doesn’t play different. Insomniac really let me down
Yeah its surprising that there hasn't even been dlc news or announcements. Maybe they're gearing up for a miles morales size expansion but like you said with the base game being what it was I'm not even sure I'd have the energy to return to it.
I agree platforming in any first person game has the issues you've outlined. I find it's even an issue in modern FPS like Doom Eternal. It has the same issue Prime does you just fall of stuff or have to make blind jumps and prey there is something under you. Doom Eternal is worse in that regard.
The algorithm brought me here because I've been watching a lot of TTP2 videos since watching the DLC. Anyway, I'll copypasta the big tl;dr comment I put on another review of the base game earlier today: For me, the original game was better in almost every way. Much better story, better music, overall better puzzles (though Talos 2 is better in terms of accessibility--it's much more conscientiously structured), and the world is _way_ less of a pain in the ass to get around in the first game. In some respects, the second game could not have been as good as the first game, and I knew that before it was even officially announced. The fact that the first game is set in a simulation allows for a level of immersion not possible in most games, where everything that happens (including glitches!) is explainable in terms of the lore and every ending is simultaneously a canon ending. So of course they couldn't have replicated that in a game set in the real world, but at the same time, eliminating death traps from puzzles while leaving death in other places was an absolutely baffling decision to me--you want to cut across this map while you're going through the tortuous paths pixel hunting for the thing you need for a star? Nuh-uh! Deep water, you drown and get a loading screen! And in terms of the lore, well, here's how the death is explained: it's a video game; pretend the death didn't happen and try again. Also, the science fiction aspect was worse to me as well. The first game was harder science fiction--pandemics, computer simulations, hydroelectric dams, even androids are much more plausible than the hand-wavy technology at the center of the sequel's story, and that hurt the sense of immersion for me as well. Again, it felt more like a typical video game. And this is gonna probably be an unpopular opinion, but the recorder mechanic in the first game blew my mind. It added a whole new dimension to the gameplay by effectively doubling the tools you have to work with, while also requiring you to think harder and plan out how you were going to use those extra tools. The clone mechanic they replaced it with almost completely eliminated that aspect of the recorder. I agree with a lot of people that the recorder could have been handled better--the PC version's fast-forward functionality is not mentioned in-game and requires you to dig through menus and map a key, and is not in the console versions at all, and that's a huge thing in terms of making the recorder less tedious to use. But they could have made that better in the sequel rather than removing that type of puzzle and that type of thought process altogether. In general, most of the new mechanics (driller, gravshifter) were kind of one-dimensional in terms of gameplay compared to the old-fashioned jammer and especially compared to connectors. Like, there are specific walls you use a gravshifter or a driller on, which limits your options and limits the amount of thought you have to put into solving a puzzle. Similarly, the hoverboard thingies follow a set path, so your options are strictly limited by design. Whereas something like a jammer worked on a lot of different things, and connectors have quite a few associated mechanics and often require you to think in three dimensions. There are certainly things that the sequel improved though: connectors are much, much better. Being able to keep connections wasn't well-documented in the PC version and wasn't even available on console, and being able to drop specific connections is also a huge quality-of-life improvement. Being able to reset completed puzzles was also great for people like me who like to test alternative solutions or just screw around inside puzzles. And the bridge puzzles, while still terrible, weren't as bad as the tetromino puzzles in the original game. But yeah, overall the first game is like a 9.5 out of 10 for me, while the sequel was like an 8.
Interesting take! I haven't played one since back when it came out but like I said in the video it didn't resonate with me like 2 did. I have been thinking about revisiting it though and your comment is definitely pushing me in that direction.
I'd have to say you are spot on with what you've explained. The first Spider Man game had more and more to their storylines, their quality and more depth in the characters personalities. I feel like the joy and excitement have been taken out and there is nothing there anymore. They should have delayed the game.
Underrated point that there is no difficulty setting on a puzzle game. Wow you nailed it here - "Every perceived peak is really a plateau hiding another climb to greater heights.", and "The Puzzles are so well designed there is no word for them other than elegant." And as great as this is, it's not even touching on the philosophy of the game. I agree about the radar - they should have limited some discoveries by range. Not just throw a ? mark on something a mile away. I agree this game is amazing, FIVE OUT OF FIVE BABY!! I fear the last DLC world.
based. but seriously, the puzzle labeled as "puzzle 1" in the final DLC pack is the third hardest puzzle of that area. i don't know why they made that the first one.
Well that makes me feel better! Interesting choice if that's really the case, nvery strange outlier when normally the game handles difficulty really well
Just gotta say, that puzzle took me nine minutes. The first four minutes of that were mostly just exploring the layout and being baffled at why so many people online were complaining about how hard it is. Another three minutes were spent thinking of how to actually solve it. And then the rest of the time was just spent explaining my thought process (because I was streaming), adjusting my items, and actually solving it. And I have since learned that there are at least three valid, cheese-free ways to solve it, and each solution uses a different mechanic to make the final step work. So all that makes me even more baffled as to why so many people have difficulty with it. That said, I absolutely love it; it's one of my three favorite puzzles in Into the Abyss, along with Metathesis and Alternation, even though none of those three were especially hard for me (I just thought they were elegant and satisfying). Though to be fair, I played a lot of workshop content for the original Talos Principle. Anyway, for me the hardest puzzles in Into the Abyss were 3 Oscillation (having the receivers on opposite sides of the little wall thingy _really_ screwed with my head, and I kinda stumbled upon the solution by accident), 16 Fragile Balance (it takes advantage of an awful mechanic that is unique to Talos 2 and did not work in the Talos 1 engine, and while this had already been introduced in one puzzle in the base game, I didn't realize just how free it was to execute in Talos 2, so it never crossed my mind until, again, I hit on it by accident), and 23 One-Way Link (I didn't understand the function of having the inverter locked up at the beginning and did a lot of resetting to test if there was a timing-specific component, plus I had difficulty wrapping my head around how laser pressure works when you are dealing with a single source combined with an inverter).
Good video! I loved playing through (but never finishing) Antichamber a few times in my teenage years. I dont remember if the puzzles are the best, but the way the game changes the layouts of the room felt meta and always gave me goosebumps
lol i love this game but roland was wild for just not caring about watching his whole country getting destroyed lol. i put 300 hours in it but only like 5 hours in the original . i didnt really like the 1st one as much
It feels like the writers only remembered in the last 30 minutes of the game that he had a family that died on earth, so they added an obligatory dead son cutscene. Seriously Roland? Now you care? You’ve spent (what seems like) months on this foreign plane of existence, right after your country gets vaporized, and your family turned to dust, yet he doesn’t give a care in the world. he’s already in a great mood and all he cares about is making Evan a great king in a great kingdom. Then in the finale he goes “ohhh my son died ohh the tragedy”. Then he gets transported back to earth and everything is ok again. Ok. Yup. Thanks for wasting my time.