Sequence can make the Grapha fusion and The tear fusion Kaleido I also like just playing the desirae because you can fusion it off for stapelia and get an additional interaction of sending a card on field.
Also like, the branded guy, instead of getting unpleasant at the end maybe just watch what your opponent is doing that game 2 is completely different if you catch the levels being wrong 🤷♂️
I'd recommend cutting the shaddolls and sword serpent for dangers. I know the threat of Winda is always good but the tear ED is so tight, and depending on 2 monsters u cannot search being milled feels bad. 1-2 Nessie and 1 Moth Man generally feel best for me. It's good for getting cards out of your hand, and allows you to make swamp/garura. You can also just play a main deck bystial package, which is really strong when linking off Druiswurm to chain block an SP or IP, or recycling darks into mudragon so ur Magnamhut search is always live
During the Game 1 Requiem was an illegal activation. Ulti-Rairautari prevents cards from being tributed to activate card or effects and Requiem tributes itself as a cost of activation.
I love orcust and tear but unfortunately they just do not work together. I’ve tried. The most you can do is put scheiren in an orcust deck. Possibly also a havnis. Some of the main problems are the dark lock and you have to choose between which field spell. At 37:25 he should have normaled Girsu use effect to foolish, get tokens and then use shceiren.
Hi, nice video! Can I recommend you to play the magical musketeer package instead of tour guide and rhino? I’m personally testing them and they are amazing because they take the hts and they make you play through the interruptions, and then u can make requiem every time to play into fiendsmith 😊
@@Pur3TCGJust saw this vid. Idk why this guy didnt respond. The Musket package is 3x Starfire, 2/3x Caspar, 1x Doc, 1x Cross-Domination, 1x Last Stand, 1x Desperado, 1x Dancing Needle, 1x Magical musketeer Max. Thats it. And any normal summon of a musket is full combo because they are light fiends. SO you can link them into Max, then into requiem and go combo, but if you lose die roll and go second, Max is really really good at helping you play into a board. SO you wanna find room fro 'link into the Vrains'. I recommend just searching up a Deck profile or watching Dinh Kha Bui's list from the YCS. There are many good variants with more Unhcained package or less.
@@Pur3TCG No worries! Decks super fun, I recommend looking into some of the post Sharvara limit Tour Guide one cards since the Fiendsmith engine gets you to basically the same point but without using your normal. You can lab out from there and get to lines that end on Dis Irae using Yama summon and Rage add back to get the bodies for tract fuse in engine heavy hands
What sleeves/oversleeves are those? They look a lot less loose than the dragonshield japanese oversleeves. Any opinions on them? Sorry for the irrelevant comment.
A good method of discarding could be Horus stuff/destiny heroes to make the fusion guy. I’ve also really been enjoying a unicorn and birth to extend the kashtira package a little. Free summons each turn(I enjoy reviving my banished Tear Kash’s lol) plus EASY moon access to the rank 6 of your choosing.
The VV player could have activated barrier again, used search and got to skull guardian and Lo again and then could have outed the chaos angel with the trap on the next turn while keeping the omni negate
couldn’t the vv player just activate barrier again and search? she hasn’t used the search effect hasn’t she as it was destroyed on activation not use of effect
Game 1, if Centurion player is deciding to over commit to Nib (which he probably already knew he would with Lubellion in hand), he should have pitched Phalanx with Stand Up. In case he plays into Nib, he can recover Auxila at end phase and still get the effect.
Blind second decks. Tenpai is blind second so you play board breakers. Just like Ancient gear. I run 3 droplet 2 storm and 1 duster in my Ancient Gear deck. You main deck them because if you win die roll you choose to go second and if you lose die roll 9 time out of 10 the opponent will go first. So it's a win win.