This Chaos is dealing with Pot's special moves in neutral way better than most ive seen. Rarely getting hit by slide head and punishing it a lot with gunshot.
I love Asuka’s design and toolkit but fighting against him feels so bad when someone knows what they are doing. It makes me feel like a cornered rat trying to escape lol
why in the hell did trurara not respect the post super wallbreak safejump from gio? floor 9 gio cannot mess up that safejump. hes just mashing for fun i guess?
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fGHH2LQT17c.htmlsi=pn477dAHu5MLTfXl&t=80 but then i guess i eat my own words. why in the hell did that dp work? is that not safe anymore?
I think it was to just get out safely. He RC'd it and tried to reset neutral. Didn't work out perfectly but it still allowed him to play the game. If he had done nothing he'd have to deal with Gio having meter to mix or guess twice. It was the best option
It's not that their play or Johnny got boring. The character Ramrezal is the cause of boredom. Distorted hit boxes, mysterious plus frames and zoning power look boring to everyone.
@@user-po9vv5wu9u No. STRIVE is just the problem. I'll never be able to see Omito do some of the same insane stuff he pulled off in XRD, ever again... I feel like people want to pretend like people are making shit up when they mention that you could improvise in Guilty Gear outside of combos. And now, we have STRIVE. The game that laughs at you for trying to improvise.
@@rivendzi Yeah, but even Street Fighter has less limitations than STRIVE. You can't do anything that isn't already expected, if you can, it's just BARELY that it will happen. The game's obnoxious as hell. Instead of trying something new, it just made a bland, generic, run of the mill anime fighter for a bunch of hypocrites. "Oh, you just don't like anything new!" says the same asshats who got a game that does absolutely nothing new for a fighting game that hasn't already been done before dozens of dozens of times. The reality is, they just wanted to take the easy way out for their E-Sports fetish. And it robbed people of seeing a future for something that was unique. And I emphasize WAS.
@@Siberianhusky89 I totally miss the 'wow' factor from the old GGs after watching some cool shit from pro players. Worst part of Strive is that most matches play exactly the same as you can't freestyle anymore. They made loads of money from it, so we probably won't see the game go back to the roots, sadly. There is general trend in dumbing down older game series, it happens not only in fighting games tho.
@@raywing00 it serves no purpose but to stall game, matches would be so much better to watch without it, i mean just nerf turtles other way if it would be the case
@@pepegon7997 No, it gives people more options and pressure against turtles without breaking up the gameplay. In fact GG is already much faster than other games that does not have an airblock. Games that does not have air block, like Street Fighter, are in fact more boring to watch because people don’t dare to jump and instead just do social dances. Stick to your Street Fighter games if you find air blocks too difficult against your playstyle.
the game is not built that way imagine ur stuck at corner against goldlewis so what u supposed to do with those gigantic typhoon active frames that covers all directions
I always see the same thing even at high level gameplay. Everyone can mash multiple buttons before a single one of kys long reaching ones come out. The part that KILLS me is that everyone typically has better far reaching buttons than the guy with a fucking sword