The way this works in C4D up to this day is a big pet peeve of mine. It's a stupid, unoptimized system. Because under the hood, MoGraph instances are being generated with the initial distribution. You are only selectively hiding them. That is far from optimal, especially if you need a lot of detail, you can quickly find yourself generating tens or hundreds of millions of clones. Instead, today, clones should have the ability to generate only inside a given field domain.
Hi Jamie, very useful tutorial. Thanks! I have one question if i may: when importing a picture Hugin is asking for the focal length which you have to input. Then on the right side it says focal length multiplayer 2x. How does the program know this. Personally I’m using a 1.6 crop sensor of a canon r7 and a 8mm Samyang. Does this mean that I have to put in 1.6 x because in my version of hugin it doesn’t’ get filled in automatically. Thanks for your advise! Kind regards Herman
Thanks man! I actually like to do this with the ~tilde key as a replacement for going full-screen (tilde is After Effects' shortcut for going fullscreen on a window)
Sorry but I want to ask, how do you make a spline stick to an object so that if the object is displaced, the spline still follows and sticks to the surface of the body
Run the simulation, then bake it. Once it’s been baked into keyframes, you can reverse the keyframes on the timeline and it should give you the effect you want.