I’ve watched this ten times and will probably watch it 100 more. Truly inspiring and overwhelming (in terms of tying to get on this level). Please, make a tutorial series
Hello! First of all that was a stunning intro cinematic for a game or movie , well done! The question that i have is, how u got the umg widgets to play out on sequencer?
I've been wondering if this system allows for realistic movement of the characters muscle based on momentum. So if he jumps up does his skin and muscle layer slide downwards while the bones move up, like it did when a person jumps. Or if he has his arm hang down and twists it back and forth quickly then do the biceps and triceps jiggle realistically? Or can movement of the muscle be only driven by animation so it can only create movement by lengthening and shortening the muscles?
Amazing work man, literally astonishing ! Where can I learn to make Niagara systems like this one ? Would be really helpful if you can share some sources ^^ ♥ Much appreciation for showing your hard work !
It's actually pretty easy. Just a mesh renderer with a fixed spawn rate , vortex force, some randomized rotation and a bit of curl noise force. Best way of learning is playing around with those things and check what different parameters will do. Niagara can seem a bit overwhelming but there's a lot of logic behind it and it's super powerful.
@@ArthurBaum Thanks a lot man, I am starting to understand Niagara more and more from fiddling with the ready templates that are included when creating a new system. Thank you for your reply, can't wait to see more of your work :)
Dude! That was amazing! I loved the build-up, the lighting, the acting, the visual effects, the music, practically everything....keep up the great work!