You are right and Milk doesn't work in Neo WE, but this is the normal tower. In fact the difficulty here is Nightmare were in Neo WE would be Hell. For that i am still testing and also if many weapons can be used, the main requirement for those, is to belong to the WE faction in order to activate the multiplier. I will do a video when i am ready, of course
Not bad young senpai... 😊if I sub to you, I wanna see you kill Mama Napalm in HELL ❤ 😮😮😮. LOL ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-UnN2Lpg6310.htmlsi=hno5n0xsUZEIz7on
You just need to practice. I advise you to set up a basic defense in TDM and try to test your skills invading your own base. This way you will not consume gears and ammos during the process
@@resteazy5.56 Nice! Regarding the kamas, do you have the normal one? If yes, i advise you to buy the RE version in the Hernia machine that is far superior in everything. Thor wand is good against Red Napalm but i do not advise to heavily invest on it since at + 10-12 is already doing its job and doesn't have so much use in tengoku. But possibly in some future neo tengoku update... Striker flail instead is one of the best weapons in the game and able to bring you up to 351 floor. Feel free to upgrade it to +19!
Thanks but believe me, is absolutely possible if you only have the right decals, gear and a G8 maxed out character (i used the attacker class in the video). After that, you just need a bit of practice.
The first is Superalloy Death Zam: Deal 30% more damage to enemies when their HP is 70% or more. Increases fighters all basic parameters by 8%. The sixth is Blacksmith:Boosts critical hit rate by 15% and reduces weapon/armor weardown speed by 20%. Not sure is the best or the fastest way since the game allows many diffent strategies, but the plasma welding gun + 19 works pretty well for me
@@vitruvianx153 I don't have these decals yet 😬🥲 I'm using the plasma sword 🗡️ from Travis. I can't live without the bowling 🎳 ball 😑and wand of fire 🔥🤭
The chopper, or predator in my case, is a great weapon for the Neo DOD area. For this fight tho, i prefer to don't use it since after each attack, it creates a dead moment that leaves you to much vulnerable
Great example of how zam is, or isn't, useful. GG and CA out damage zam when a single hit does less than 30% of enemy hp. GG and CA tie with zam when a single hit does 30-70% of enemy hp. Zam beats GG and CA when a single hit does about 70% of enemy hp. Edit: this is in the context of over the encounter with the same opponent like jackals or high tengoku screamers.