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PolyToots
PolyToots
PolyToots
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Welcome to PolyToots! This is a tutorial channel for the creation of real time game art. From the perspective of a professional games artist who’s been pushing polys in the industry since mid 2008.

Looking to get into the games industry? Already in the industry but everyone around you seems to be way better? Have no idea how you got here? Then you’ve come to the right place.

I cover a range of topics from 3d Art and in game VFX, plus a bunch of shader magic.
Unity: Water Shader with Amplify [URP]
26:15
3 года назад
Oceans with Unity Shader Graph.
27:00
3 года назад
Flow Map Shader in Unity with Amplify
30:45
4 года назад
Комментарии
@GamerStudio571
@GamerStudio571 День назад
I havn't find the PBR Graph
@Prostylin
@Prostylin 14 дней назад
Great tutorial!!! Just one question, where did you get that texture pack, i wanted to follow along with you but couldn't find that pack anywhere. I found the rocks and boulders pack but it didnt come with the tiling.
@Peter-xg2qb
@Peter-xg2qb 15 дней назад
Hi, how did you glue the square to the curved surface of the box at 12:13? From: "Borderlands Loot Chest: Sculpt in 3d Coat [01]"
@karolisputnikas7327
@karolisputnikas7327 21 день назад
When I do a single render, it shows nothing for me. Only a transparent backround
@o2dyt
@o2dyt Месяц назад
Amazing! I just got Amplify and learned a lot with this. Thanks! My small contribution: You can multiply Splotch Scale by Object Scale so the splotches are constant size when you scale the object.
@garance6606
@garance6606 Месяц назад
Since 4.2, The "None" option in color management > Display device is gone 😢. Any idea how to go around that problem ?
@leaked6297
@leaked6297 Месяц назад
First time trying shader, following this tutorial for 2 days step by step, made it and I was inspired A LOT. THANK YOU FOR SHARING! Love how you do this tutorial in detailed!💫
@fleity
@fleity Месяц назад
I come back to this video ever so often to check up on details. I hope you are well. Miss the good videos :)
@PolyToots
@PolyToots Месяц назад
Thanks! That means a lot, genuinely. I wish I could get back into videos again, life and work have taken over everything so there is little time for youtube these days. I'll be back one day, that I can promise.
@fleity
@fleity Месяц назад
@@PolyToots I know the feeling. Don't worry youtube ist really one of the least important things in life ^^
@momosietube
@momosietube Месяц назад
I may be wrong, but is the tiling supposed to work only on a flat plane? Because I copied everything you did and if I try and change the tiling of my cube, it only goes in one direction. (up and down)
@momosietube
@momosietube Месяц назад
THANK YOU FOR THIS!
@ktest444
@ktest444 Месяц назад
Is it also possible to modify the mesh collider of the rug?
@tsvetomiriliev5804
@tsvetomiriliev5804 Месяц назад
I watched and followed the whole video step by step, the water is excellent, but the foam and depth is not working now in 2024.
@gargantua3622
@gargantua3622 2 месяца назад
Hello you may find it stupid but i dont really understand why ao map is alpha channel? Is there spesific reason for that? Lets say i dont want to use emission, so i connect it to B channel is it going to work? (It didn't work i tried. But why?) Also for anyone curious roughness and smoothness 2 different thing. One is reverse of other. If your roughness is not rendered as you like you can try to invert and use in unity.Also another information, for the mask map texture, uncheck sRGB color box. It effects your smoothness too.Another tip i just discovered to day. If all of your normal maps reverse. Its probably because your maps coded in Directx. Unity in default uses OpenGL. For the vertex shader blending this video will help so much. Thank you after 5 years. :D
@PolyToots
@PolyToots 2 месяца назад
You should be able to connect whichever maps to whatever channel you want, so long as the output makes sense. If you wanted AO to be B then make sure B is outputting to AO, if you're copying the shader 100% and B is outputting to something else, then sticking in an AO map won't work. You need to change the shader
@nedfest
@nedfest 3 месяца назад
This is so frustrating every single blender tutorial i follow, the person go so fast since I dont know where everything is. So SLOW DOWN plz. I know everyone will say just pause the video but its so tedious every 5 seconds pause to got blender do the thing... o wait there is some setting that is wrong on my version figure it out then back for another 5 seconds of explanation. grrrrrr
@nedfest
@nedfest 3 месяца назад
fyi @polytoots yours is the best as far as speed. I just dont know where anything is.
@PolyToots
@PolyToots 2 месяца назад
​@@nedfest It can get frustrating as Blender updates quite often and likes to shuffle the UI a bit. You could try looking up a youtuber called @grabbitt , he's pretty chill and takes things very slow. I believe he is a 100% blender tutorial person, whereas I'm mostly Unity.
@Peter-xg2qb
@Peter-xg2qb 3 месяца назад
Excuse me, how do I change the number of steps in the undo history? The default feels a bit low.
@IamVFXguy
@IamVFXguy 3 месяца назад
is it possible to controll the tiling and offset properly?
@IamVFXguy
@IamVFXguy 3 месяца назад
do you have the project file? I need it now or within today! I can give you 5$.
@lucutes2936
@lucutes2936 3 месяца назад
redo
@lukavekichannel
@lukavekichannel 4 месяца назад
Can i use in BuiltIN shaders ? or i need URP
@nikolazagorac8634
@nikolazagorac8634 4 месяца назад
Old video but instead of using the fraction node it's better to use modulo of 1
@chove93
@chove93 5 месяцев назад
hi how you groupe node in 3:16 ?
@thegoose8663
@thegoose8663 5 месяцев назад
Thank you very much! I've been struggling trying to come up with a decent jet effect and this helped a lot! Shaders are still a bit of a dark magic to me, but godot's visual shader editor helps)
@Zellx2009
@Zellx2009 5 месяцев назад
@Polytoots est-il possible avec vos fichers 3D de les transformer afin de les avoir en fichiers stl imprimable...?
@gpdu57
@gpdu57 5 месяцев назад
Update : Amplify now has a "flow" function.
@yoummanho
@yoummanho 5 месяцев назад
영어라 한국 사람들은 잘 안보겠지만 유니티 amplify shader와 shader graph 둘 다 쓰는 사람들에겐 반드시 필요한 중요한 팁이 나옵니다. 06:00 amplify shader 는 RGBA 라면서 왜 alpha값을 안가져 오는지 알 수가 없다 ㅎㅎ
@xpoveda
@xpoveda 5 месяцев назад
Congratulations :)
@M2VC
@M2VC 5 месяцев назад
Bruh, generating noise is SOO expensive, smh.
@jeremiahgallo1055
@jeremiahgallo1055 5 месяцев назад
Fantastic. Exactly what I was looking for.
@The-Filter
@The-Filter 5 месяцев назад
I see you stopped doing stuff for Unity. Yea, understandable!
@anything_x
@anything_x 5 месяцев назад
Hello! 1st of thanks for the tutorial. However, before I go after it to recreate the shader - would it also work for builtin. Or will I face a missing node?
@NounourSOAD
@NounourSOAD 5 месяцев назад
@10:35 i guess you've figured by now but alpha channel is never gamma corrected, hence it looks different. You have to uncheck srgb in the texture setting if you want RGB channels to behave the same way.
@TheGreatBlumpkin
@TheGreatBlumpkin 6 месяцев назад
Good tutorial, I appreciate it, but I wish the Blender part was described in more detail
@PlumpnDreamyWalrus
@PlumpnDreamyWalrus 6 месяцев назад
Before I dig into it, is this outdated? I have the latest Unity
@PolyToots
@PolyToots 6 месяцев назад
Super outdated! I should probably remove this video, thanks for reminding me it exists!
@prerit6915
@prerit6915 6 месяцев назад
anybody know how to tile this thing ?
@TheJimbosan
@TheJimbosan 6 месяцев назад
Other than the up-speak this was a very good video. Thank you
@kunefek
@kunefek 6 месяцев назад
i really need it now but free anyways
@theshadow6273
@theshadow6273 6 месяцев назад
Great series so far however as a beginner user of 3DC, I'm a bit concerned with the fact that the videos here are 5 years old? Have you considered making and updated series?
@TWKTemplar
@TWKTemplar 7 месяцев назад
When you make vertex offsets and you have hard edges you can fix it by changing the 3D models settings. Under Normal settings change import to Calculate, then change the Smoothing Angle to 180 and hit Apply.
@RivenbladeS
@RivenbladeS 7 месяцев назад
Can you convert this into fake volumetrics lighting?
@damianrix7861
@damianrix7861 7 месяцев назад
Thank you!)
@raulgarciaperez1589
@raulgarciaperez1589 7 месяцев назад
How can you fix the seams when tiling? I'm using the same maps
@TheDeaconCrossShow
@TheDeaconCrossShow 7 месяцев назад
To fix the issue of how fast and hard it is to set the depth values, set the vector 1 or now float to max 2 instead of 1 or more. Also, change the mode to slider in the node settings.
@EvilNando
@EvilNando 7 месяцев назад
very nice thank you
@Michael-xv3dl
@Michael-xv3dl 7 месяцев назад
Can I difine water particles leach it out ?
@SpunkyMonkey-VR
@SpunkyMonkey-VR 7 месяцев назад
I was really paying attention to the amount of times you said uhhh, and I got to count 67.
@PolyToots
@PolyToots 7 месяцев назад
I uhh, really uhh appreciate it. uhh
@SpencerYonce
@SpencerYonce 7 месяцев назад
In cc, “so we are going to be using with Italian offset” 😂😂
@SpencerYonce
@SpencerYonce 7 месяцев назад
Does none know if this still works in unity 2022.3?
@user-ez8ii1rh3o
@user-ez8ii1rh3o 7 месяцев назад
I made my first Shader... Thank you bro Allah Bless u <3
@PolyToots
@PolyToots 7 месяцев назад
Keep it up
@kyorthmmmm2897
@kyorthmmmm2897 7 месяцев назад
can you do it faster
@mahsas1990
@mahsas1990 8 месяцев назад
Thank you!!