WSBG is an annual event held in Las Vegas that supports casual and competitive board gaming. WSBG urges gamers to sharpen their board gaming skills by attending regional, national and international board gaming conventions, as well as participating in local game play.
While WSBG encourages competitors to attend conventions and other gatherings of board game enthusiasts, WSBG is not a convention or conference in the traditional sense. Events are not open to the general public; only gamers and guests with passes can access the attractions and cheer on players.
Hundreds can compete, but only 16 will go home as a Ring Event winner, and only one will go home with $25,000 and the WSBG Bracelet!
This map should fix the problems of racing uni in 4players game because you no longer need 2uni for an upgrade. Also, snapping is nerfed in this map. Although you can discard a card to boost 1strength, it is kinda not worth.
But the players who can get fast projects gets too much advantage. The double uni was what allow you in the game if you didn't get the right cards early
A card upgrade per uni and partner zoo and the reputation on extra worker seems interesting. Really kinda favours getting an extra worker early as for example partner zoo/uni into project + worker and then zoo/uni should easily enable 3 upgrades early. And then you can do uni + zoo again next round (typically the downside of early worker is other player rushing the round or not having a project to do but being incentivized to do partner zoo and uni at same time benefits that). The discard for power ability also seems interesting might make the whole thing just stronger than snapping especially as this map seems to give a lot of reputation midgame with that 3 rep reward and two from workers. Seems like it will be pretty common to get effectively 4 rep (3 from bonus which gives extra worker). Not sure if i like the map that way, could be a bit snowbally. Many openings could easily use that 3 rep for a second worker early but way better as you also kinda get snapping power that way. Without snapping reward reputation already gets far more important.
The workers giving reputation is another interesting change. Looking forward to seeing how it plays out, hopefully the map doesn't get vetoed too much. Good luck to everyone participating!
I think it's so interesting how in tournament play, reserved cards are face down so other players I suppose have to remember what cards their opponents reserved. In our family games, we handle reserved cards by having them turned sideways so we know they aren't in play yet. The only time we keep them face down is if we reserve a card from the deck vs. one of the ones on display in game. Do the rules specify it should be done one way or the other? Edit: Commentator addresses this at about the 25:00 marker. That's interesting that in tournaments, once a card is reserved it stays face down until purchased so it's incumbent on rival players to mentally track all of that. I'm not a big fan of that tournament rule if that is standard practice. The other thing that bugs me is how they stack their chips. I think they should be at least a little staggered like the top left player demonstrates his hand at 19:35 so players can track how many gems opponents have on hand and of what colors. I similarly think that bit is "public knowledge" that shouldn't be hidden in any way.
Reguarding @ 6:40, one thing I learned is going for the color that will interact with the most nobles is a mistake because there will be a lot more competition for those, especially among the players that are going for the nobles. Doing the opposite and ramping up a color that only 1 or 2 nobles need will leave those cards mostly free game for you.
For Tip #2 you didn't really explain why it was so important to go first though? Sorry bit of a noob at this game! You mention to establish chokepoint or getting the valuable spaces first but what spaces are those?
Unfortunately no, we keep the tournament hall closed off to anyone other than competitors currently to avoid any instances of cheating or collusion. But we will be streaming half of the final games on the Dice Tower throughout the event, and there's plenty of fun open gaming that can happen with the Dice Tower West library :)
Question: will an Activation power trigger another player's Pink power bird? Such as an activation power that lets you Lay an egg on another bird. Will that trigger a Pink Power which is activated when another player lays eggs?
Thanks Chris for the great tips! I’m preparing for WSBG and always watch these videos when learning a game. Tip 6 is really interesting to me. I wonder how hard it is to win if you’re specialising in the same worker as another player!
Hans here, another great work from Chris! Minor correction. I am from Guangzhou, which is pretty close from Hongkong, but not quite HongKong. Both region speak cantonese, so it is common mistake to confused the two regions.
Nice tips, i also won a game with sponsoirs upgrade also, cause i had some sponsor map intercation. always depends on what cards are comming, and don!t be afraid to change strategy early on.
I love the concept of these videoes, but I don't know the games as intimately as the players do. In this video, I really needed a board and cards in front of me to understand some of the things he was talking about. Just face cam makes it hard - and dry. Thanks a lot for the effort you put in the videoes, though!
I am very Bad at this game :'(. I ve tried to only get 2 or 3 level cards and failed. I ve always feel Lost in middle Game, because opponents have all gems I need :'(. Ive tried to only get 1 to Build a engine and they win by having more points quickly. Help!
I was thinking someone should do a quick overview of the games to look for strategy. Great job on this Chris!
2 месяца назад
Great video! Do you have any advice about passing through buttons? or passing by the oponnent and at the same time by the buttons? Sorry my english, i am from Argentina
I think from what I've seen passing is best when you don't want the pieces or if you take a piece you'll be giving your opponent a much better piece, so it sort of becomes a game of chicken. Passing through a button can give you a boost of income to allow you to potentially take those two important pieces in a row and set yourself up for success, so you don't have to avoid it completely!
There's a competitive scene for boardgames? Not sure if that's silly or sad. It reminds me of the first time I heard the phrase "competitive commander" in Magic the gathering. Board games were designed to played casually amongst friends. I mean, if you enjoy competing have fun with it I wish you my best but it completely misses the point. The first time I saw the "wood into cards" strategy in Stone Age I knew the game had been broken and never played online again. Now I pretend I never saw that strategy and try to play in as much fun a way as I can but it still leaves a bitter taste. I would advise people who enjoy board games with friends to stay away from this sort of mentality.
There has always been competition in games, from chess to poker to any sport - to simply competing at home. This is also why when we play a game, we follow the rules and don't just throw pieces on the ground or give up halfway through, because playing and doing our best is a quintessential human trait.
@@WSBGofficial Playing to the best of your ability is simply good form. It's a courtesy you must extend to your fellow gamers to make the game interesting for everyone. It has nothing to do with official competitions. Playing without trying to win doesn't just waste your own time but also your opponents'. Official tournaments for such a casual hobby are still a waste of time in my opinion and utterly pointless. Unlike chess and sports, the majority of people who play boardgames couldn't care less about them. Only hardcore competitors with sad personal lives could waste their time on something like that, but to each their own.
@@ioannispaxinos5171 I obviously disagree. I think you should come out to WSBG yourself to our open gaming area and see just how friendly a community it really is, I guarantee it will blow your expectations out of the water.
But, boardgames are by their nature competitive? Like if you're not playing to win, what's the point in playing? The fun (for most) is created in the attempt to win, and learning not to beat yourself up if you lose. There are cooperative games out there, but I dislike them because it's like doing a group project at school - one person always dominates and tells you what to do, or doesn't do enough. It'd be kind of weird if competitive games didn't have a competitive scene, just like any other game be it sport, boardgame or video. Imagine playing cooperative football where both sides are trying to help the other win, what's the point lol.
@explorer47422 You should try spirit island or arkham horror the card game. They are amazing games and way too asymmetric information heavy to have someone tell people what to do. Anyhoo I never said boardgames were not competitive. Only that to have a "serious" competition scene with pro players and prizes is ridiculous. They're casual games made to be played with friends and family. To play them like a sport or chess is missing the point. But to each their own. I simply find it a bit sad. But whatever. I don't judge, I just pity.
Great video and commentary. Just to add, I wish the map was the right way up - it would have been a lot easier to understand location references if I could read them right way up. Great to see the strategies employed and you feel Randy's frustration on the era change. I was wondering why no one went early on pottery with idea of securing one at level 2 in the canal era, maybe its to expensive for the return on investment, not sure.
Most competitive board game conventions seem to be focused on the in-person experience. I respect that WSBG is trying to supplement that by also providing a broadcast event for spectators and viewers at home. However, I do think there are some improvements that could make for a better experience on this front. A few of the games had the glare issue referenced in this video where it was difficult to see the game pieces. Perhaps camera testing in advance on site would allow for repositioning or changing the lighting to make sure it's very clearly viewable. Additionally, while the commentators were universally charming, sometimes the commentary did get a bit lost in the sauce. Perhaps following the sports commentary model is worth considering, with a paired play-by-play and color commentator. One person would be responsible to clearly state each play as it is happening, and the other would provide background and analysis. Finally, I think streaming all the live final tables at a precise time and on the same channel could lead to a better viewer experience. Announcing last minute what and when streams would occur and splitting them between multiple channels may have depressed viewership from the full potential.
Want to see the Designer put some of these tips in action? Watch Chris VS Asger here - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-h5GFDCglGmQ.htmlsi=7osqNEcAydOpe0xm
Well, this bums me out. Promo cards are one thing, sure you get 2 extra cards to add to your stack of 100. But an exclusive track? That's huge! I feel so gatekeeped!. I can't go to this event, so I'm locked out of this track unless I buy one from someone flipping it for a ton of money. Not a fan of this.
When selecting your basic or advanced Upgrade cards try to go for cards you can recycle with salvage effect such as Fuel and suspension which lets you put the card back on top of the deck especially if it gives you a cooldown, gas pedals to get a slipstream, slipstream bonus cards, and of course 4 Wheel Drive (3x) +++ and 4 Wheel Drive 4+. Basically extra cards you can use for speed especially if you are gear one and cant fully get to gear 4 after a corner.