even though it’s an animation; the characters that are displayed is put into a canvas of mine wondering the storyline behind these people since yes the animations is straight special and spectacular (Great Job!) I’m more interested on learning more background of these specific characters. If you have them could you provide like your own story between these characters since in my opinion it’s straight fire!
Hey, I have a question, when I animate, in moon animator, after I close studio, sometimes the effects for some reason go bye bye, do you know a fix for this?
Hey sorry for the delayed response, but I made the impact frames by adjusting the Contrast, Brightness, and Saturation settings in Studio: 1) Insert the Color Correction property to Lighting in your toolbox. 2) Add the property into Moon Animator and select Contrast, Brightness, and Saturation. 3) You should play around with their values to see what looks most appealing. For example, a Saturation of -1 and a Contrast of any positive number will produce a black/white camera effect.
When fighting a opponent use something kinda sharp like a weak knife use your fist for 1v1 fight if its a 1v2 or more use both your fist and knife as the knife will come handy and trust me i did it with a wooden katana for practise and holy you move like a leaf i recommend a non sharp knife or something light as a weapon for faster attacks trust me it takes less time to defeat your opponent but you first need to learn fighting styles.
Can I ask a few questions? (I am trying to get into animation like this) 1. What order do you do when making this? (Animation, effect, and camera) 2. Is every effect separate or are they like the same effects being used? (For example the wind effects are they like two copies or 1 effect that just comes at certain points)?
Sorry for the late response, but good question: 1. I didn't follow a sequential process for this video. I animated one part of the fight, then used the camera for that specific scene. That way, I get an idea of what the final product looks like and can avoid going back to make any major changes. Repeat that until you're finished with the whole animation and then add the vfx. 2. I use the same individual effects and move them at different points in time.