i was going to comment about a big cheerio but i was impressed by how a simple top down maze puzzle becomes so much more deeper when reframed into a 2D segment.
That final segment with the timed muncher is just evil. There's no indication of anything like that so the player just scrambles looking back to find a way they could get a p switch.
As a fellow Team 0% member I can now confirm, this kind of ultra-silly Little Timmy stuff is a welcome diversion at times. Not that I have any intention of playing this after seeing it. CarlSmile
the fact that this course is titled 2-3 (the dash didnt make it to the video title) implies that this is part of a whole super world that has never been fully beaten
this would be different if bowser junior could hit you on the way up, but as is it is much like tetris in a sense where the claw represents the humble hold queue and bowser jr is a line block and catching him successfully represents setting up a tetris
i like how this is so close to the authors solution even when the level is so wide and approachable and requires natural backtracking, like a zelda dungeon where you get keys and fight a wizard at the end
thought a level with all the bosses in it would be bad but it was not, perhaps little timmy could learn a lot from the idea of putting a lot of bosses in one open world rather than one small room with infinite power ups
I'm surprised someone made a level that's themed around Teletubbies, lol. And that's quite the bizarre level of exploring through Teletubby Land to search and defeat the Koopalings in order to find Queen Wendy, ahaha! Not bad. I would have given this level a Like too if I had played it. GG on the clear!
"Some people cannot control their sadism in Mario Maker", you say. Honestly, I've been fighting those urges since the very beginning ^^'. I've gotten better and better every year at least. I wouldn't do anything like this. 9:33 had me feeling the *worst* kind of catharsis, man NotLikeThis
This is one of those levels where even after seeing the whole thing I still have no idea what you did to win. YIKES. Great job, you REALLY took one for the team here! Out of curiosity, are you going slowly for your own safety or does the level actually require you to play slow or else get softlocked?
The fruits of my suffering. If I'm being real here I've played much nastier stuff both for Team 0% and in general, but the brutality of the Porcupuff placements combined with the required damage boosting to lose the flower gave this one a special flavor of despair! I bet it's possible to make a much nastier Porcupuffer course without resorting to spamming them though, that makes me shudder a bit!