yeah i wasn't expecting that meany they just came from nowhere they can gang up on you if your not in a good defensive position, plus sometime they can be aggro from the top of the quarry over here 8:29 and snipe you.
I'm having a problem when buying the vehicle. It must be a mod, but I haven't identified it yet. On the screen where the vehicle should appear, parts of the ship appear individually, but they are all there, with more than 600 options.
small note some mods can cause problems with this update, you should disable mods till there updated and go back to an old save that had no mods and Verify Integrity of Game Files.
i forgot to record the part where there was a bloodsucker hunting and watching me sadly i had to reload the save so many times, i thought that would not be fun to watch. all i can say is it was pure madness and dealing with more Mercenaries at the same time.
the tracker mission is cool, but i don't like the idea that you have to pay 7$ for the other half and if there's going to be more of them, maybe if it was 5$ but 7$ each that's crazy. at lest the game now has a passive bounty system witch is a cool resource for modders to mess with.
was 100$+ more i got the 5800x for 200$. was going for the 5700x but they didn't have any at my local best buy. at lest i saved money on it not buying it off of amazon shipping+tax adds up.
For people who don't understand or don't know most old Bethesda games are like this (only exception being Starfield). Matter a fact a lot of older games are like this and it's because the way these game engines are built, the speed of the game (how fast everything moves, happens, etc) is directly tied to how much FPS the game is able to generate. Back in the day a lot games that were on PC and console were actually built for console and the PC ports were just shitty ports. FPS range on consoles has always been 30-60fps so games were built to hit 30 or 60fps. The problem for these bad PC ports is as hardware got better people's PCs eventually could blow by 60fps resulting in what you see in this video. Good PC ports of old games would actually lock FPS at 30-60 FPS or atleast give you the option to do so, like Vsync for example. Anyone who mods old Bethesda games especially will tell you to download a mod that limits the FPS to 60 or to do it manually through programs like Nvidia control panel. Very rarely will mods be able to actually decouple the FPS from the game engine speed but i think some mods have been able to do it in the past. Usually it's the devs themselves who uncouple the FPS from the game speed when they re-release an old game, recent example of this would be Halo 1-3 when they came to PC on Mcc, many elements of those games like the weapon fire rates etc were tied to FPS and had to be fixed at launch and with updates. Sorry for the book long comment just wanted to help people understand what's going on under the hood. Point being point, on older games like this the more FPS you're able to generate the faster the game will run unless you cap the FPS.
I'd like to make a note to people that keep saying the game runs fine at 90 to 100 fps so tell me this, why is it that my Rx 6700 non xt is running the game at 200fps and 90 to 160 in the overworld so you're telling me you're 4090/4080 can't run 200 FPS? like seriously, there's no one using their damn brains. it's like they're ignoring the fact that their FPS might be halved because of some weird bull crap, I forgot what it's called. Something to do with how refresh rates are calculated and higher resolutions or in a different screen mode.
Well uhh I would highly recommend to cap it at 58 FPS 58 is like the perfect cap I've tried 60,59 but I still got a lot of crashes & laggs.. since I've caped the fps to 58 it doesn't crash or lag anymore Hope this helps someone Greetings from Germany
This is more or less a demonstration. cause there's a big misconception at the moment that people are confused about. a lot of people say their game is running at 120 HZ and it runs fine, but they don't seem to understand. the game has a 60 FPS limitation and they think it's normal when it's not. also apparently there's an issue that pops when the game runs way too fast after a few minutes of game play, the sound will just shut off. I'm assuming the games audio engine dies out, but it comes right back after you restart the game. What's even more weird is also some people report that the game runs worse which is odd cause in my case the game runs way better and smoother especially going through downtown even if I manually set a cap of about 61 FPS with Radeon chill, I got it set up between 61 and 65.
Hi, I have a rx 6800 but I can't set the AFMF in Starfield (in the other games it's function properly), I try to set it in game or in windows or both (in the "custom" game experience in Adrenaline) but it appears the yellow exclamation point "display mode is not compatible", how I can resolve? I have 24.1.1 Official and I Play from Xbox Game Pass and not Steam. Thanks
Hm...🤔 it should just work maybe something to do with how the Game Pass version is built? my is the steam version. you have to set the AFMF in the Adrenaline software. you just go to the gaming tab and click on Starfield just scroll down and turn it on for that game that's what i did.
how did you include AMD game overlay in your recording?? i try to record my gameplay with AMD game overlay but somehow the overlay is missing from the video, only gameplay
go to performance tab and then settings then turn on the Metrics and maker sure Show in Video/Stream Output is on. the show indicator is in the Record & Stream tab under settings
principalmente probándolo solo en este video. Quería ver qué puede hacer por sí solo. Tengo un video. Hice una prueba en la ciudad de Akila. También podría estar vinculado a la CPU del Ryzen 5 3600. mostly just testing it by it self in this video. wanted to see what it can do on it's own. i do have a video wear i did a test in Akila city. also i might be CPU bound by the Ryzen 5 3600. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-JTHXtDJo2-w.htmlsi=-Mgrc_yMlUVyS8r8
I've tried it on Cyberpunk with my 6700xt at 1440p FSR Quality with optimized settings, typically I'll get 70-90 fps, with this I get '160-180', however I don't feel a difference, I know what 165hz feels like, and it doesn't change anything imo very dissapointed. Although you're not meant to, I turned RT Medium on with FSR Balanced to drop my fps to the 40s, and apparently I was getting 70-80 fps with AFMF, but I didn't feel that either.
Try toning down the settings until you have 50~60 FPS stable with it disabled, then you enable it. It's recommended by AMD a range of 60~70 FPS prior to enabling FMF or FSR3, otherwise your experience would be better playing at Native with it disabled. I also noticed by your other most recent video, that your Ryzen 5 3600 is being the bottleneck (utilization of around 90%), at least on the most NPC heavy areas, it simply isn't pushing the VGA to 99% utilization at almost no point, it's mostly around 80% and even down to 50% in some instances. Starfield is a disgrace.
i tried but it never goes that high even on low, i don't even know why they picked the 3600 in the first place. but I'm stuck with it till i save up or wait for a good deal on a ryzen 5000 series. it's fine for all my other games though even on CP2077 the fps stays above 40 witch I'm fine with. this game is just one big disappointment and badly optimized i had a better time back in 2006 on my old Pentium 4 3.0Ghz HT and X1650 PRO 512MB on The Elder Scrolls IV: Oblivion than Starfield
I've tried it on Cyberpunk with my 6700xt at 1440p FSR Quality with optimized settings, typically I'll get 70-90 fps, with this I get '160-180', however I don't feel a difference, I know what 165hz feels like, and it doesn't change anything imo very dissapointed.
yeah I'm loving it so far, the last time i had AMD/ATI was a HD 4670 1GB. the only thing that could improve the performance for me at the moment is getting a Ryzen 5 5600 or or one of the 3d v-cache chips. comparing 3dmark scores, i would be getting about 11000 on the Ryzen 5 5600, at the moment i get about 10250 to 10400, it varies.
can't do 1440P sadly my screen is 1080p. it's a ROG Strix XG258Q but i can do Ray TRACING with FSR though i will say on Ray TRACING medium settings the game runs about 40 or less but its playable on Ray TRACING low but I'll make a vid of it doing a loop around the city center/haywood
@@radosuaf i have to mess with that a bit. some games i play don't work well with it same goes for when i was trying it on my 1060 3GB. I'll take a poke at it when I'm able to.