Hello! I'm Lavie Murchio (She/They). I'm a brazilian game designer and composer, and I designed the works you see in this page, such as LIGHTSHIFT! I'm currently working on CODE Bunny.
I've been designing games since October of 2019, during the specialized Game Design course at Lisbon School of Design, in Portugal. I'm currently enrolled at the University of Vale do Itajaí (UNIVALI) as a student of Game Design and Digital Entertainment.
I'm experienced at Visual Scripting, and my engine of choice is Unity.
You can contact me on twitter @Lavie_Azure, or by my email address meraktennant@gmail.com. Thank you.
On September 22nd, 2024 CODE Bunny reached its 1st Anniversary! To celebrate, the game will be 50% OFF until October 2nd!!! Grab it here: lavie-azure.itch.io/code-bunny CODE Bunny is Available Now on Itch.io AND It's Coming Soon on Steam!
I bought and Beat the game, the story was much better than I anticipated, and the gameplay was good as well, my only issue is that I don't know how to play Axel that well despite playing him first. Could be because I don't know how to chain the EX Gauge, but it felt weird when I got an EX skill kill and I didn't regen the EX gauge sometimes, maybe it has to do with whichever move I used. The Music is good but not memorable as I can't recall any of the tracks from memory at the moment other than the title screen. Overall a very good game capturing what makes Classic Sonic and Gunvolt good.
A rabbit as a platform character makes sense in hindsight. It's surprising it's not more common. Instead we got a blue hedgehog and a pudgy Italian plumber and his brother.