As a passionate game designer and developer, I channel my creativity into crafting immersive virtual worlds, where every line of code and pixel on the screen becomes a canvas for self-expression. With each project, I breathe life into my imagination, inviting players to explore the unique landscapes of my mind.
I am not able to track camera simultaneously. It gives me the following error everytime I connect my android device to UE : AR tracking unavailable. Make sure your camera is unobstructed, then try slowly moving your device. Any solution please?
@@DevEdgeAbhay It is working somehow. I don't know what made it work. The error message disappeared by itself but I am getting jerky movements while tracking and rolling the camera.
Make sure to enable AR plugins.. Setup the virtual camera , capture the image/video .. Follow the kyc instructions but not sure for this , using a dedicated KYC app is generally a good recommendation.
so good tutorials man! is there maybe a simple way to create in game player start selector ? i mean that you can choose where to spawn from selection of places ? or maybe you could make tutorial about this, would be so awesome
HI! I really like your videos... Can you please tell me, I want to make a small lake, and then, having some money, when I press a button it expands, and I can press it to expand as many times as I want. Somehow, I want to make multiple lakes and make them invisible until the button is pressed... Can you make a video about this? If you can't make a video, can you please explain how I could do something like this? I am a third-year student and I need to make a game and I can't find anywhere how to do this... Thank you very much!
This does not fix the problem. all you are doing is enlarging the poolsize, you are not fixing what is causing the poolsize to be over budget in the first place. misleading
@@DevEdgeAbhay this will enlarge the pool size, but if you are having this error in the first place means that your scene is trying to render in more than it can cope with so you should be reducing the scene via optimization and not by increasing the actual pool size. I learnt this the hard way as have been struggling with pool size for a long time
@@blmaa319 the poolside covers what is being rendered to the scene, if you are getting the over budget error it's a case of lowering what the scene is rendering. This can be texture sizes, culling distances, lods among many other things. I've spent some considerable time optimising my game and now I hardly see the message at all unless I go inside certain buildings that I haven't optimised yet
I saw your video on switching the unreal engine character to the crow you had. I tried to do that with multiple characters but in the end I have a part where two models appear and then it goes back to the first model. Do you know how to do that tutorial but with more than one character?
Great tutorial! could you please give a link with these premade animations? I've Googled, but didnt find it.. generating 100s of em will take looot of time
Can you make a tutorial where you could change into multiple characters, and maybe even choose which one you want to change into. If not, it’s Perfectly fine I just want to know if it is possible for my own ideas.
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