The video is cool, but I really want to say this: "everyone is gangster till GodoTTT" xD It’s also more convenient for me to pronounce it this way and at first I wasn’t sure if I heard correctly that an English speaker pronounce it this way
The game concept has a bit of potential in my opinion, so here are some things that could make this game a tad itsy bit better: Make the ai better and maybe make it so the spiders can stun you with webs. Try making levels and different maps. Make the spider dragging Ben in the beginning not just appear still, but rather trigger a cutscene where the spider runs away from you the moment you look at it with the flashlight, which could add some suspense and spoopy feeling. I also feel like having one type of spider is kinda boring. To solve this, spiders could have different traits such as faster speed or jumping from wall to wall for some variation.
@@Joseph-ht4iw Nice! Thanks for ideas, I'll look into them when I'm working on the update, which probably wouldn't be so soon, as I got a couple projects in hand right now, one of them being a project for yet another game jam.
Honestly, as a Linux user and open source advocate, I am glad that Unity is burning and crashing! It means Godot can become way more popular! I am hoping that soon most art tools become open source. (I would say 50% of art programs that are main stream are open source.)
I had already been making games in Unity for nearly 2 years now, and I am familiar with Python, which is similar to GDScript, so I can easily pickup Godot. The game itself wasn't very hard to make either, and given that I have made a simple version of it before in a game jam, I already knew how to make the fundamental mechanics of the game.
I apologize in advance for a few audio issues where the audio got abruptly cut off before finishing the word, my noise reduction software somehow just did that :p Play Scratcheroid: scratch.mit.edu/projects/944460063 Watch my first attempt at creating a 3D Game: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-kuAQZcHRiuk.html
looks like my other comment didnt post, I recommened using the steam version of blender because of auto-updating. I also have a keybind set that makes blender much more like unity esk movement, where you can right click to basically fly around
I'm still keeping my Unity Project and also tried learning Godot and I was able to, but I find Godot's Tools a little bit lacking on my end so I have to drop my project temporarily (might still do Unity but I'm never going to release it, just a basement project now I guess). Still, I'm looking forward to Godot's Growth and hoping that one day it gets the tools I need to revive my project.