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Hey! That testing data looks familiar! Jokes aside it was great helping you test your class. Definitely put it on my radar to use in my other games that allow homebrew
I personally hate this build but I call it the “Probability Knight”. It’s pretty simple. You go halfling for halfling’s luck (optional), rune knight up to 7 levels for runic shield + storm rune, and cloud rune if you really want to make it so when your dm finally lands an attack on an ally they hit someone else, and then you dip a minimum of 2 levels into divination wizard. Through use of Portent, storm rune, runic shield, and possibly silvery barbs if your gm didn’t ban it you can make it so people have to reroll (with or without advantage) or just take the roll you give them. The one time you are unfortunate enough to roll double nat 1’s with advantage you can just reroll with halfling luck, and you invest in the lucky feat to force even more rerolls in your favor (stacks with advantage) or even reroll enemy attacks made against you. Enjoy being the biggest control freak at the table
I hate this, thanks lol. This actually takes a build I'm familiar with in the divination/halfling combo up to a whole new level. I'll have to poke around with this.
Don't forget Silvery Barbs. You can use it as a reaction, giving your opponent disadvantage, and giving your ally advantage. Giving your ally advantage counts as targeting them with a spell so they can use their reaction to attack immediately if they are close by. This is all on the opponent's turn and after, all your allies can do their turns.
Ma, this is super funny hijos imagine just hitting your boys with MM while shouting out something like "Go on and hit something you little sissy" like some class of sargent/gym coach
I recently figured to go Barb with my Satyr Pally. But I've been wondering a way to include Monk dips to use Ki for Patient Defense. This is a defensive tank idea instead of your nova. Nice vid!!!
First time watching you, and I super appreciate your clarity. As a longtime optimizer I especially love your comparisons to other builds in this heavily populated gish archetype! 🪄🗡️
In fairness to your build, if Warlock level 2 was meant to represent the second ideal, then it couldn't be pact of the blade anyway. The third ideal is when you get your blade. People forget that Kaladin swore two ideals back to back in the first book.
Most people ignore that finesse does not require you to use dex it give you the option to use dex. "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." Sneak attack merely requires a weapon to have the finess property. Not to use dex
100% correct. Unfortunately, Dex is just a significantly more useful stat. Between Saves & Initiative, then Thieves tools, Stealth, Sleight of Hand, Acrobatics, and cheap AC, it is hard to pick using Strength unless you're going to the full commitment to a polearm/greatsword/greataxe + heavy armor.
I get that a sorcadin is very powerful, as is a baradin. But this was supposed to be a paladin/barbarian build. Must every paladin multiclass into a primary spellcaster class? And polearm master? I agree with GWM, but PAM, too? Forgive me, I grow tired of the same old, same old builds. By taking sorcerer (or bard) levels, you are diluting the premise of the build. Even if you only use your spell slots to fuel your divine smites, you still get more spells than you can use while raging. This is a melee build. Why cloud it up with more spellcasting? That's the problem with optimizing. Boring, well worn paths that do too much. This is a group game. Why spoil it for everyone else by dominating most of the game? I'd lean into either paladin or barbarian instead. Foster your divine rage. Punish the wicked.
By all means, do what you want with it. I'm not diluting it with casting, I'm fueling constant smite uptime, which is a cornerstone of the DPR calc. Without a full caster allotment of slots post level 9, you'll rip through resources too quickly given 3 smites per turn. And it is purely a choice about how you want to handle tiers 3 and 4. This video covers most of tiers 1 and 2. I don't typically cover past level 11 because the vast majority of tables will never see it anyway. This builds job is simple. Stand in the front. Smart monsters/enemies will ignore something that doesn't do damage to them, so being a big damage dealer is key to taking the focus of monsters from your backline that should be blasting AoE spells or ranged attacks. That's exactly how a group game works.
I agree it's a focus on using spell slots for a one trick pony smite machine. Out of combat would use any bard or sorc utility spells if slots are available. Plus sorcerer points can be converted or precast Mirror Image before rage to mitigate more. Plenty of ways to do the same trick.
Divine Fury? Zealot Barbarian/Vengeance Paladin. The God of Justice has called you to cleanse the evil in this world. Mostly Paladin. Enough Barbarian to get enough rages.
Same. I usually roll for stats at my table, so if I can get to 20 strength early, we're recklessly swinging for +10 all the time with GWM, then some tasty smites to obliterate anything on the field.
Looking at this had got me thinking about a Watchers Pally/Zealot Barb/Hexblade Warlock build. Mostly because my campaign uses the Gritty Realism rest variant, so we have tons of Short Rests.
Not optimized but playable smiting werewolf with shifter race beast barb, vengeance paladin the big offense version. Grab hill giant foundling to knock enemies prone as part of a hit for background.
Ancients is absolutely a great pick. I'd almost argue going right to paladin 7 immediately on that one. That aura is so good if you fight spellcasters. Zealot is also a great option, I just value bear totem too much. Try it and let me know!
I actually made an inquisitor that's more generic by following the vibes and using the background from the Innistrad background. He's a Inquisitive Rogue / Monster Hunter Ranger and I hope to use him for a Curse of Strahd play through
Did this build with a dark elf and got an unexpected fun bonus. The fairy fires spell gives advantage on all attacks against the affected creature for up to 1 minute which set off my sneak attack, even if no allies were no near by. It is a concentration spell so war caster may be a good feat and you could pick the spell up other ways but I like the free option from Dark Elf which does not take away from my spell slots I use to smite with. I was also able to use my heritage, the darkness spell with intimidation for some fun RP sessions. Great overall build. I really enjoyed playing this char.
How would switching Arcane Trickster out for Swashbuckler change this build? would that possibly help give more damage through more consistent sneak attack?
Cool concept! Never thought about trying to make a Destiny character in base DnD. The idea of taking certain perks from different subclasses within the same class is pretty dope. Something I wanna point out to those interested, there is a system called DnDestiny that is just Destiny in DnD. The first iteration of it was super cool and theyre testing v2 at the moment. They dont have any prismatic stuff yet, but its possible that they will at some point in a future version.
No, but a quick google tells me" Factotums are the closest characters in the D&D game to professional adventurers. Fighters serve as soldiers and mercenaries, wizards delve into the secrets of magic, clerics lead the worship of deities, and rogues beg, borrow, and steal. Factotums, however, explore the world and uncover its secrets. They usually gather in large numbers near well-known dungeons. Many children who dream of gaining wealth and fame by looting tombs, braving the planes, and defeating powerful monsters grow up to become factotums. In rare cases, factotums form professional adventuring unions and guilds, just like blacksmiths, bakers, and other artisans." Seems like a pretty dope class, honestly.
@@fellstardm You can find the full class, which that quote is an excerpt from, for free and legally on SRD. A factotum is a jack of all trades, who can dip into abilities from many classes, but who cannot master any of them. Worth taking a look at, it's great design.
@@fellstardm It's not a complex class, you've got a pool of points, you spend them to proc your abilities, you get a bunch of abilities to proc. Very weak low-level, very powerful in the mid-to-end game. Cheers!
I'd love to see an actual subclass designed based on this, though one for each class is a lot of work. Something like a set of rules and lore behind the existence of a "prismatic" D&D subclass that allows characters to harness typically quite specialized powers from a variety of subclasses, similar to the story of Prismatic in Destiny 2 and the rules/limitations it has.
Yeah, I think it would be really difficult as-is. Obviously DM-fiat goes a long way, but something official would be great to see. I think it needs some other specifics. Like, if a feature requires a former feature, it is not available like Hexblade's Armor of Hexes since it requires the 1st level feature. That would be a good start, but I agree with you.
I would have gone vengeance paladin assassin rouge. Auto crit smites on a surprised target. Vow of enmity means sneak attack is always on during combat.
I dislike assassin rogue because it is so DM dependent and so many don't know how to run surprise. It makes it hard to recommend to a wide audience. And vow of enmity would provide sneak attack against 1 target, not all of combat. Otherwise, yes, good calls.
May I submit sorcerer to follow the paladin/rogue levels if you're playing this at high tiers? Draconic ancestry gives you effectively free Mage Armor that can't be dispelled, and 3 levels into sorc allows you to cast Mirror Image as a bonus action which makes you incredibly tanky (or only 2 levels if you took it as one of your Arcane Trickster spells). Another benefit is that as a full caster you'll start to rack up those spell slots for smites. You'll also eventually get Fly (which you can also quicken).
Cool channel dude. Really liked this one and the Inquisitor. I appreciate that you go into a little more depth than other channels that cover builds like this. And you seem to have a knack for flavor, which I also appreciate.
He’s also forgetting a huge part of the Arcane Trickster archetype, you only get to pick very few non-illusion/enchantment school spells maybe abseils choice OR find familiar but certainly not both.
It is a weirdly worded section and we went over it in another comment (I should probably pin it).: You know three 1st-level wizard spells of your choice, two of which you must choose from the enchantment and illusion spells on the wizard spell list. You can get shield easily. But you then you can get find familiar from Magic Initiate or Ritual caster. It is a minor oversight on my end.
I've got an interesting build for you. I think it's a pretty unique one that focuses on being really good at multiple things, but not necessarily the greatest at anything in particular. High versatility with a fun and interesting flavor. I call it "The Wiccan Knight". Inspired by the concepts of a "Witch Knight" and a "Green Knight", it combines the occult/witchcraft with primal/nature magics, to create that Wiccan flavor in a "knightly" package. The Wiccan Knight is a multiclass consisting of at least 8 levels in Ancients Paladin + 8 levels in Genie (Dao) Warlock. I think my version is pretty well built, but I'd be interested to see what you could do with the concept. *The Wiccan Knight:* Start with Custom Lineage and take the Crusher feat (Constitution). For point buy stats (racial ASI's included) go 13 Str, 10 Dex, 16 Con, 8 Int, 10 Wis, and 17 Cha. Go Paladin for your 1st level, to get that Heavy Armor proficiency and higher starting HP. Grab some Chain Mail and a Shield for armor, and a staff for your weapon. At 2nd level, multiclass into Genie Warlock and pick the Dao patron. Take the Genie Warlock to level 4, grabbing Pact of the Tome as your Pact Boon, and the Agonizing Blast and Book of Ancient Secrets invocations, as well as the Telekinetic feat (Charisma) for your level 4 ASI. Focus on Eldritch Blasting at range for now, since it’s going to be a while until you get Extra Attack. With your Pact of the Tome pick up the Shillelagh and Guidance cantrips, and Find Familiar as one of your ritual spells from Book of Ancient Secrets. Using Booming Blade on your Shillelagh in conjunction with the Crusher feat is a good tactic if you want/have to be in melee. From there, switch back over to Paladin all the way until Paladin lvl.8 to get the Dueling fighting style, Divine Smite, Extra Attack, Aura of Protection, Aura of Warding, and 2 more ASI's. Then swap back to Warlock and take Warlock to level 8 as well, getting Elemental Gift for permanent resistance to all Bludgeoning damage, and another ASI. The extra Bludgeoning damage from your Genie’s Wrath also pairs well with Crusher and Telekinetic for use in both “Cheese Grater” and “Juggler” build tactics. Finally you can either swap back to Paladin for the final stretch to Paladin lvl.12 for Improved Divine Smite and your final ASI, or you can continue with Warlock for a number of other benefits (Sanctuary Vessel, 5th level Warlock spell slots, a 3rd Warlock spell slot, 2 more Invocations, a 6th level Mystic Arcanum, and an ASI). Just depends whether you wanna focus in more on the "Wiccan" aspect or the "Knight" aspect. What you really wanna see if you can get to truly complete this build is the Scaled Toughness draconic gift from Fizban's, which gives you permanent resistance to all Piercing and Slashing damage. This would make you resistant to all Bludgeoning, Piercing, and Slashing damage, as well as all spell damage thanks to Aura of Warding. With this combo you would be nearly as tanky as a raging Totem Warrior Barbarian, but able to cast spells, smite, heal, and provide utility through rituals all quite effectively, while also being an effective "party face" thanks to your Charisma skills. Focus on maxing out Charisma and grabbing the Tough feat first, then focus on maxing out your Constitution. If you can manage to get a Belt of Dwarvenkind to max your Constitution without using your last ASI, then I recommend grabbing the Alert feat. Best staff to grab for this build would be a Staff of Power for the +2 to AC, +2 to melee attacks with the staff, +2 to spell attack rolls, and +2 to saving throws (which are already great thanks to Aura of Protection). The extra spells from the staff are a nice bonus, and spending 1 charge to add a Power Strike to a Divine Smite attack could also be a great move, especially on a crit. If you’re playing in a campaign where the DM has given everyone a free feat at 1st level, then I would recommend either Satyr or Yuan-Ti for your race, since having advantage on saving throws against spells makes you just that much more of a nightmare for enemy spellcasters.
Huh. I did paladin rogue but not as an inquisitor. I played him more like Javert from Les Miserable. He was born in a jail and rose through the ranks with the law as his guide and God but would put himself by danger going undercover for example.
This is a cool character idea, unfortunately I can guarantee no-one is going to play it like an Assassin's creed type, and also guarantee that you will go insane form all the "No one expects the Spanish Inquisition!"s you hear all game.