Welcome to my RU-vid channel! If you're into Europa Universalis 4, you've come to the right place. I have a lot of experience in this game and I decided to create a channel where I will publish guides about different countries.
I am confident that my materials will help you get to know the game inside out and start doing better on the battlefield. Without boasting, I would like to share with you the knowledge and skills that I have gained during many hours spent in front of the screen.
I also have a second channel where I've been publishing materials from PDX games for several years, so if you are interested in this subject more broadly, I cordially invite you there as well.
I hope that you will like my materials and will let you enjoy the game even more. See you on the channel!
If you want to be the best Italy you can. Try Milan and go for the Ambrosian republic (it's arguably one of the best republic's). Become Sardinia-piedmont for the admin efficiency. Become Tuscany (you can get a free permanent diplomat, there ideas are also useful if you choose to stay Catholic or become protestant/reformed). Become 2 sicilies (you can get permanent tolerance of the true Faith which basically is the same as permanently reducing unrest), then become Italy and mostlikely become rome
I think I'd have made the same choices with espionage (perhaps diplomatic because of the province war score cost) and aristocratic (they mix well and can save a decent amount of admin via claims, ultimately though it's because I'd consider being a theocracy or republic), though I'd probably have gone with admin as the third idea group
6:47 how do you achieve that Burgundy does not claim any of your territories? I always get the -200 malus for "they desire your or your subjects' provinces"
Well, as you can see, not always, it is usually enough to tell Burgundy to withdraw its rivalry after the war, and then improve relations as much as possible.
Presumably the 'the emperor will be more likely to pick this option' is technically a *list of conditions* that make the emperor more likely to select that option. So a weak emperor will be likely to fold to the Hussite demands, and if you don't have a weak emperor you can try to murder them in order to *make* them weak to try and force them to pick that option.
Well, no, I would have to accept the 3 cultures whose provinces I had. Dutch, Flemish and Frisian. Then the next problem is that each province would have to be my religion. And there could be no unrest there. It's much easier to simply move the capital.
I just no-cb the emperor for the event, for me it wasn't even a one province minor, it was Wurzburg and he had a few provinces, but having over 50% warscore he was scared shitless and voted for me. That acvievment was so fun btw.
@@derdude6214 Yes, it takes me 4 hours to make an English version of an episode using AI. And if I record myself, it takes about 16 hours, that's why I use AI. But this is my voice... well, at least somewhat similar.
@@lookasetbella Crazy I never noticed. That's why the slowing down confused me all the time. I thought this was supposed to be some kind of gimmick but yeah that makes much more sense. So do you usually record the audio in polish and then let an AI translate it?
@@derdude6214 Yes, I have a Polish eu4 channel. The materials on this channel are simply the English version of Polish content. However, it is often edited a bit differently. The English version is usually shorter. Sometimes it is worth putting the emphasis on something different in the English version than in the Polish version.
7:36 That's not how tech cost works. Let's use construction cost as an example. A building costs 100 gold, so every 10% modifier reduces that by 10 gold. You could say that every 10% is worth the same: reducing the cost of buildings by 10 gold. You could say that 10 gold is a bigger fraction of 50 than of 90, so going from -50% to -60% is bigger value than going from -90% to -80%. In this case, I would side with the latter, because the number of buildings you can construct with a given amount of gold does increase more than linearly* with construction cost. 1000 gold will build 20 buildings at -50%, but 200 buildings at -95%**. The amount of cost reductions less than doubled, but the number of buildings is 10 times as big. This point can be debated though, and has been debated at me by a economy master student-friend. This analysis also applies to province warscore cost modifiers. The problem comes with modifiers that don't allow you to hit increasingly more interactions like construction cost. Exhibit A: tech cost. A technology costs 600 mana, always. Every 10% of tech cost reduction will save you 60 mana. Always. Having 10% tech cost in your national ideas therefore doesn't make taking inno ideas to "stack" those cost reductions any more efficient than taking inno without having 10% tech cost in your NI's. But it's not like, if you have -50% tech cost, you can take twice as many technologies; the nature of the ahead of time penalty prevents that. So all you're left with is 60 mana saved per 10% modifier per technology. That doesn't get more efficient the more 10% modifiers you have. *Little pet peeve; but whenever the rate of increase increases, people shout "exponentially". This is wrong. A quadratic relation has the rate of increase also increase, but it doesn't show exponential growth. In this case, the amount of buildings you can construct doesn't increase exponentially either. **This might surpass the construction cost cap. I can't find the reduction cap on the wiki, so idk where it is. Often it's at either -90%, -95%, or "minimum of x ducat".
@@lookasetbella "Overcomplicate" suggests that I add some complexity that isn't already there. I don't. This is just how it works, explained thoroughly.
@@pileofcheese5017 I mean, you're saying I'm misunderstanding something. Well, in the video I said that innovative ideas interact nicely with Czech national ideas. The word "scaling" is probably misleading you. Then you accuse me of misunderstanding the costs of technology and you're trying to explain something I didn't say. Where in the film did I not go into this topic at all. At all. The costs of technology work according to a very simple formula.
@@lookasetbella "interact nicely", there it is again. There is no interaction between two tech cost modifiers. Two "stacked" tech cost modifiers provide exactly the sum of their parts in value, and not more (like other modifiers like constr. cost do) Also, the gigantic comment might leave the wrong impression, but let me be clear: I don't think this is a big problem, I don't think less of you, and I don't think you are "misleading the public" or anything. I just have a passion for these things.
As the Ottomans foolishly went to war with Bohemian common wealth they sieged the Lithuanian fort thinking they had the upper hand only then did they realize they heard the trembling sound of wagons surrounding their army. There was no escape for them for the wagons were a moving wall.
Explaining the Nikopolis mission: during the late 14th century the pope called a crusade against the Ottomans, spearheaded by Emperor Sigismund. Sigismund’s Luxembourg dynasty ruled the HRE, and directly ruled Bohemia. Consequently the bohemian contingent of the Crusader army was fairly large, and it was decimated at the battle of Nicopolis, where the sultan Bayezif destroyed the Crusader army. Bayezid personally ordered the execution of many high ranking prisoners, with a few bohemians dying as well. It was a massive embarrassment for all of Christian Europe.
the first Hussite belief being the 'war score against heathens' is better IMO in these early wars since you get to take more stuff relative to manpower since you are so rich with the Czech and Slovak gold you can just run pure merc armies.
But you know that it is enough to change the aspect of faith just before taking the peace pact to enjoy its bonus. The Hussites are very easy to change these aspects every now and then.
Really wish there was a way to trigger the League War's early when you do Hussite Bohemia, like Protestant Sweden does. So much waiting around and depending on the AI when you do this achievement (especially since the fewer Catholics there are the slower Reform Desire grows so later Reformation). It's obvious if you were actually doing a Hussite run (other than the achievement) the best course of action would be dismantling the HRE in your first war against Austria, and then Deus Volt everybody.
That would be too easy, and it is played a bit differently than Protestant Sweden. Possibly another war of the leagues when 50% of the HRE would be Hussite.
Small note: many monthly income missions can be accomplished by taking that amound of gold in a peace deal. It counds for 1 month as your monthly income ;)
I have a problem. I don't know if I should continue this narrative format :P A lot of people on my Polish channel complain about it. Again, on the English channel it's liked :D
tremendous silver and gold from South America give Ming an unmanageable inflation and finally contribute to the crush of economy of Ming. Ming tried to save this by act 'single whip' which refer to a strong central-command economy (failed in our time line). I think this is the reason why that monument have something to do with Ming.
ally Austria,Timuris, beat Russia,Turkey,Dans,Sweden,Build fleet take maritime ideas, beat England , take new world,beat Spaniards,beat Asia,take Poland into space.