fun fact i gleaned from watching other videos, i believe that the sunbeam arrival has a slightly different animation if you aren't near the landing site.
if i remember correctly on prawn suit, there isn't enough fragments outside the aurora, but the big ones in prawn bay counted for multiple. looking things up right now, it said that the external ones had scannability disabled on current patch lithium batteries were something i stumbled onto when looking at a cut content page... they had 200 power to fill the niche of better batteries, before conceptually being replaced with the ion batteries (500p)
Note: bulb zone isn't grand reef, which also has bulb shaped things. you were going to the deep grand reef for the multipurpose room. Bulb zone bulbs are significantly more purple rather than like pure cyan. that being said, iirc it is possible to get the multipurpose rooms from any of the degasi bases, including the jellyshroom caves (snake caves) one and the floating island (almost directly above the deep grand reef one) fun fact about the two islands, they're permanent clouds on the horizon at the surface until you get close enough. this is useful for locating them, even without beacons.
🫡 best of luck i haven't played below zero myself yet. (i watched a couple speedruns and commentary videos though, purchased it on sale but haven't gotten motivation to play it yet due to subnautica's performance issues on my current computer, though since they only started to crop up late game after i had loaded a bunch of areas to my save file it may be fine.) that one time i commented "you are the best captain on the planet, i'm not even squidding" was a reference to a rare dialogue for when entering the cyclops, which unfortunately didn't occur to my knowledge. (and yes i was referencing the 1 trillion credits in an earlier comment as well about whether i'd go back or not)
@@joeyheasaton it's a Subnautica game, it's good but not better than the first. It's kind of like a dlc. Anyways, Subnautica 2 early acces will be available in 2025. Im so excited!
time capsule ... cuddlefish eggs/keep calm poster/other nonrenewables , enameled glass/stalker teeth if you have spares as they're annoying to get, good water (filtration water) and food (nutrient bricks) of note, certain items are blacklisted from time capsules, you can look up a list but it's mostly a bunch of late game items.
also, as a random note, if you're looking for ideas for games to replace this schedule slot with, i've had some fun with: - hollow knight - 2d platformer where you go around exploring and fighting some bosses to progress a storyline, multiple endings. considered difficult by a lot of people, though in the main storyline i was mostly fine. starter info: for keyboard i hated the base controls and changed them to my own (i don't have a controller). your nail (melee) swing will be based on directional input, and down swinging over things like spikes, enemies, and sometimes background objects will cause you to bounce in the air ("pogo"), refreshing all movement skills (dash and double jump ... you don't start with them) - terraria - 2d sandbox game that is often compared to minecraft. when compared to minecraft it has a lot more tools/items you can do things with, and actually has relevant bosses which progress the game (although there isn't really a story. minecraft does have 2 bosses, but 1 is optional and 1 can be ignored if you don't want to bother "beating" the game). as a sandbox game, you can build a base in this game with the blocks you collect, which seemed to be something you liked messing around with in subnautica (though it's more free form here, requiring artistic skills i don't personally have to make aesthetic bases). starter info: you get town npcs to move in/respawn by building them a house. standard layout is a moderately sized box with background walls you place, a chair + table/workbench, and a torch. i usually have interior space 9 across and 5 tall so i can swap the middle of the floor with platforms if desired, but other sizes work. if you want to get into specifics, there's an entire wiki page dedicated to it that's rather spoiler free beyond item/npc names at terraria.wiki.gg/wiki/House (official wiki link, others exist) and using the wiki is pretty standard for newer players as using the guide npc for tips isn't all that useful, though the combat tips on the wiki can be pretty questionable at times.
Not sure why your comment was up for review, but it's approved now. Thanks for the game ideas! I'll look into them. Currently I may have a couple ideas on the docket but I'll take a look!
🦅 i feel free to comment would i go home? depends. if i had people to go to? yes. if i just had trillions in debt? no. i personally find the seamoth faster than the cyclops because it's easier to navigate with it (and i would use ahead slow to save battery which also probably contributes to this). additionally, the best way to get crystalline sulfur is to drive over to the gun island, take the interior portal back to the alien thermal plant in the lava castle, and then just pick up loose deposits off the walls while using the thermal plant as your oxygen replenishment.
10:25 you called gerald garry first on your own... that is why garry was even suggested. titanium can be less of an issue if you're fine with deconstructing things, particularly empty wall lockers. for choosing to do more stuff after building the rocket, it is worth noting that after doing the rocket cutscene + credits (which has a fun thing at the end) you just get booted to the main menu, but the file is still there at its last save. (yes this means you can release the cuddlefish before launching the rocket, and if you don't save it'll be back in the alien containment or wherever it was.) ---- i think i remember hearing that if you stasis the launch platform before it falls it'll just float there for eternity fun fact, crabsnakes have their eggs inside the mushrooms i also watched a video that said you can crush yourself to death with the elevator, which supposedly kills you in creative mode. have not tested.
going south to the auxiliary portal was not the tactic i was expecting, i was expecting a return to the gun island portal. when you were headed south i was thinking you were planning on swimming manually, which would have been a really interesting tactic. as a side note, speedruns involve getting 2 oxygen tanks and using them to seaglide from the surface to the thermal plant using the bulb zone entrance to the lost river. they also set up a base near the gun building for crafting the enzymes.
tragic ... even though i think the aquarium is the intended spot to find it (though it took me specifically forever to find it, my sibling found it pretty quickly) if you didn't find it and had requested help i would have directed you to the dunes sinkhole (which also has cuddlefish egg 3/5) to make things interesting. (i also would have specified that i was doing that.) the aquarium portal is directly below the other one that you saw as an exit portal, you go around something to get there that's like half way up the wall. also, you don't *technically* need to get the cyclops back to the surface, you can get away with taking the shield generator (a required rocket component that forces speedrunners to build the cyclops), build the rocket, and leave. that being said, you could go on some "postgame" excursions or whatever to extend play time, such as collecting all 5 non-time-capsule cuddlefish eggs (fun fact, you can use the egg in the bioreactor but not the cuddlefish), or finding the sea emperor juveniles now that they've dispersed to separate locations, or collecting every databank entry/scan. whatever is deemed interesting.
is it bad that my first thought on the ghost leviathan chasing you into a wall was "seems like a great opportunity to scan this"? I mean it's trapped against a wall so you might just be chilling for the scan if you don't go far enough away that it stops doing their collision (which is why it entered the walls) sea crown is rare, but is in specific locations. i can elaborate further, but i don't think the portals is the intended route to find them, as there's some around other points of interest in addition to in some weird places. (one portal might work depending on where exactly in the biome it is, i haven't checked.) (also, for the return trip, the portal you lit inside the aquarium goes to the quarantine enforcement platform/gun building, and you can drive the seamoth through the portal. the aquarium is a designated safe zone for the seamoth so it won't get crushed in there despite being below the 900m limit.)
fun fact: in the aquarium, there's a portal off to the back in the direction you were struggling to get out, but underwater by the wall (behind a pillar) there's an activation spot and it will take you to just above the aquarium entrance. + more consistent exit - portal animation even though nothing needs to load saving particularly matters on the return portal, not when leaving the facility, reason being that the prawn suit is only being loaded in when returning, otherwise it's being unloaded. that being said, just having one in the recent past is usually good enough because you can just redo a couple things in the worst case scenario.
used to the last of those visions occurring while in the lava lakes ... must have been time based i guess, but it's real funny having it occur while dodging a sea dragon crossing the lakes. from what i've heard, it is possible to get the cyclops through to the end, though it might be difficult. might want to pay attention to prawn hp, or at least bring a repair tool and finally, magnite is amusing, but i would like to make sure you're at least aware it's magnetite (magnet + ite, it's a real life rock. i think kyanite is also a real rock)
the lava leeches don't cause damage, but instead drain power. do with this information what you will, as it doesn't seem likely either thermal charger that you'll come back to a unpowered cyclops. (would have been a cool moment so i didn't tell you earlier) the other things on the cyclops were fish that clipped into the windshield and then got killed by the cyclops driving as a side note, i personally would plant a 2nd lantern fruit tree, you could even place it symmetrically. also, conveniently your prawn suit didn't clip through the floor on the return portal, that was an issue for me (probably stemming from poor hardware effecting loading times for collision). i personally would save every time before you go through a portal that has the prawn near the other side, as a precaution that would allow you to reset if the prawn suit ends up in the ground. personally i found a way to stop the issue from occurring (if it ever occurs) was to pause the game for a bit while inside the portal loading screen, which gives the game more time to load things in without running game logic like prawn suit gravity.
neat video name, i do have memories there worth noting, your prawn suit did need the depth 2 upgrade as it's still at 1300m rather than 1800m i didn't bother with the cameras that much, but i also wasn't a great cyclops driver. my favorite vehicle was the seamoth, and i just took the prawn suit when i actually went into the lava zone. (and proceeded to leave the prawn suit at the very end next to an infinite ion cube drill spot you'll find later due to the ability to just portal up from there)
6:06 might i point out you made a 2nd grapple rather than the propulsion cannon arm. this allows you to do spider man behavior and move even easier, at the cost of not being able to do anything but move in the prawn suit. (from what i've heard, yes the double grapple combo gets used, and apparently grappling the same area twice will cause you to move to it faster) taking out the depth module in the cyclops will cause damage to start immediately, but the damage is slow enough you can just upgrade it and put it back in plenty of time (at least if the modification station is right by the engines, where i put it). worst case scenario, repair tool your cyclops after, it's not going to destroy itself unless you are reealllly slow. what i'd do with your cyclops upgrades is substitute creature decoy tube upgrade with fire suppression and then substitute engine efficiency with the thermal generator when you want (keep in mind it's not just for lava zone, but you can just park on a thermal vent somewhere like the assorted ones in the lost river). (i personally used engine efficiency > docking bay repair, but you tend to like that one and thermal generator occupies the same niche as engine efficiency anyways, + it doesn't actually affect any auxiliary systems which might actually make me drop using it when i have the thermal charger in future runs)
"you are the best captain on the planet, i'm not even squidding" side note, from what i heard watching speedrun explanations, the way resource deposits work is they have a designated pool they can pick from, and it will reset when empty. this way, the drops will stay about the same as the odds as they will perfectly line up every so often. shale chunks have a huge pool while the others are relatively small. (i've never used the torpedo launchers as a byproduct of them requiring you to craft the ammo)
That would be The Warper. Story Spoiler Ahead: they’re synthetic, animal/Robot hybrids built by the aliens that once watched over that world. Almost all of their internal organs have been replaced by machinery which is why theyre able to Teleport themselves, you and other creatures, they have a device connected to their nervous systems that allows controlled teleportation to anywhere on the map
the parenthesis in gar(r)y was because i didn't know how many rs your were envisioning when you mistook gerald for garry. including it do be funny though. running into fish is kinda loud infected prey fish is cosmetic, i collect them. i've heard that putting them in an aquarium(?) with others will spread it. since you'll need more nickel anyways for cyclops (and so can't craft it now), i'd use your 2 nickel for the prawn jump jets so that you can get those without heading back to the base later.
Gotcha. Well, now the parenthesis is cannon. Well good, it would have been kinda funny though if the fish made me more sick That’s a good idea! I was very disappointed when I realized I didn’t have enough nickel
2:30 really neat that you managed to make it to the cyclops just in time. the cyclops, as part of its base-like properties, can serve as a respawn point and also will update your logged inventory in terms of death (where upon death you only keep 1 item that wasn't in your inventory the last time you were in a base), meaning that you didn't drop anything when you died. as a side note, survival was actually possible if you stasis rifled a fish (like the magmarangs visible at 1:35) and ate it, as the stasis rifle helps then not fall down. alternatively eat a gel sac from the ground but i keep forgetting those are edible as they give so little. something you've probably noticed is that the prawn suit jump jets do recharge when your just hanging grappled somewhere, which is useful in a pinch. something i forgot to mention was that you could use planter pots rather than interior growbeds, which might be more aesthetically pleasing and also take up less space in exchange for being less material efficient (2 titanium/4x4 slot rather than 1). i think i might have actually used planter pots now that i actually think about it, my brain just lumps them in as an interior growbed type. iirc about 2 lantern fruit trees can sustain your needs without needing to replant anything (and even "wasting" the fruit for its water content too). i'm too lazy to replant which is why i use lantern fruit, even though they aren't technically the most effective. (the replaced fire extinguisher has the same fuel as it had when you put it there, imo it could be neat if they had the cyclops refill it over time)
Ya I had no idea you respawned in the cyclops so that was a real pleasant surprise. Planter Pots would be much nicer! I kind of dislike how the grow beds mess with the walkway so I will probably go that route instead. That's a great idea! Thank you!
as bonus information, i *believe* if the cyclops gets destroyed you respawn at the lifepod as it doesn't store the sea base you were in before the cyclops, haven't tested though. when i was trying to burn the cyclops to death testing ahead flank it was taking annoyingly long to burn through the hp, so i just gave up on it. (this means it is possible to trade cyclops HP for travel time and fix it later, just keep an eye on the health gauge ofc)
I start playing again every other year or so, and everytime i play it again i'm just amazed by the fact how good this game ages. It's in a league of it's own.
I’ll give it a shot! My editor is capable of it just for whatever reason the editor likes to use my entire RAM and sometimes is still slow so it can make it hard to edit. But I’ll give it a shot! Thank you!
15:20 neat that the first lava zone track was ahead slow, one of my personal favorites. the fact that it's a personal favorite ost song might be a hot take but... You might be able to make a modification station for the cyclops while down here if you can get your hands on a diamond. Requires Diamond + Titanium + Lead (drill 1) + Computer Chip (2 table coral + gold + copper wire (2 copper)). Research says shale outcrops do exist in lost river so it is possible. That being said, paying attention to power is probably important considering you didn't unlock the recipe for cyclops thermal charger yet. Also, due to the lack of interior growbeds you can't keep going forever, but power will be more relevant than your water supply. But, if you manage to get to a specific location you can get to the surface rather quickly with your prawn suit via portal.
0:03 gave me a spook as "Eclipse" is what i named my seamoth. the cyclops is immune to damage from a lot of sources (including stalkers which can supposedly drop teeth when attacking it, and warpers which won't target you), and a lot of enemies that can technically deal damage to the cyclops deal rather negligible damage that gets easily healed off by cyclops regen it has while over 80%. fortunately the crabsquids didn't turn off your sub, which would have been annoying. (haven't experienced that personally but heard that they can) powering the engine down is a great method of getting enemies to ignore you. Crabsquid: 500 HP = 13 x40 Thermoblade hits. from what i've heard, you can turn off prawn lights, but only by removing one of the power cells. might need to be a specific one (the left or the right one), i haven't tested. this comes at the obvious cost of half vehicle power. 36:45 you were right next to a large titanium deposit when you put the prawn suit back in the sub at the end. great for the wall lockers, interior growbeds, and creature decoys you wanted. speaking of creature decoys, the wiring kit is 2 silver, not copper. (never needed to fire it off personally, then again most of what i did with the cyclops was to take my prawn suit over to cove tree so i just dodged that one ghost leviathan and haven't messed with any others.)
Congrats on getting 200 subscribers! I am your 200th subscriber! If you ever decide to end this series, please start a new on on subnautica below zero! Love your content. I still need to catch up with your videos but im getting there.
Thank you for subscribing! I plan on playing through this series until the end of the story, possibly a little more but that's about it. When I get to that point I do plan on playing Below Zero!
a potential alternative way to get up would be to build higher using a compartment and then leave it with a hatch to land on the desired compartment. iirc you can build things like a hatch from the inside, so you'd just need to get the vertical connection + compartments in place
you do not need to make another orange tablet, there's only one spot it gets used during the game and you already got it. 6:20 you could name the cyclops gar(r)y if you wanted Also, with the normal titanium you picked up, you could have used your habitat builder to build wall lockers (or +quartz for regular lockers) to hold more space for the return trip. they could even be deconstructed on return for only a slight battery loss. 31:55 🤔 lie detected ((the recording did not, in fact, stop))
I remember hearing that air bladders were broken on earlier patches. since all of my experience is on current patch (after 2.0 update) i couldn't tell you for sure. using batteries/etc in recipes will result in fully charged things crafted with it. it's interesting seeing you with the drained batteries in the locker/equipment with fully charged ones in the charger. 14:45 if i'm interpreting you right, the "generally safe" section is also known as the grand reef. very much inside the map (and so not the dead zone which is sharp drop off into literally no terrain), but does have 2 adult ghosts. the way the dead zone (or "crater edge") works is it spawns a new adult ghost every ~30s to a max of 3 that target the player until they leave the dead zone. with the cyclops, i tend to use the built in storage that can't be named for emergency supplies. notable exception: i store extra power cells in a wall locker next to the engine, and extra creature decoys (that i don't really use) next to the loading spot. i do add wall lockers for materials i've collected and not set aside for anything in the cyclops too, though they are next to the built in storage