you should put the interactive stages inside a subfolder, it would be more convenient, otherwise you risk overwriting the files inside the "attachedchars" folder inside the "stages" folder
@@SebastianVazquezFerrero have a ground like efect on the ceiling, so you cna smahs an oponent into the ceiling, maybe make the oponent bucne back from being smash from the ceiling. Imainge using a uppercut and getting the oponent stun from being bounce to make a combo, think of it like that. Do you understand what i mean?.
Yes, it's doable! There is already an item that already slows enemies down. IKEMEN Go can pull it off without customstates or weird stuff. Slowing down people underwater (and projectiles, even those generated by the Projectile SCTRL) is part of my long-term plan, but not a top priority, and will probably be a parameter in my SPLASH module sometime in the future.
Wooohoo! 🥳 Cada vez se mira genial Sebastian! No olvides tomarte tu tiempo y descansar de tanto Ikemen 😂. Porcierto ya viste la nueva colección de capcom?
Oh, sí! La vi. Por acá seguramente esté medio cara, pero me encantó. Y de hecho IKEMEN Go es mi pasión últimamente, jajajaja. El tema es que estoy agarrando tantos proyectos que no llego a lanzar todavía la versión 2.0 de mis sistemas. xP