EN-Eins Perfektewelt was a radical change in gameplay and art style from the previous game (Akatsuki Blitzkampf and its arcade version Ausf. Achse), which not everyone liked. That and the game is only available in Japanese arcades (unless you import a candy cab). You can emulate the game which is what I did, but there is no way to play it online as nobody has found a way to implement rollback netcode into Nesica/Zou Engine games like Naomi games on Fightcade. The updated version that came out last year, EN-Eins Perfektewelt Anastasis, is currently exclusive to Japanese arcades with no intention for a home or PC port. That said, you can play the game in the US if you visit a Round One arcade that has it (which is what I do).
Intro Akatsuki VS Marilyn Dawei Ye Lue Kanae Fritz Sai Anonym Elektro Soldad & Ernst Von Adler Perfecti Blitztank Murakumo Zero Akatsuki's Ending Credits
Yes, EN-Eins Perfektewelt is the sequel to Akatsuki Blitzkampf. The game recently got an updated version, EN-Eins Perfektewelt Anastasis in arcades earlier this year.
also I hate how they destroyed what made it unique, the asthetics of ww2 and extremely dull yet refined colours and minimalist design was what made it stand out, but now they got rid of it and replaced everything with rainbow and brightness
If you're talking about the layout, that's something you can customize in-game in the HUD settings. If you're talking about the menu aesthetics, that's a mod called Material UI that replaces the Dark theme.
In Calamity Trigger, the plot revolved around a 100 year long time loop. In 2099, the Black Beast appeared and wreaked havoc on the world. The Six Heroes (Jubei, Hakumen, Nine, Trinity, Valkenhayn, and an enslaved Yuuki Terumi) fought it. This event is known as the Dark War. In 2199, Ragna the Bloodedge embarks on his journey to destroy the various Cauldrons in each of the NOL's Hierarchical Cities. When he reaches the 13th Hierarchical City of Kagutsuchi and fights his way through it in the Arcade Mode, he eventually reaches the Cauldron and finds Nu-13. However, Ragna is fated to lose this battle. Nu is a Prime Field Device, and is programmed to merge with the Azure Grimoire, which Ragna has. Thus, her goal is to defeat Ragna and fall into the Cauldron with him. The smelting of a Prime Field Device with the Azure Grimoire in a Cauldron creates a Black Beast, which is then sent 100 years to the past to wreak havoc on the world. That's the time loop in Calamity Trigger, and you see that time loop in Ragna's Arcade Mode. By playing the Story Mode and unlocking the True Ending Route, due to the intervention of Noel Vermillion Ragna is saved from falling into the Cauldron and Nu dies. The time loop is broken, which leads into Continuum Shift and the rest of the series.
TL;DR: Arcade mode usually just gives a soft summary of the bigger picture, with going thru Story Mode having the true endings. This arcade mode basically does this: 1. Ragna has special Arm Power 2. He wants to destroy the big holes that Robot-Girl came out of 3. He fails this time 4. He gets Kebob'd with her into the soup 5. The soup mixes arm-power and herself to make Calamity, then tosses it 100 years back 6. This is an endless loop until you play story mode and get the true ending. The arcade mode keeps it pretty facetious to get you more curious, as it doesn't actually explain 5 and 6 by itself, and doesnt elaborate further than this at all.
@@superbodoque7860 Something that I was thinking about months after making this comment. I mean, I literally forgot about this comment, until you replied to it
I see so much influence from this game into latter ones. For example: Anonym looks like Double from Skullgirls. Perfecti looks like Altair from Re:Creators, and the HUD seems a lot like the one on Cross Tag.
Before EN-Eins update (Anastasis) is about to be released later this year, Inazuma (while his design is more inspired from Kamen Riders) looks a bit like Brain Drain design-wise.