also...depending if youre in the US....ive browsed videos of an Owen Perkins - Vacuum enthusiast...with one of these...youll recognize that motor....ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gsGRl76GQKc.html ...does your Jointer run off of 240 volt?
hi i'm currently trying to install the fallout streetlights mod, i have installed the mod through FOMM and activated the mod, ticked the box but i can't see them in game, any help?
Ah, excuse what I said earlier. I just started looking through the bits and pieces of architecture in the pack and realized you *did* include things like that. The Rig, Concrete Structure Set, etc.
I don't really have things set up for fallout modding right now. And I've been focusing on newer projects. If I get back into fallout I might do something but there probably won't be anything until Fallout 4.
This is godly. Might be an old video, but I was wondering if you could add something new to the pack. Exterior building blocks - standard sizes so they can line up with Snap To Grid enabled, all sides of these blocks textured (none of this faceless junk) to ensure maximum flexibility. Some horizontal, square blocks, some vertical square blocks, a staircase block, and some quick hand rail models that fit perfectly with the blocks, perhaps? Set it up so that you can make most buildings.
Speedy. I am impressed. Really impressed. I should have checked out your page earlier when you commented on my level assets topic on the nexus. Very Blade Runner/Dark City-esque. You definitely have an eye for production. :)
Absolutely. All the .nif models are fully compatible, only the master file won't work. So you just have to add the models in manually (by dragging and dropping them into the object window)
Have you installed them properly? Make sure the meshes and textures folders and SpeedyResources.esm are in fallout's data folder. Then make sure the SpeedyResources.esm is checked off when you load up the GECK. Check off FalloutNV.esm, SpeedyResources.esm and if you allready started your mod, the mod you are working on. You can find lots of help and information on the Nexus Forums in the Fallout New Vegas section.
Not yet. This set will be included with version 3.0 of my resource pack. It's important to know that this is a resource and there are only a few test cells for demonstration. These test cells are just for modders to see how the set works they are not actually acessible in game without using console commands.
This mod should be compatible with almost everything. Any texture pack that alters the street light texture should work. If it changes the look of the glowing part it might look a little odd but it should be fine.
@panzertrance What is impossible about a laser being used as a weapon? It's not only possible, it exists. They are called COILs, the US uses them to shoot down ballistic missles. As for the weapons and the physics. I was referring to logical inconsistencies within the canon of the game's world, not game play mechanics, that's a separate issue.
@ringosis Yeah but there are much obvious impossibilities like laser weapons for instance, or shooting someone and they do a triple axle sommersault backflip. Whatever happened to action with equal reaction. Lets not mention that you can literally shoot someone in the head with a .22 pistol several times while they run around seemingly unphased by this otherwise deadly occurance. Not sure if anything can explain the sudden death syndrome.
@panzertrance As for the auxiliary power. I know that's the reasoning behind some areas having power but that makes just as little sense. There's no way a functioning nuclear reactor would run unattended for 200 years without it causing a melt down at some point and that's ignoring the fact that Uranium rods only last for a couple of years.
@panzertrance Right...except if they had died later from radiation poisoning, you would assume that they would have died in their beds, but there are dozens of them that apparently died suddenly, in poses that suggest they were in the middle of doing something. Like slumped over a stove or sitting at a table. It makes no sense that they would survive the blast only to die slowly but then still have died in a place that suggests it came suddenly, without warning.
@ringosis Don't want to play the fanboy advocate, but I would imagine they probably just died of lingering radiation poisoning, and the DC metro has auxillary power so that might explain how it would translate to streetlights, but yeah other than that it makes no sense.