Gibbles targets the closest male even he's in the sky , and fall instantly when they lose the target. Dying or telepipeing can make them lose the target. Plz don't use this strat in casual run , unless u want to be a troll XD
unfortunate bringer wave in last room, but other than that really clean. excellent improvement over last year's and smart dmc patch strats. good work guys
Yeah , that wave made us lose 3 sec. We were trying a new way to gather Bringers this run. thx for watching No hit! plz watch DXYs pov too , its really cool.
Sry for my late reply. In Xbox controller , hold R1 button and press Y button. In PS4 controller , hold R1 button and press △ button. In keyboard , hold CTRL key and press END key. Also , u can change the key config if u want to ;)
The monster stats on the wiki are dumps of the battle params. Some enemies gain extra ATA from an "Unknown" field in the Attack Parameters of the battle parameters (Unknown3 if you use Soly's BP Editor). Mothmants and Wolves are some of the enemies that benefit from this. In ultimate one person mode, Mothmants gain 120 ATA from this field, so they really have 350 ATA in this video. You can modify GetMonsterData() function in the Monster Reader addon to always retrieve the monster's stats from the monster directly, and not from their battle params. That will show the correct Mothmant ATA which has +120 from that unknown field in the BPs. Eventually the wiki needs to be corrected for this but it's tedious to figure out how Sega used those arbitrary fields in the Battle Parameters.