Outgang exists to provide tools and training to character artists worldwide. We believe that quality education should be affordable and available to everyone.
Laura is a veteran of the games industry with 13 years of experience, having worked up to the role of Lead Character Artist on AAA productions such as Deus Ex: Mankind Divided and Horizon: Forbidden West.
Laura has been teaching character art and mentoring up-and-coming artists for over 9 years.
Visit us at outgang.studio for more information.
Laura has a personal youtube channel that you can visit here: ru-vid.com/show-UCr3cf98dgxp6Cto5_ndg9vQ
Is there a way to import an OBJ garment (retopologized and UV ready) without MD remeshing it automatically when imported? Im trynna use the same mesh for morph targeting. Please help would appreciate it a lot, thanks!
This by far the best tutorial I've watched to understand the scale system within Zbrush. I don't understand why this scale parameter in the Export tab is so hidden in the Ui, this shuld be next to the export button or somewhere with more visibility. Laura, you're a freaking life saver.
Thank you for sharing you knowledge and insight, I’m trying to get into sculpting but I’m just a beginner so this kind of information is incredibly helpful!
You need to apply your modifiers, if that not the case you are slow down all your processes x10. You can apply it in modifier window near the camera sign, this little arrow that point down, press that an apply.
I refuse to call that piece of garbage an “abstraction”. That would a be slap to the face of people like Andrew Loomis, who, with great dedication to portraying accurate human proportions, came up with an actual useful “abstraction” that simplifies the human head to help him do his job.
I was about to recommend this video to a UV newbie, but the base mesh isn't available anymore? Can't quite *wrap* my head around that decision. It was available for a long time, now it's not because... there was some hidden arbitrary 3-year time limit? Why 3 years? Why not anymore? Is this video obsolete now, since it's no longer possible to follow along with it? Why keep the video up at all anymore, then? Very strange choices, quite disappointing, as this *was* an excellent resource.
awesome tips loving these break downs - getting real areas the at improve like the eyshadow tip with tranapparcny map over layed on the other eye toemtry - top tips
Thank you for this demo, Laura. It's fascinating how advanced this technology is, but I find myself still drawn to the stylized model of him more. Currently, metahumans have an uncanny look to them, regardless of the emotion they're displaying. As the metahuman technology becomes more widely used and realistic games become more affordable and popular, I believe that stylized and semi-realistic character art will become increasingly popular.
Duck, I saw a version of myself in you, Figuring out this loop (in your conscience) is the main and best step to solve it, you are really smart and talented i just found you and your channel yesterday Hope you best💙