i think it kinda depends on what kind of disability it is if its easy like adding subtitles or changing the colour value or changing the textures thats one thing thats good cuz that shouldnt take long or mutch effort or time and i think its good for it to be available to more people but disabilities that require the significant change to a game like blindness or not being able to walk for ddr or just dance im against changing(as in significant changes)
A big issue is that modern game devs are absolutely rushing to meet coperate mandates, meaning development time is gonna be variable of "What state of complete it will be before release" while indie is usually passion project with flexible deadlines, and accessibilities have to be taken account for at the START of game development since incoperating them after things are done is a nightmare (Things like bigger text size is easy to deal with you at the start plan for it but will be a nightmare if you didn't)
@@Prof3ssorWalnut it is the people at the corporate level, who set the time frames, that make the budgets. The issue isn't with the devs. As previous people have said, they are choosing not to budget for accessibility.
How do I put this... I don't really care if you have it or not, but if your game is unfinished dogshit but you put time into accessability options, go fuck yourself.
You can't just get help for every condition. Colour blind people will be colourblind dyslexic people will be dyslexic epileptic people will have epilepsy. As game developers including features to support such people is only positive PR, and quite simple
@@grizzlyblackpowder1960 button the mutes or turns of sections of the game with repeated bright flashing colours, and there are literally fonts that are designed so that dyslexic people can read them
@@grizzlyblackpowder1960 by setting flags for certain effects that don't trigger when the epileptic option is enabled. If people can gut spider models out of games it's possible to do this as well. Not saying every indie studio has to do this but it's not impossible.
Options that tailor the experience towards people with certain disabilities like Epilepsy Dyslexia or Deafness etc. That get in the way of playing or using certain features in a game
All sorts of things that depend on the game, FPS games can have options like colour blind modes or subtitles and described video. Fighting games like street fighter have audio beeps that signal to blind people how far you are from the opponent. Essentially accessibility options are toggles that players are given access to that make the game available and playable to individuals with disabilities that make games hard to play normally
I know a lot of people make it sound really really bad as of late, (people co-opting issues of the disabled because they're mad that they "don't have enough time" to beat games anymore) but think about stuff to help Ricky Berwick play some vidya. Things like being able to change key bindings around for people who need to do stuff one handed, subtitles for the deaf, and maybe some font size increase and other visual options for those who can't correct their eyesight fully. Maybe taking out some flashing lights so epileptics have less issues. I'm not saying everyone HAS to do it, but being a dev myself with friends and family that suffer from some nasty issues I'm going to code things around it because I want my sister to be able to test my stuff without worrying about dying.
Yes it does...? If you neglect to consider disabled people, that is ableism, in the same way that if you neglect to consider black people, like for example having only white skin colours in a character creator, then that is rascism.
The point of gaming as a medium is that your story can be tailor suited to everyone who experiences it. You're not telling Arthur Morgan's sorry, you're telling what *this person* would do in Arthor Morgan's shoes. I have a hard time playing RPG's, because my ADD doesn't let me absorb dialogue before my tourette's makes me press the A button. This problem can be fixed by letting me view "read" diogue, like in Tears of the Kingdom, Pikmin 4, or Paper Mario 2. When this option isnt available, the game is harder and less enjoyable. When it's there, it only takes a day or two of programming, and neurotypical players dont even notice its there. Please, just let us have this 🥺
It might also be a good option to consider talking to your doctor and getting treatment for this condition rather than burdening others with compensating for it
@@AiOinc1A dialogue history is just generally a strong feature in an rpg. There are people who aren't disabled at all, but they stop playing for a month or so and come back completely having forgotten where they are in the story. This isn't "burdening other people," this is suggesting an idea for what is essentially the easiest possible to implement accessibility feature that, really, is useful to everyone.
UT2k4 came with 100 maps and people also made and published their own maps, you could make your own character skins. Baldur's gate came with a 100 page manual, a map, a poster and a nice giant box for $50 It did exist back then, it was cheaper and it was made better
Accessibility is great for stuff like controller mapping, color blind options, captions, etc But a lot of people confuse difficulty options with accessibility, which isn’t the same
Another one that tends to be really easy if you do it early enough - Not single encoding information to colour (e.g. using symbols or textures with the information that's colour encoded. (or, if you have to, taking steps to ensure that the colours you go with are colour blind accessible - I believe black, white, yellow and purple work well? - and giving options for those colours) - And from a strictly mercurial point? ~4% of people are colour blind, meaning your potentially selling ~4% more copies by... Exercising fairly basic visual design practices. Not even 'spending money' just 'designing the UX so that you're not single encoding things by colour'.
There is actually international law about intellectual property. Most countries (but not all) are parties to the Berne Convention and the Agreement on Trade-Related Aspects of Intellectual Property Rights (and some other less important treaties too). These treaties do two main things. 1. They establish minimum levels of protection for various kinds of copyright. For example, they set minimum lengths for copyright protection. 2. They make counties treat foreign inventors, writers, companies, etc equally to their own citizens when it comes to intellectual property. You have to provide the same level of protection to a logo, book, invention, etc whether it comes from your own country or another one To be clear, there is still a lot of wiggle room given to counties to decide their own laws. And for patents, you have to get them registered in every country separately and different counties have different rules about what you can patent
A weak argument to claim that good sales indicate that accessibility options are a good or profitable thing to include. They might be, but the good sales can be explained by million other factors.
I once got dogged by a friend for using paddles because its an extra advantage that I got just by just opening my wallet, and while I understand what hes getting at, there are multiple times where a games controls just don't line up, like having to press a face button while holding a stick, so why not fix that issue so I can actually play the game properly? I don't want to have to get carpel tunnel by clawing my controller all the time or else I *will* be disabled by the end of one session.
I dont even k ow how I would "misusex these accessibility options to make me win faster. Distracti g (for me) sound cues? Colorblind settings? Large text? As for difficulty settings, if the game isn't online, who the fuck even cares? And if it is online, the matches and other players determine the difficulty, generally.
The wheelchair ramp at that restaurant is easier to walk up than using the stairs. It gives people who use it an unfair advantage by allowing them to get in line faster. We have to remove the wheelchair ramp in the name of fairness, and if you're in a wheelchair, I dunno, get fucked I guess? This restaurant isn't for you. That's the logic we're operating at. And if it's a singleplayer game people are complaining about like with the accessibility options in TLOU2, then there's not a ramp at all, just a sign in the window saying "No Cr!pples Allowed" and customers who call those passing by "Wheelie-Wheelie-Legs-No-Feely."
No sources, no facts. Just your personal opinion. Fact is, you're a loser who needs games dumbed down for yourself. What games have you made with great accessibility and even greater sales? What stats do you have and ACTUALLY correlate accessibility features with more copies sold? Show us the receipts.
Im reminded of fortnite years ago I still think everyone plays with visual sound clues because you can just see everything going on around you Ive not played in years but i have a good feeling people still do it because its easy to exploit and can help you win in situations you otherwise wouldnt have Im not saying that they should be removed but they very much are exploited
What's with this weird form of gatekeeping people are doing around accessibility stuff now? Using an accessibility option, no matter the reason, isn't "exploiting" jack shit. It's a part of the game. If you want to use it for one reason or another, no matter what it is, _use it._ That's what it's there for, so people can use them to open the game up to a wider audience and, therefore, a larger player base. An exploit is when you do something that isn't intended to be possible in a game to get an unfair advantage, such as item duping. Using an accessibility option is just using the options given to you by the game developers to have a more enjoyable experience - and if that option happens to get used by the majority of the player base because it helps them get information about the game state due to the way it helps disabled people _do the same thing_ (but while being hearing impaired, with your specific example), who cares? It lets more people play the game, and it's a form of information gathering _everyone can use._ It's like complaining about the motion tracker in Halo because you're used to playing PvP modes that disable it.
I have very little experience in fighting games beyond casually playing with friends. However, I play r6s competitively. Audio ques and using audio against your opponents is a massive part of the game. It also takes a ton of skill and practice to differentiate audio ques from friendly and enemy.
I think I might actually follow your advice and never update my games and I won't get cosmetics. Except with my deck building games I love my deck building games in the new School style😅
Bro I'm so confused why are we going back to the dark ages. Why are people annoyed at accessibility options. They are to help disabled people who need help. So what if people "abuse " them are going to do. A if someone else is 'abusing " then just also enable them. And b what's the solution take them away ?
As someone who plays FF14, it has never felt like an RPG. The complaints listed here of FF16 are fully applicable to FF14 as well. I think this is a classic case of "look at a game before you buy it". If there was anything that set Final Fantasy apart from other franchises like Pokemon or Diablo, it's that it starts fresh each time and you have to judge each game on its own merits, not on the story or mechanics of its predecessors. They like experimenting.
Sounds all too familiar after suggesting it to a person with a pervasive pd.. being forced to walk away to respect myself/them was just too frequent. They perceive you're becoming cold/distant, but.. they're the culprit -_- It is, though, the only proper method to go about this. Hopefully, that person gets to have better insights if they can't deal with their own emotions. If someone goes beyond my limits I remain stoic and clearly stipulate the why. After spending so much time trying to help that muppet, I call issues out before they occur and why they're bad... she's stuck with remorse that she Cannot even label as such as she externalizes the hurt <__< so nonsensical.
This makes me so happy for so many reasons maybe it hits somewhere deep. It makes me so happy to hear you speak your truth and stand up for yourself and giving people the encouragement to do the same because we all matter and deserve better. To hear you tell your story makes me feel so proud of you because it's such a wonderful way to open up and I come from the same place and know how painful it can be. I hope this wording wasn't too corny. Have a great day!!!
omg, I could not have found this video at a better time. I just ended a toxic friendship last night. It was really tough, but I truly feel more at peace now. To all my fellow people pleasers out there: I know asserting your boundaries sucks, especially when you're in a group. It is really worth it though, your long term peace and well being are always worth it. You don't deserve to keep being with people who don't care about you. There are people out there who will treat you better than that, you just have to find them. It gets better. Take care and be well, friends. 💜
Also good accessibility options can be used to make the game harder as well as easier, because fundamentally the same code to slow things down to reduce the reaction time you need to respond to things is usually very similar to the code you need to speed things up to increase the reaction time you need, allowing games like Celeste with a speed slider in the accessibility menu to speed things up as well as slow them down. I doubt anyone would think to add that as a difficulty option generally, but because of the choice to at it in as an accessibility option, people looking for more challenge get an option for them basically for free. This feels similar, but subtly different, from the curb cut effect - A provision to make things more accessible to disabled people (e.g. curb cutting to make it easier for wheelchair users to cross the road) making environments better for able bodied people as well (e.g. parents of infants in buggies also having an easier time crossing the road)
What about the morality of somebody putting every ounce of effort into getting something out to the public, just for someone like you to tell them they needed to do more to be morally respectable lol. Complain all you want but don't expect someone to feel immoral because of it. Using words like morality in this context is despicable
It's not despicable. He's saying it is right for people to put accessibility features in games. What's right is moral. I feel as though you're tying to nitpick a very obvious statement that accessibility features are good and we should push for more of them in the future. It doesn't need to be about shaming someone who put effort into a game for not putting accessibility options in. It's simply demanding more games with accessibility options and showing that we want them, which leads to more games with them. You don't need to find something wrong with a statement so clearly made in good faith.
Just because you can make your own decisions doesn't mean I can't say that it's a stupid ass decision. Complaints about what you say isn't restricting your freedoms. No one is "forcing" anything. But consequences can still come no matter what decisions you make.
I think it's worth noting that sometimes you're just not a good friend combo because your interests are too different and they don't want to have to walk on eggshells around you.