@@consario1934 It's funny you say that, cause the 2 seconds of pitch black silence is supposed to say "This video is a lobotomy to Siege players," but messed it up in the render
0:27 exit sign above the door 0:33 wall that leads to the same place 0:35 exit sign above the door 0:37 exit sign above the door 0:42 exit sign above the door 0:45 exit sign above the door 0:47 exit sign above the door 0:48 Same door as the beginning of the video I'm confused, which door doesn't lead outside?
@@nothx6046 The stairs all have windows at the bottom and top of them which have standing-level ground outside, meaning an attacker doesn't need to rappel to sit on them. When I say "This door leads outside," I'm talking DIRECTLY in the next room, there is a door or window that just blatantly leads outside and there's nothing you can do about it. Maps like Kanal are similar, but Kanal has killboxes on all of those outside areas that are difficult to hold for too long without aid. Lair does not have that. "Every site leads outside" isn't exactly true. There are sites that leads to hallways, that lead to rooms, that lead to external entry points. When a site DOES lead directly outside, it's usually limited and still holdable from both ends, think Kitchen or Hookah on Coastline. Kitchen window is DIRECTLY outside. But it's a window that can't see much into the site, can be held from mud or ran out on in prep. If Lair had a similar window to Kitchen on Coastline, the window would be able to see all of site, no other way to fight the window as a Defender, placed in a weird spot that just doesn't make too much sense and wouldn't make me think "Let me look this way incase there's a window."
@@RespinFinn You wrote all that to still be wrong, there is one stair that has no window watching the stairs directly just being close and they have to repel to get in
Nighthaven Labs is the worst map imo. New siege maps are so awful. They feel like a conglomeration of random entry points. The stairs make no sense. They should make better maps and rework new maps before changing fine maps like bank and chalet
Your vigil and didnt pop the erc7 while the lion scanned so we in copper? Anyways just jokes. I literally only played with my older brother back in parabellum and chimera and only just got back into siege in deep freeze. I never even had the chance to even use the old 1.5 instead of the deadly omen one😭😭
I actually made the same joke when I realized I didn't do it either. The INCREDIBLE sound design of this gamr made me think Glaz was coming from my right, so I focused on finding him rather than the fighting the Lion Scan
Nah, it didn't have to go. But they DEFINITELY should've fixed the bum ass perspectives in the game before deciding to make the ACOG the strongest scope again
@@RespinFinn I like the scope balance now, ACOQ for long range and 1.0 for close, the 1.5 break the balance because it was just perfect in every scenario. In Ranked I just saw people using that scope. I am glad that is gone now, I always have been a ACOQ boi
@@Hunter-fd4hx I don't experience such things. Everyone runs around with an ACOG, peeks everything and gets to see you all the way around a corner because they have one and you don't Using it myself often makes me sick from the zoom, but it's usually just a free win whenever I peek first. It's awfully depressing