the new 94 push gun is super gimped and HTD is still an mpf tank so of course its gonna get spammed since theres damage components so just an oversaturation of rmats for everyone
If more people realized (rather I should say 'utilized') ATHT on both sides - late game tank lines would be more dynamic. The Collies get a cheap yeet-machine with the Typhoon and Wardens get a relatively cheap (think of cheap as in Falchion -> Spatha cheap where it's low cost of resources but time is the bottleneck) in the Niska Blinder. Outlaw range 68mm on one side and the ability to literally print infinite chaos on the other. Balanced as all things should be.
@@ALV694 number of guns don't matter when you still reload and fire them 1 by 1. After the initial volley of 4 guns the frigate and destroyer end up being in the same situation of having 2 turrets that fire 1 at a time
tbf it was a bunch of randoms on devbranch so can be forgiven lol plus we got some real good test data out of it as now we know even if you think you have the upper hand the torps can mess you up hugely with a single opportune moment
yeah the issue is they back up in front of the sub allowing all compartments to be hit w a torp if they kept it to 1or 2 they could of won that given the damage to the sub
Warden = easy mode. This game has little to no balance and way too much rng. Only good thing about this game is feeling like you're part of a large semi organized team for one common goal the games combat is dog shit and frustratingly unbalanced
@@Pilps yes a boost to some hp on tanks but it was necessary for them to die slower lol they still eat shots like crazy, im sure the amount of bmats being used for repairs is extremely in favor of the wardens, coming from someone who has played a lot of tonk. not to also mention the problem ewith the outlaw that "wasnt a line tank" but is unironically the best main tank you see wardens use the most becuase of its range, why a tank with boost and meant for flanking or ambush by design need 45m is beyond me
Warden player here, the spatha recieved a lot more than just a health buff. They don't just "die slower", they shred everything. To be clear I don't hate the changes at all, Collie tanks needed these buffs. But don't try to claim that the outlaw is a better main line tank than the Spatha xD. If you were experienced with tanks, you would know that if you just close the distance to an outlaw within 40m, he doesn't really stand a chance against your Spatha. The W key is there for a reason and the same applies to our silverhand, you have to grow a pair and go in for it.
@@jimmylavc561outlaw is still a way better tank line tank. It even has a machine gun for infantry. A rate of fire buff doesn’t help with the poke meta as warden tanks can back out of range until they’re ready to shoot again. So the spatha buff only helps when doing an all or nothing push or flank. Whereas warden tanks can still pick off armor from a distance and take a more measured approach.
Thanks for griefing the action by firing the cannon during the retreat before the travel and yelling about giving up command. Maybe add a longer video showing what happened before.
You have 7 destroyers and 3 battleships, but you're not using them because there are two enemy battleships and 3 submarines in the area, so you board another allied ship whose crew is taking part in an organized action and demand to give up command of the ship(because you have a higher rank in the game) by creating confusion together with your colleagues, but no one from the ship's crew listens to you so while crossing the border you get on the cannon and start firing blindly preventing escape, as a result of which the ship is sunk. Be from SOM