There are so many possible aspect ratios and so many grids that can be drawn from them, that basically everything will fit in a line or section if you want to. As a designer, I've learned about the golden ratio and how it's supposedly the "perfect" ratio. But I've never used it. Not even once. I can design anything and put it on a grid afterwards. Sometimes the grid helps guide your vision, but more often than not, it just limits your imagination. At the end of the day, your shot or design, should be yours. Should be subjective. If your are can't tell balanced form unbalanced, symmetrical from asymmetrical, them maybe you shouldn't be concerned with so many pointless rules and just explore your own perspective, your own vision. I'm quite sure these directors weren't even thinking of these rules while shooting.
I tend to agree. I fear that making grids way too complex may be something like astrology - a nice thing to chat about, but not for important decisions. Confirmation bias is a real danger.
well said and i can't agree more. I am working in the video game industry as a concept artist, illustrator and art director and to me those grids are nothing but templates. they may help round things up a little, but there are so many more factors to a great image than things matching those guidelines.
Nice, you talk about some good topics in the video production industry! We like what you talk about, don't stop. Anytime you are in Phoenix hit us up. If you want, DM us @dmakproductions on Instagram and we can chat. You kill it!
wtf i have watched a few videos on this already and in every single one of them no one really explains what these lines mean, i just feel like people take scenes from movies and randomly draw lines on them lol
Hello Husarz, the meaning of the lines is dynamic and subjective. A broad meaning could come from cultural aspects like the direction in which we read(from left to right); and then another meaning comes from the context in which it is used; another meaning can be misinterpreted since the communicator can try to make it mean one thing while the interpreter another; and finally the artist can place its own subjective interpretation to the lines. There is no absolute meaning to the lines other than they are there and can be used... or not. Your feeling is right but the randomness aspect is not. We did choose scenes and placed the lines on top. And then afterwards if we found a match we tried to find a meaning for them: either in the story context, the character context, character relationship context, etc. Also, the artists could have not even been aware of that while making the movies and they just turned out to work in one interpretation or another. The idea is to be aware that they exist and that they could potentially be used in different ways. Hope that helps.
Random Thoughts: MKH 60 sounds cleaner, but harsher, than the MKH 416. MKH 70 seems to have a lot of handling noise. MKH 40 sounded the best on her voice overall, with the MKH 416 coming in second. I think the 70 sounds a hair better than the 60. Did we even hear the EW-100?
@@ACoolPseudonymBut when I looked at the Mona Lisa I was like: "What these lines fit perfectly?" When looking more exactly, her left eye (from the viewers point the right one) and the torso outlines (disregarding the arms) fit very well. But the rest of those lines just doesnt :D
You can just do the math yourself. The square root of 2 is 1.414. The square root of 3 is 1.732. And so on. Just choose the aspect ratio you're most interested in and then you'll know which root you're using.
Amen, glad to see some people talk about it, this is a secret who was to longer hide and delete by an "elite" on art school for student and so on.. Design and compositon are to much important for avoid it, thanx and keep it!
Let's take something creative, fun and simple, then add some mathematical rules so that it becomes complex, rigid and aggravating. No thanks. Almost any shot displayed can be composed simply with a couple of diagonals and the rule of thirds. Keep it fun and simple.
Rules of third is great for start, but you gonna be quickly limit with. Dynamic symmetry has infinite possibility with diagonals, reciprocal.. Also, check any master painting, add grid on it, they are all use this tool. And that why they are on a museum now.. Because before modern art with American mouvement , Master Painter think more about design and composition than brushtroke or realism.
It's simple: Rules are tools. If the artist can use a new tool to build some cool, do it! :) This is the real freedom of art, use simple or complex tools and technics.
am I seriously the only one who looks at this and doens't understand how that fucking grid has anything to do with the final image?... like honestly, are the subjects/points of interest ON the line, between the lines, inside the sections, what the actual fuck does that grid do?
has anyone noticed the squared grid lines in GONE GIRL? At first I thought someone was looking through a fence as a car went by at night, but then I noticed it many times in other scenes! Something is not right with this.
Amazing video! One problem, you put the directors name and not the cinematographer. Which your examples are some of the best in the business: Wally Pfister, Roger Deakins, Emmanuel Lubezki, etc
Thank you! Yeah, we considered writing the Cinematographer's name instead of the Director but we decided to use the Director since it is usually the person mass audiences identify with the movie. Nice catch!
@@starewayfilms6980 yea fair. After I said that I also thought about that the directors do pick the composition sometimes. Keep up the videos though, they are really good!