The game is still in development, but I'll share devlog updates and a playable version once it's ready (it will take a while for a playable version though)
Hey, so im not 100% certain but I think ure using lumen + Nanite, you shouldn't use them because there very unperformant. Nanite in fact is worse than "old" systems. Lumen especially virtual shadow maps are also not good. I would recommend using the classic systems.
You are spot on! I’m using both Lumen and Nanite (though not for landscapes). For production, I definitely won’t be using Lumen due to the poor performance, as you mentioned, and the results aren’t as good as baked lights or ray tracing. As for Nanite, I’ve tested it on both landscapes and meshes. It works well for meshes - when I removed Nanite from the trees in the old map, the game barely ran. However, for landscapes, it crashed the entire project, so I’ve stopped using it for those ahah It comes as a surprise to me that Nanite is worse than the old systems though. I'll experiment when I am closer to release to see which one runs faster
@@SpaceMushroomAdventures Alright, that sounds great, here is a link to a very good video on the Nanite performance where it is quiet clear that you shouldn't use Nanite in its current state for Games: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-M00DGjAP-mU.html
I feel like the guns should fit more towards the paper aeroplane theme. Instead of actual bullets, you could shoot little paper pellets to knock the other planes out of the sky, and the guns could be made of paper too. Adds more coherence
I received a similar comment before. Paper bullets would have more of a "paper airplane" style. I'll need to try making them and see if they fit well in the game. I’ll get to that in the future, though, since I’m currently working on a trailer for the game.
I think it’s because I did so many takes of the script that I may have lost the voice a little. It could also be because I remembered how many bugs I had to fix, and by that point, I’m pretty sure I just wanted to cry
Many thanks! I'll see what I can do for Linux. The Unreal Engine should have an option to easily export to it. I just hope it doesn't introduce more bugs ahah
@@Megagatlingpeareal Thanks! I think the release is still far away because I want to make this game a co-op and I still have lots of things to add to it. I am aiming at mid-late 2025, but I think it might be too early to estimate it
I'm thinking about creating a "trench style" mission or at least setting a limit on how high players can go to make it more challenging. It's still early though, so I haven't started experimenting with it yet
Hey. Please add back a town or city map, i miss it. Maybe put it on the other island due to it not being a desert, and then it would have more enemys due to it being the homeland of them
@@SpaceMushroomAdventuresWhat about a dad who died and possessed a paper airplane he found before dying from lung cancer and is fighting other paper airplanes because they were possessed by evil spirits who wants to convert the dad and make him one of them and forcing him to fight and going through different stages trying to find his home to try and see his son for the last time before being at peace because he went to a business trip to like Canada from Texas.
Thanks for the idea! I wanted to make a "paper plane world" without references to the real world, so probably no humans as well (even though I would like the paper planes to feel like humans or something like that). I like the "possessed by evil spirits" part for the red paper planes though
@@SpaceMushroomAdventures so the red planes want to attack the paper plane world to steal all of their wood to expand in numbers then force the other paper planes to make croissants for eternity
@@snipa69 I actually thought of something very similar (except the croissants part) ahah Something related to the red planes world/continent not having enough wood anymore
Not really an important (BUT REALLY STUPID) question... But can these paper airplane designs work irl because the only paper airplane i've seen and made was the classic one
They can all be made from an A4 sheet of paper. That said, the "First" doesn't fly at all, and the "Basic" only kind of flies. The "Classic" and the "Great" fly quite well though
Idea: ADD MORE MAPS example(s) : A water park A regular park A big city A farm A town on a mountain A space station A pirate ship A big house (the planes are like, shrunken down, to fly around inside a house) I will add more ideas when I have them
Thanks! I definitely need to add more maps, as I only have one now. I'll see what matches the campaign (I think I changed my mind on the campaign, I'll probably do that). I think the space station is quite a nice idea!
I wanted to have this channel mainly for devlogs (at least for now ahah), so I probably won't do tutorials anytime soon. If you have any specific questions, I can answer them.
Hi! If you are talking about the camera rotation that I used to show the planes, you can look up "Cinematic Camera Moves in Unreal Engine 5 - The Orbit" on RU-vid and you should be able to find a good tutorial for it. That's the one I followed
This game needs a boss Maybe kite, I think The final boss should be Chinese dragon kite ,which flame comes out of its front, and each section of kite fires of each side making bullet hell, Something like 3D Terraria boss thingy
Yeah, I still need to add some kind of boss for the game. I like the idea of having a kite in it. Maybe as a boss, or maybe as a transport vehicle for something. I'm not sure yet, but I like the idea 👍
I love the idea of this game! Here's a feature I came up with! I think the planes look a little too.. stiff? when flying, maybe at higher speeds the paper for waver/flutter! Or when banking the planes could slightly bend along their folds, as paper is quite flimsy, to reflect reality of some designs not having a very stiff fuselage
Thanks! Yeah, the plane is very stiff now. I like the idea of making it waver proportionately to the speed. I haven't considered making it bend when it banks, but it's actually a great idea ahah I think I'll implement one of the 2 eventually...maybe both